Traits
Poison Dart (nDart/DartDart) (Uncommon)
Abstract blocks of color, much like the markings on a poison dart frog. Can be any color, and can be two-toned.
- Poison Dart can be any color, and may be two-toned.
- It is typically hard-edged.
- It has no maximum and can cover the full body if desired. It has no minimum, but should be noticeable on the design.
- There may be cutouts in the marking, and the shape of the markings can be abstract or even somewhat geometric. Poison Dart frogs can be referenced - the marking does not have to be directly copied from a frog, as long as it brings them to mind, it should pass, but if you'd like to link a specific frog you referenced then that works as well!
Examples:
Procyonid (nPr/PrPr) (Uncommon)
Ripple (nRip/RipRip) (Uncommon)
Range:
- Ripple can be any color, and can be two-toned.
- The marking should display as wavering and thin to give the rippling effect. Branching stripes are optional.
- Ripple can be hard or soft-edged. It should not be heavily blended out or heavily textured.
- While it does not have to literally meet the eye and tail, ripple should flow in an eye-to-tail direction.
Examples:
Rosettes (nRs/RsRs) (Uncommon)
Similar to a leopard, snow leopard, jaguar, clouded leopard, or other similar animal's spots.
- Rosettes should mimic the rosette/spot pattern of the above big cats. It can also mimic non-rosette patterns from the same cats, such as the face and tail markings on Sezzeqh 0002. The design must contain spots, no matter what other markings are referenced. If mimicking non-rosettes, please make sure to link a reference. If mimicking the spots of a big cat not listed above, please link a reference.
- The outer ring of rosettes must be darker than the base coat.
- Rosettes can be hard-, textured-, or lightly soft-edged, but should not be fully blended out.
- Rosettes can appear anywhere on the ixi, and commonly appears over a large portion of the body.
Examples:
Splash (nSpl/SplSpl) (Uncommon)
A gradient of any base coat that blends into one marking. Dominant Splash can modify multiple markings.
- Splash should blend fully into the other marking while still showing part of the original marking's color. Small markings like Snowflake or Ticking do not have to show the blend perfectly but should still show both the original marking color and the Splash color.
- The gradient in Splash can be between any colors from either of the swatches from the chosen base coat.
- If no other marking exists on the Rixixi, Splash can create a Pangare-like marking in a gradient of any base coat.
Examples:
Tabby (nTab/TabTab) (Uncommon)
- Tabby must be darker than the base coat. It may have a gradient, but it must be within a similar hue, not heavily two-toned.
- It is typically hard- or textured-edged. It should not be blended out, but can be somewhat soft-edged.
- It has no maximum and can cover the full body if desired. It has no minimum, but should be noticeable on the design.
- Tabby Point and Spotted Tabby are okay to use!
- If using a Spotted Tabby pattern, to look like a variant of tabby rather than other markings, make sure to include some solid unbroken stripes, and have your broken/spotted stripes lined up in noticeable stripe patterns!
Examples:
Cloak (nClk/ClkClk) (Common)
- Cloak may be a lighter or darker shade of the base coat, including black and white. It may have a gradient, but it must be within a similar hue, not heavily two-toned.
- Edge must be hard or textured, and may have unnatural shapes.
- Cloak does not have a minimum, but must appear noticeably on the design.
- There can be breaks and cutouts in the marking.
Examples:
Windstorm (nWind/WindWind) (Uncommon)
- Windstorm must be some type of cloud shape - whether realistic or stylized, and what type of cloud, is up to the designer, so long as it registers as a cloud.
- The shape may be made up of shades lighter and/or darker than the base coat. There is no limit to how many shades may be included as long as they follow this rule.
- It may also optionally include one accent color. This may be any color, but only one.
- There is no edge hardness restriction for Windstorm so long as the overall shape can be easily read.
Examples:
Bioluminescent (nLum/LumLum) (Rare)
Can present as random speckles of glowing lights, OR modify a single marking to a vibrant, glowing color. Dominant Bioluminescence can modify multiple markings or modify marking(s) and create glowing speckles. Can also cause the skin of the Ixi to glow.
Range:
"Speckled Bioluminescence" spots have the same range of size as Inkblot, but most commonly remain small, more like Fawn or even Snowflake. It may cluster together to create larger areas of glow as well.
- Bioluminescence follows the range and edge texturing rules of the marking it modifies. The only thing that changes is the color and that it can glow.
- Bioluminescence overrides the color of the modified marking. It should always be bright, saturated, or pale colors; dark bioluminescence is fairly unheard of, but it can be desaturated (or even white) if it is pale.
- It should also have a soft-edged glow around the marking, this should not stray too far outside the linework of the Ixi. Skin, fins, and the like may also glow.
- Recessive Bioluminescence (nLum) can create Speckled Bioluminescence OR modify one marking. Dominant Bioluminescence (LumLum) can create Speckled Bioluminescent AND/OR modify any number of markings.
Examples:
Chameleon (nCham/ChamCham) (Rare)
Causes a marking to change color into an alternate color scheme. If no other markings exist on the Ixi, can modify free markings. Dominant Chameleon can modify multiple markings on the Ixi, or cause one marking to have into 3+ color schemes.
