Traits
Rainstreaks (nRn/RnRn) (Common)
Pale streaks falling down the Rixixi.
- Rainstreaks should be lighter than the base coat.
- Rainstreaks are small stripes - or streaks - that travel down the Rixixi from top to bottom. They generally follow the contours of the Rixixi and keep to relatively the same direction, though when they meet a new body part that direction can shift somewhat.
- Rainstreaks are hard-edged. The tail end of the rainstreak can be blended out.
- It has no maximum and can cover the full body if desired. It has no minimum, but should be noticeable on the design.
Examples:
Aura (nAu/AuAu) (Common)
A colorful sheen over the frills, spines, pawpads, and other similar areas of a Rixixi.
- Aura should add a layer of iridescence to the horns, nails, frills, skin, eyes, and/or teeth of a Rixixi. Skin and eyes should be less affected than harder materials, but still may be. Unlike with Flourish, the horns/nails/skin/etc will maintain their original color, however, iridescence will be applied on top of it.
- Applying multiple effects layers such as Overlay and Linear Dodge is recommended. Layer effect names will depend on your program.
Examples:
Ventspots (nVt/VtVt) (Uncommon)
Spots that look like a Rixixi's breathing vents dashed along the sides. May be bioluminescent. May actually color the breathing vents.
- Ventspots may be any color, and may optionally be bioluminescent.
- There is not a true strict range for Ventspots, but they should generally appear around the area where a Rixixi's breathing vents would be found. Going slightly up or down from this is absolutely fine. Going down the tail or onto the face is fine.
- Ventspots may be horizontal instead of vertical. Wide Vents do not have to be horizontal to match this if present.
- Ventspots may encircle Wide Vents if the mutation is present, or on Primal/Dwarf Primal Rixixi.
- Ventspots may optionally color only the Wide Vents if the mutation is present, or on Primal/Dwarf Primal Rixixi.
Examples:
Oil Paint (nPnt/PntPnt) (Rare)
- Oil Paint should generally be an at least slightly irregular shape, but still be recognizeable as a large spot.
- Recessive Oil Paint may be any base color, and should be iridescent. Dominant Oil Paint may be up to three base colors, which can be separated into different spots or gradiented together. It should still be iridescent.
- The spots can appear anywhere on the body. As they are large, they should appear on a minimum of roughly 30% of the body and a maximum of roughly 70%.
- If markings appear above Oil Paint, they can be color-shifted where they touch the spots - it must still follow the marking's color rules, however! With modifier markings like Glitter and Lunar, this can result in an entirely different modifier color being present on the spots than the color present on the main body.
Examples:
Lycaon (nLyc/LycLyc) (Rare)
- Lycaon is a double-layered marking. Other markings on the Rixixi should not appear 'between' the top and bottom layers of Lycaon. The bottom layer of Lycaon should be black or off-black (appearing black on the Rixixi's base). The top layer of Lycaon may be any color. The top layer of Lycaon must stay within the bottom layer and cannot touch or go outside the edge of the bottom layer.
- Lycaon is made up of hard-edged spots scattered around the Rixixi. They can be a mix of large and small spots, but there should be large spots present. The black portion of Lycaon should cover between 30% and 60% of the Rixixi (there is no minimum on the coverage of the any-color spots, but it must be below 60% as it has to stay within the black spots.)
- Recessive Lycaon can have one color in the any-color spots. Dominant Lycaon may have two colors, which can be in separate color blocks or gradiented together.
- Markings like Glitter, Lunar, Horizon, and so on can alter the color of the black spots. Splash can add a base coat gradient to either the black spots or the internal any-color spots.
Examples:
Chain (nChn/ChnChn) (Uncommon)
A dark, hard-edged marking of connected, geometric hollow blobs.
- Chain must be darker than the base coat. It is typically hard-edged.
- Chain is made up of semi-random hollow geometric markings, more rounded and random than what would be found in the Hexagon marking. They should connect together, whether by more geometric markings or by lines. These should be similar to the markings found on the Chain Catfish.
- If an Ixi has both Chain and a spot marking, such as Inkblot, Cowspot, or Koi, the spot marking can fill in the Chain marking, regardless of the size requirements of the original spot marking.
- It has no maximum and can cover the full body if desired. It has no minimum, but should be noticeable on the design.
Examples:
Skink (nSki/SkiSki) (Rare)
- Skink must flow in the direction of eye to tail. It does not have to touch the eye or the tail, this is simply the direction it must flow. Skink can start and stop anywhere on the side, but each stripe should consist of a single unbroken line, not multiple bars in a row.
- You can have as many Skink stripes as you want from back to underbelly, and as many as you want going down the legs.
- Skink can be the color of any one or two base coats. The two colors can be gradiented together, or can be separate colors on separate stripes.
- Dominant Skink may be three colors - similar to recessive Skink, this may be gradiented together or three separate colors on separate stripes.
- Edge may be hard, textured, or somewhat soft. It should not be fully blended out.
Examples:
Violet Glow (+VioG) (Non-Passable)
Can display in one of two ways: The entire Rixixi takes on a violet color, with the markings still visible, OR a violet color modifies as many markings as the designer desires.
