Traits
Sylvan (nSvn/SvnSvn) (Rare)
- There should be one single Sylvan marking of any size, and it can be in the shape of a leaf or butterfly's wings.
- The base of Sylvan can be any two colors, and may optionally be blended together.
- There should be veins like that of a leaf or butterfly's wing - this can be any color, and can have a halo of color around them.
- Sylvan can be soft-, hard-, or textured-edged, but should not be fully blended out.
- Sylvan may optionally have spots of any color. Dominant Sylvan can have eye spots without the Eyespot gene (located on the Sylvan shape only)
- Sylvan may optionally have a border of any color without requiring the Bloom gene.
- If the Rixixi also has Insect Wings, the Insect Wings may take on the Sylvan pattern.
Examples:
Erosion (nEr/ErEr) (Uncommon)
- Erosion alters any single marking on the Rixixi, causing the texture of the marking to be mottled and speckled. Speckles should be tiny, like the snowflake marking. Eroded markings can go very slightly out of range due to being textured out of the range.
- If Erosion is the only marking on the Rixixi, then Erosion will not visibly appear on the design. Alternately, it can be used on free marks.
- Recessive Erosion can modify the edge of one marking, while Dominant Erosion can modify the edge of multiple - as many as the designer desires.
Examples:
Erosion used on Pangare
Waterlight (nWat/WatWat) (Uncommon)
Range:
- Must be lighter than the base coat.
- Should be soft-edged.
- Waterlight can present as either large blobs of light (The Lanternlighter shows this presentation) or lines representing ripples in water - sort of like an outline of the former version. Both should be soft-edged and lighter than base.
Examples:
Sulfur (nSfr/SfrSfr) (Rare)
- If appearing on its own, Sulfur should be soft-edged, and cover no more than 50% of the Ixi's body. If modifying a marking, Sulfur takes on the shape and texture rules of that marking, overriding the color and patterns.
- Sulfur should be the color of fire - any sort of fire, including chemical fires. It should be only one 'type' of fire in color - mixing pink with green generally doesn't work unless you can find a reference image for that. The inside of the marking should be cloudy with similar flame colors no matter if it's modifying a marking or creating its own marking.
- Recessive Sulfur (nSfr) can create its own marking OR modify one marking. Dominant Sulfur (SfrSfr) can create its own marking AND/OR modify any number of markings.
Examples:
Xanadu (nXan/XanXan) (Uncommon)
- Xanadu is a marking similar to the stripe on an orca's back. It can continue down the tail, and can optionally have various swirls, curves, and/or sharp edges at the tips.
- Xanadu may be any color, and may display up to two colors within the marking, which may be blended together.
- The edge of Xanadu should be soft.
Examples:
Quail (nQu/QuQu) (Common)
- Quail may be any color, and may display up to two colors within the marking, which may be blended together.
- Quail does not have a restriction on edge hardness.
- Quail should, at minimum, create a visible ring around the neck.
- There can only be breaks in the marking if it's creating multiple rings around the neck. The shoulder and/or head region, if present, must consist of a single unbroken marking.
Examples:
Blur (nBlr/BlrBlr) (Uncommon)
- Blur alters any hard-edged marking on the Rixixi to be soft-edged. Blurred markings can go very slightly out of range due to being blended out of the range.
- If Blur is the only marking on the Rixixi (or if the only other markings are soft-edged), then Blur will not visibly appear on the design.
- Recessive Blur can modify the edge of one marking, while Dominant Blur can modify the edge of multiple - as many as the designer desires.
Examples:
Blur used on Skunk, which also has Lunar effecting it.
Mumbling (+Mymb) (Combination)
This Rixixi has Mymber genes from somewhere in their lineage...
Found in the Mymber Pack: Standard | Primal | Domestic
- Mymber limbs can retract. As a result, Mumbling Ixi have strange biology that allow them to partially retract their second and third pairs of limbs. A base for retracted limbs is provided, as well as fully extended limbs based on the Separated Sleipnir base - you can use either, and if you really want, you can design both versions for your Ixi and link one in the bio.
- Markings in the area can extend to this mutation. The extra limbs, whether retracted or not, can count as additional limbs for markings that affect points.
- The mouth roots can be any legal flesh or skin color for the Rixixi, or can show the Rixixi's blood color on part or all of the mutation if desired - by default, Rixixi blood is red, but it can be modified by certain markings and mutations.
Mumbling is a combination mutation:
Mumbling has a 20% chance of passing when both Tendrils and Sleipnir (or Mumbling itself) are present in the breeding. Combination Mutations do not automatically pass if both mutations that make it up make it onto a Rixixi.