- You must supply both the original color scheme, and the altered color scheme. One must be the actual import, and one can be a sta.sh file. This can be linked near the Personality section of the import if you like (see Old Dog in the Examples)
- One of the color schemes must follow the marking's original color rules (examples: Unders must be lighter/darker than base, Ticked must be darker than base).
- One of the color schemes can be any color if the designer so desires.
- Dominant chameleon can modify multiple markings on the Ixi, or cause one marking to change into three or more colors. If you choose the latter, the additional color schemes follow the "any color" rules.
- Flesh/Nails/Frills/etc (and mutations that follow the Flesh, Nails, and Frills rules) can be a color from the alternate color scheme on both versions of the import! They can also change colors between versions (whether or not a marking is being affected)!
Examples:
Old Dog, with Chameleon modifying Groundbreaking
Raiiax, with Chameleon modifying Poison Dart. Note that the tail tuft is eyedropped from the alternate color.
Glitter (nGlt/GltGlt) (Rare)
Can present as random speckles of any base color, OR modify a single marking to any single base color. Dominant Glitter can modify multiple markings or modify marking(s) and create colorful speckles.
Range:
"Glitter Spots" are often not be much larger than Minimum Inkblot, generally around Snowflake size, though it can reach a size a bit smaller than Fawn.
- Glitter follows the range and edge texturing rules of the marking it modifies. The only thing that changes is the color.
- Glitter overrides the color of the modified marking, making it the color of any other base coat.
- Recessive Glitter (nGlt) can create Glitter Spots OR modify one marking. Dominant Glitter (GltGlt) can create Glitter Spots AND/OR modify any number of markings. Dominant glitter, if modifying multiple markings, can present in multiple colors, so long as the colors are all picked from the same base coat.
Examples:
Horizon (nHz/HzHz) (Rare)
Can present as a gradient of any base color on the base OR any marking. Dominant Horizon can modify multiple markings or modify marking(s) and alter the base color.
- Horizon is effectively a hybrid of the markings Gradient and Glitter, and as such, its rules read similarly to a mixture of the two:
- Recessive Horizon (nHz) can modify the base coat by adding a gradient taken from any base coat swatch OR one marking by altering it to a gradient taken from any base coat swatch. Dominant Horizon (nHzHz) can modify the base coat AND/OR any amount of markings. Dominant Horizon, if modifying multiple markings, should have all colors picked from the same base coat.
- If altering a marking, Horizon covers the entire marking. The original marking color should not be visible.
- Horizon overrides the color rules of any affected marking(s), but keeps the edge hardness rules.
- If altering the base coat, the original base color and Horizon color should both be visible.
- Much like the marking Gradient, the gradient caused by Horizon can be between any colors from either of the swatches from the chosen base coat.
Examples:
Koi (nKoi/KoiKoi) (Rare)
- Koi should be hard-edged and rounded - it does not need to be circular, but shouldn't be sharp-edged. The spots should be medium- to large- in size, with overlapping spots very common.
- Recessive Koi can either be lighter or darker than the base coat, or a color taken from the swatch of any base coat.
- Dominant Koi can have two different colors included, a gradient should be used to combine the two - combinations of other base colors and lighter/darker than original base are allowed!
- The spots can appear anywhere on the body. As they are large, they should appear on a minimum of roughly 30% of the body and a maximum of roughly 70%.
- If the markings appear above Koi, they can be color-shifted where they touch the spots - it must still follow the marking's color rules, however! With modifier markings like Glitter and Lunar, this can result in an entirely different modifier color being present on the spots than the color present on the main body.
Examples:
Lava Lamp (nLamp/LampLamp) (Rare)
Appears as blobs of color glowing from inside the Rixixi. Can also present as blobs and/or streaks in blood color-altered zones, including skin, fins, etc. Dominant Lava Lamp can display any amount of colors, and can cause the entirety of skin/frills/blood color/etc to glow.
- Lava Lamp can be any color. It can have a gradient, and while it cannot be made up of two entirely different colors in recessive form, the gradient does not have to be subtle as long as the colors making it up are vaguely related. Shading the marking is allowed and recommended!
- The marking is made up of random, medium-to-large blobs around the body, typically based in shape on the floating wax mixture in actual Lava Lamps. There is no restriction on edge hardness as long as the shape can still be made out. It should also have a soft-edged glow around the marking, this should not stray too far outside the linework of the Ixi.
- Due to originating from inside the Rixixi, Lava Lamp can appear partially in the blood of the Rixixi, allowing streaks or blobs of the Lava Lamp color to appear in any marking or mutation altered by the Rixixi's blood color (eg. Daggerstabbed, Wide Vents, E. Porphyria), as well as the skin, frills, etc. Will always be visible inside the Rixixi when paired with Translucent/Partial Translucence.
- Lava Lamp should be translucent when it appears over fur, markings below it should appear at least slightly through it. Lava Lamp markings on skin, frills, and the like can be at full opacity.