Violet Glow is classed as Non-Passable, and is only passable in breeding with the Body Glitter skill.
It is obtained via the Gemcrafted Shard - Violet Glow item.
Violet Glow can modify the base coat to any shade of violet. Any hue in the following range can be used, at any value or saturation except complete grayscale. Markings that appear lighter or darker than the base coat will appear lighter or darker than the violet base, not the original base.
Alternately, the base coat can appear as normal, and Violet Glow can affect any number of markings that the designer chooses.
- Violet Glow does not have an effect on the eye color or skin tone of an Ixi.
Blue Glow (+BlueG) (Non-Passable)
Can display in one of two ways: The entire Rixixi takes on a blue color, with the markings still visible, OR a blue color modifies as many markings as the designer desires.
Blue Glow is classed as Non-Passable, and is only passable in breeding with the Body Glitter skill.
It is obtained via the Gemcrafted Shard - Blue Glow item.
Blue Glow can modify the base coat to any shade of blue. Any hue in the following range can be used, at any value or saturation except complete grayscale. Markings that appear lighter or darker than the base coat will appear lighter or darker than the blue base, not the original base.
Alternately, the base coat can appear as normal, and Blue Glow can affect any number of markings that the designer chooses.
- Blue Glow does not have an effect on the eye color or skin tone of an Ixi.
Green Glow (+GreenG) (Non-Passable)
Can display in one of two ways: The entire Rixixi takes on a green color, with the markings still visible, OR a green color modifies as many markings as the designer desires.
Green Glow is classed as Non-Passable, and is only passable in breeding with the Body Glitter skill.
It is obtained via the Gemcrafted Shard - Green Glow item.
Green Glow can modify the base coat to any shade of green. Any hue in the following range can be used, at any value or saturation except complete grayscale. Markings that appear lighter or darker than the base coat will appear lighter or darker than the green base, not the original base.
Alternately, the base coat can appear as normal, and Green Glow can affect any number of markings that the designer chooses.
- Green Glow does not have an effect on the eye color or skin tone of an Ixi.
Yellow Glow (+YelG) (Non-Passable)
Can display in one of two ways: The entire Rixixi takes on a yellow color, with the markings still visible, OR a yellow color modifies as many markings as the designer desires.
Yellow Glow is classed as Non-Passable, and is only passable in breeding with the Body Glitter skill.
It is obtained via the Gemcrafted Shard - Yellow Glow item.
Yellow Glow can modify the base coat to any shade of yellow. Any hue in the following range can be used, at any value or saturation except complete grayscale. Markings that appear lighter or darker than the base coat will appear lighter or darker than the yellow base, not the original base.
Alternately, the base coat can appear as normal, and Yellow Glow can affect any number of markings that the designer chooses.
- Yellow Glow does not have an effect on the eye color or skin tone of an Ixi.
Red Glow (+RedG) (Non-Passable)
Can display in one of two ways: The entire Rixixi takes on a red color, with the markings still visible, OR a red color modifies as many markings as the designer desires.
Red Glow is classed as Non-Passable, and is only passable in breeding with the Body Glitter skill.
It is obtained via the Gemcrafted Shard - Red Glow item.
Red Glow can modify the base coat to any shade of red. Any hue in the following range can be used, at any value or saturation except complete grayscale. Markings that appear lighter or darker than the base coat will appear lighter or darker than the red base, not the original base.
Alternately, the base coat can appear as normal, and Red Glow can affect any number of markings that the designer chooses.
Additionally:
- Red Glow does not have an effect on the eye color or skin tone of an Ixi.
Glitz (nGtz/GtzGtz) (Rare)
The Ixi presents with naturally glittering fur. Glitz can either present on up to 70% of the Ixi's body on its own, or restrict to any one marking. Dominant Glitz can restrict to multiple markings.
- Glitz can appear across the entire body of the Ixi like an iridescent effect, or cause any marking to become glittering. Dominant Glitz can affect multiple markings.
- While it isn't quite an edge hardness rule, Glitz should fade out at the edges and become less dense.
- Glitz should have a shine to it, and this shine should follow a chosen light source like iridescence would. The glitter should become darker and flatter the further away from the light it is.
- Glitz can be any color, and generally multiple colors are required to make the effect work.
- Color-modifying genes (eg. Horizon, Glitter) cannot be applied to Glitz (sorry for the lack of glitter glitz), and it will override genes that change all colors on the Rixixi like Prismpitch. However, it will need to appear pastel on Albinism if it is made visible.
Unlike most Rixixi genes, a glitter brush is likely necessary to make Glitz. You will probably get a repetitive motion injury doing it manually. Here are some brushes you can use, if your preferred program isn't listed here or you have a brush you think is useful to know about, let us know!
- Photoshop: 20 Sparkler PS Brushes abr. Vol.8 | Glitter Photoshop Brushes
- Medibang: Colorful Glitter Brush | Glitter Brushes
- Clip Studio Paint: Glitter Brush (반짝이 브러시) | Soft Glitter Effect Brushes
- Krita: Sian's Brush Pack (from admin pawstepsinthesnow)
If you're not familiar making glitter, or you need a refresher, a lovely tutorial can be found here!