If a Mutation Station is used, Tendrils or Sleipnir can present visibly on the design without being present in the geno - one Mutation Station is required per mutation.
Leyline (+Ley) (Non-Passable)
You seem to be missing something.
Found in the Mymber Pack: Standard | Primal | Domestic
Leyline is Non-Passable, and cannot be obtained via breeding. It is obtained via the Enchanted Veil item.
- Leyline is primarily a lineart edit. Markings appear as they usually would beneath the new lines, but facial features do not. Leyline removes all facial features from the Rixixi. Features that appear on the head, but not the face (eg. horns) can optionally show.
- A Mutation Station can be used to replace the default Leyline with a completely flat face (or otherwise customize the facial shape). Facial features should still not show.
- Ears are optional and can be removed without the use of a scarification kit.
- Misplaced Eyes can appear on the face.
- Mutations that appear partially on the face and partially on the rest of the body should only have their facial piece removed - for example, the cephalic horns of Ray would not appear on a Leyline Rixixi, but the Ray cape would. Mutations that appear partially on the head and partially on the body can have their head part removed without a scarification kit, but this is optional (eg. the head fin of Mackerel)
- The Rixixi's blood color can optionally be a shade of blue due to Leyline influence.
The following mutations cannot show at all on a Rixixi with Leyline. They can present in the geno and pass in breeding.
- Beak
- Fanged
- Flat Teeth
- Four Eyes
- Fringehead
- Hypno Eyes (without Many/Misplaced eyes)
- Mandible Fangs
- Rows
- Sharps
- Tongue Teeth
- Triple Snooter
- Whorl
Rixixi with Leyline cannot be Cursed, but are not treated as a Ghost (unless they have +Ghost or another item that treats them as such)
Snared (+Snare) (Non-Passable)
A Sanguine Snare seems rather... attached to you.
Found in the Mymber Pack: Standard | Primal | Domestic
Snared is Non-Passable, and cannot be obtained via breeding.
The Snared mutation can be optionally applied at any time to a Rixixi with a Blade Snare item!
- Can be any color lighter or darker than the base coat, can be any marking color on the Rixixi, can be any natural skin tone color, or can be any color on the base coat swatch. Optionally, can take on the Rixixi's blood color.
- Markings in the area can extend to this mutation.
- Teeth should match the color of the Rixixi's existing teeth.
- A Mutation Station can change the shape into any sort of parasitic plant, or fantasy/horror versions thereof. Sanguine Snares are often similar in shape to earthlike parasitic plants to an extent, but fleshy and covered in teeth due to their origins in the Chasm. Feel free to lean closer to 'plant' or closer to 'chasm' when designing a custom Snare.
Blaze (nBlz/BlzBlz) (Uncommon)
- Blaze can be any color, and may display up to two colors within the marking, which may optionally be blended together. Blaze may have patterns within itself, as long as it does not appear to be modified by another marking, such as Painted or Lunar.
- Blaze has no restriction on edge hardness. It can have cutouts in the marking.
- Blaze should cover at least 25% of the Rixixi. If originating at the face, it must cover the full face. If originating at the tail, it must cover the full tailtip.
- Blaze must stop at the middle of the Rixixi, giving it a maximum of 50%.
- Blaze can resemble Gradient without issue.
Examples:
Thunderstruck (nTnd/TndTnd) (Uncommon)
- Must be white or a very pale off-white.
- Should be hard or textured-edged, must have a branching effect at the edges - subtle/small branching is allowed so long as it's there!
- At maximum, can appear on approximately 40% of the Rixixi, give or take (lenience is given in the case of large mutations on the body!), there is no minimum, but it must appear on the body visibly!
- Thunderstruck should display over most other markings.
- There can be a subtle, soft-edged halo on the edge of the marking, either off-white or lighter than the base coat. This is optional and is a design choice you can make if it would make Thunderstruck blend into the design better!
Examples:
Iridescence (nIri/IriIri) (Uncommon)
A colorful sheen over the Ixi.
- Iridescence can appear layered over the base coat and markings, and appears as an overlay of color over part of the body.
- A way to achieve this look is to add an overlay layer blended out over part of the body. This should be fully blended out, and there should be an area where the actual base color shows through.
- There can be a slight "shine" to Iridescence, but it should be subtle and not cover markings.
Examples:
Jack O'Lantern (nJol/JolJol) (Uncommon)
- Should be a bright color, with at least a subtle glow surrounding it.