- Recessive Lava Lamp (nLamp) creates Lava Lamp blobs of one general color, and also cause streaks and spots of glow in the Rixixi's blood/skin. Dominant Lava Lamp (LampLamp) can create Lava Lamp markings with any amount of colors and also any amount of glow in the Rixixi's blood/skin.
Examples:
Lunar (nLu/LuLu) (Rare)
- Lunar follows the range and shape rules of the markings it modifies: Lunar Unders still covers the range of unders and shouldn't have unnatural cut-outs to it, Lunar Procyonid still has a striped tail.
- Lunar overrides the color and, optionally, the texture of the modified marking. It should be fairly colorful, and can be bright and saturated. Lunar can consist of multiple colors. Shapes and patterns of nebular, celestial bodies, and stars can and should be found within the modified marking. Lunar can modify edge textures: The nebula and galactic shapes can texture the edge of the marking, this can be combined with a blur of color blending outwards underneath the textured segment, this can be seen in Lunar 0007.
- Lunar can optionally create Galactic Markings instead - this follows the same color rules as Lunar applied to another marking, but is applied to its own marking instead. Galactic Markings are typically mostly-shapeless blobs or simple gradients, and can appear anywhere on the body, but should cover a maximum of 75% of the total body space including mutations. Galactic Markings should generally be soft-edged or textured-edged, and the texture may optionally have space themes. Galactic Markings can have the same shape as simple markings, such as Sable, Pangare, Gradient, and Points, but should not take on the shape of complex markings like Tabby.
- Recessive Lunar (nLu) can create Galactic Markings OR modify one marking. Dominant Lunar (LuLu) can create Galactic Markings AND/OR modify any number of markings.
Examples:
Painted (nPtd/PtdPtd) (Rare)
Dominant Painted can modify multiple markings or modify marking(s) and the base coat.
- The shape of Painted typically wraps around the body part it presents on, whether on a marking or the base coat, and often appears as wavy, curved, or otherwise slightly imperfect at least to show that it warps around the shape of the body. Sometimes it warps further, creating waves, bumps, even cloudlike patterns in the bands of colors. There is no restriction on edge hardness, but it should not be so blurred as to obscure the signature shape of each band.
- Painted may be lighter or darker than the base coat, lighter or darker than the original marking it modifies, lighter or darker than another marking on the Rixixi, or any combination of the above! It can also be combined with bands of any color of the designer's choosing!
- Recessive Painted (nPtd) can modify the base coat OR modify one marking. Dominant Painted (PtdPtd) can create modify the base coat AND/OR modify any number of markings.
Examples:
Regal (nRgl/RglRgl) (Rare)
Range:
- Regal should be hard-edged, but should also have a soft-edged glow around the marking that should not stray too far outside the linework of the Ixi. Skin, fins, and the like may also glow.
- Regal can be any color except for black or near-black - deeper, bright colors and desaturated colors are okay, and bright colors are the most common.
- Recessive Regal creates a single ring around the upper body, usually looking like a crown shape or a halo, with a trail of some sort coming off of it - a cape shape, bioluminescent dots, lines outlining the general shape of the Ixi, constellations, etc.
- Dominant Regal can create a bioluminescent border around other markings as well, with trails coming off of them and going down the body.
- Regal trails should go down the body towards the tail for the most part, but deviations from this for part of the marking are fine.
Examples:
Skypunch (nSky/SkySky) (Rare)
- Skypunch displays over every marking, and optionally can display over color mutations and minimal white.
- Skypunch should be a circle - or roughly circle-like. The color can be that of any sky at all, and can contain things like clouds and weather.
- Dominant Skypunch can alter markings that touch it by changing their color to that of any cloud, either in a gradient or the entire marking. Dominant Skypunch optionally can alter color mutations.
- There should only be one skypunch marking on a Rixixi. There can optionally be two if located on limbs - if this option is taken, the markings should appear on the same pair of limbs (arms, back legs, sleipnir arms, wings, etc.).
- Skypunch can have hard, textured, or soft edges, so long as the shape is clear. The main marking itself should not be blended out (though, as previously mentioned, Dom Skypunch can have a blended gradient effect that affects other markings)
Examples:
Stained Glass (nSgl/SglSgl) (Rare)
Can either modify a single marking to have Stained Glass patterns, OR present as points with Stained Glass patterns. Dominant Stained Glass can modify multiple markings or modify marking(s) and create Glass Points.
Range:
"Glass Points" Stained Glass has the same range as Points; if modifying a marking, it shares the range of the marking.
- Stained Glass follows the range and edge texturing rules of the marking it modifies. It only modifies the color and the internal pattern of the marking.
- The 'border' of Stained Glass should always be black or off-black unless modified by another modifier marking or mutation, but the 'glass' can be any colors.
- Recessive Stained Glass (nSgl) can create Glass Points OR modify one marking. Dominant Stained Glass (SglSgl) can create Glass Points AND/OR modify any number of markings.
- A glassy sheen can be present on top of the marking - this is optional.
Examples:
Modifying Skunk - Aurri does have dominant Stained Glass but a design choice was made to have it only affect one marking.