Examples:
Raptor (nRpt/RptRpt) (Common)
Range:
- Raptor should appear similar to the barring on the chest of any sort of hawk. Reference image is appreciated but only required for unusual and lesser-known hawks.
- The edge should generally be hard, unless the reference hawk is different (please provide reference hawk in design approvals if not hard-edged)
- Raptor barring should be darker than the base coat.
- A patch - either lighter-than-base or a light tan - is optionally allowed under the barring. It has no restriction on hardness, and additionally may have feather-like texturing at the edges. This has the same range as the barring.
Examples:
Centaur (+Taur) (Combination)
Instead of the traditional body build, the Ixi has an upright upper body and a quadrupedal lower body, leading to at least six limbs overall.
- Due to their larger body, Centaurs can weigh up to 200lbs more than other Rixixi of their type, regardless of subspecies.
- Markings in the area can extend to this mutation.
- Marking ranges roughly mirror the main body, and lenience is given here due to a lack of actual ranges - markings on the back of the main body can show up on the back of Centaur, markings on the underbelly show up on the underbelly of Centaur, markings on the original limbs' range can show on the extra pair of limbs, and so on.
Centaur is a combination mutation:
Centaur has a 20% chance of passing when two instances of Sleipnir (or Centaur itself) are present in the breeding. Combination Mutations do not automatically pass if both mutations that make it up make it onto a Rixixi.
If a Mutation Station is used, Sleipnir can present visibly on the design without being present in the geno.
Boar (nBoa/BoaBoa) (Uncommon)
- Boar must flow in the direction of eye to tail. It does not have to touch the eye or the tail, this is simply the direction it must flow. Boar can start and stop anywhere on the side, but each stripe should consist of a single unbroken line, not multiple bars in a row.
- You can have as many Boar stripes as you want from back to underbelly, and as many as you want going down the legs.
- Boar stripes consist of an inner and outer stripe. The outer stripe is darker than the base coat, and the inner stripe is lighter than the base coat (and should be fully within the darker stripe).
- Edge may be hard, textured, or somewhat soft. It should not be fully blended out.
Examples:
Sprinkles (nSpk/SpkSpk) (Common)
Tick marks in any color - up to three colors - flecked around the Ixi's coat.
- Sprinkles can be any color, and may be up to three different colors. These can be separate colors on separate tick marks, or gradiented together.
- It should always present as small tick marks clustered together, whether in portions of the coat or covering the full body. It has no maximum and can cover the full body if desired. It has no minimum, but should be noticeable on the design.
- It is typically hard or lightly soft-edged.
- It can also cause barring at the limbs, tail, neck, and face - as seen on some cats, particularly the Singapura.
Examples:
Lykoi (+Lyk) (Combination)
A shaggy werewolf-esque pal.
Lykoi Rixixi have a shaggy coat of fur that gives way to thin and bald patches. Their bald spots have the same rules as Sphynx, but localized to those bald patches:
- Any legal skin tone may be used - this includes natural mammal skin tones (including chow blue), lighter/darker than base, or any color found in their markings.
- If using a skin color instead of a regular base coat color: Lighter/Darker than base markings can use the skin color or the base coat.
- As skin can legally have spotting on it: Some minor spotting is legal anywhere on the bald patches, but it's best to keep it from being too extensive - consider it several instances of the free mark Birthmark, not to be confused with Inkblot.
- Flourish can display anywhere on the bald patches.
- Lava Lamp does not need to appear translucent.
As the rest of Lykoi is intended to be shaggy and thin, it's legal to show the skin color through the fur without albinism, bicolor, forgeblood, or similar mutations! Lykoi also has a more extensive 'thin fur' section (really, anywhere on the underside and tail is fair game) and you're free to be patchy and asymmetrical about it.
Lykoi's bases can be found here:
Standard Lykoi
Primal Lykoi
Domestic Lykoi
Funerary Lykoi
Dwarf Primal Lykoi
Lykoi is a combination mutation:
Lykoi has a 20% chance of passing when both Sphynx and Long Fur (or Lykoi itself) are present in the breeding. Combination Mutations do not automatically pass if both mutations that make it up make it onto a Rixixi.
Ray (+Ray) (Combination)
A cape of wing-like fins, cephalic fins around the mouth, and a few spines on the tail. Displaced vents on the chest complete the psuedo-ray look.
- Markings in the area can extend to this mutation. The Ray 'mantle' can count as additional limbs for markings that affect points.
- The chest vents can be any legal flesh or skin color for the Rixixi, or can show the Rixixi's blood color on part or all of the mutation if desired - by default, Rixixi blood is red, but it can be modified by certain markings and mutations.
Ray is a combination mutation:
Ray has a 20% chance of passing when both Tail Spike and Vestigial Wings (or Ray itself) are present in the breeding. Combination Mutations do not automatically pass if both mutations that make it up make it onto a Rixixi.
If a Mutation Station is used, Vestigial Wings or Tail Spike can present visibly on the design without being present in the geno - one Mutation Station is required per mutation.