- The marking should be hard-edged, though the glow should be blended out.
- At maximum, can appear on approximately 20% of the Rixixi, give or take (lenience is given in the case of large mutations on the body!), there is no minimum, but it must appear on the body visibly!
- Jack O'Lantern is a very variable marking, effectively making a "tattoo" that glows. It should usually be inorganic (not a natural marking), but there's a lot of lenience. As such, the Examples section also contains four shapes that would be legal (though they don't have glow, they're just there as shape examples.) - this is far from an exhaustive list of legal examples, but we wanted to have some visuals available!
Examples:
Kaurphyt Lines (nKph/KphKph) (Uncommon)
- Kaurphyt Lines can be any bright color, and may be two different colors. These two colors should be on separate stripes rather than two-toning the same stripes
- It is typically hard or textured-edged.
- It has no maximum and can cover the full body if desired. It has no minimum, but should at least appear on the back and/or sides of the Rixixi. If a Wing mutation is present, Kaurphyt Lines should be present somewhere on them.
- Kaurphyt Lines should present as stripes and swirls, primarily. Some abstract blocks of color can be present, but should be small enough so as to not mistake for Poison Dart (and should be accompanied with traditional Kaurphyt Line stripes and swirls). A couple of spots are also allowed as accents, but should be small in quantity and used as accents to the main marking.
Examples:
Labyrinth (nLby/LbyLby) (Uncommon)
A dark, hard-edged marking featuring geometric stripes, looking fairly like a 'maze'.
- Labyrinth must be darker than the base coat. It is typically hard-edged.
- Labyrinth features 'geometric' stripes forming a maze-like structure - bold lines, squares and hoops interlocking together. The gene is based on the markings of the Barred Sorubim and other similar Pseudoplatystoma catfish, as such, referring to them as examples may be more helpful than text descriptions.
- It has no maximum and can cover the full body if desired. It has no minimum, but should be noticeable on the design.
Examples:
Mirror (nMir/MirMir) (Uncommon)
Reverses color requirements on a single marking of the designer's choice - if originally darker than base, the marking can be lighter, or vice versa.
- Reverses color requirements on a single marking - if marking is originally listed as being "darker than base", Mirror can make it so it would instead be "lighter than base", or vice versa for "lighter than base" markings.
- For markings that are locked to a single color, such as Daggerstabbed, this can reverse the color requirement to the opposite end of the spectrum - this does not have to be a literal inversion of color in your art program, the opposite end of the color wheel is fine (eg, blue/green for unmodified Daggerstabbed).
- This can modify color-restricted elemental mutations as well, such as creating blue Magmatic, dark Vital, or desaturated Toxic! These can be modified even if a marking is already modified!
- Mirror does not affect markings without clearly defined color rules, or markings with "lighter or darker than base coat" color rules, or any other base coat rules with no logical opposite. Unfortunately, as a result, a Rixixi with only markings such as those, or no markings at all, can only carry Mirror and not display it (unless they choose an elemental mutation that allows Mirror modification once they reach the needed level!)
- Mirror can invert the color of teeth if the designer desires, and this does not use up the one marking use of Recessive Mirror.
- Recessive Mirror can modify the color of one valid marking, while Dominant Mirror can modify the color of multiple - as many as the designer desires.
Examples:
Rahkarrik showing Sable mirrored to light colors.
Winterlily showing Daggerstabbed mirrored to teal, and Vital mirrored to have a dark "glow" along their back.
Markings being affected by Mirror in order: Tan, Spectacled, Snowflake
Mojave (nMjv/MjvMjv) (Uncommon)
Thick, serpentining stripes that one might see on some morphs of ball pythons. Cutouts and/or sudden keyhole-shaped curves with spots inside are allowed and recommended!
- Mojave is based off the markings found on Mojave and Arroyo ball pythons, mainly, but as long as it's fairly recognizable as the same basic shape, it's fine!
- Mojave must be darker than the base coat. It can have a gradient, and the gradient can be made up of two fairly different colors, as long as those colors are still darker than the base coat.
- It is typically hard- or textured-edged. It should not be blended out, but can be somewhat soft-edged.
- It has no maximum and can cover the full body if desired. It has no minimum, but should be noticeable on the design.
Examples:
Panda (nPan/PanPan) (Uncommon)
Penumbra (nPnum/PnumPnum) (Uncommon)
- Penumbra presents as a band of color outlining any marking. The band may be any color, and may be two-toned. Penumbra should be soft- or blended-edged regardless of the original marking's edge hardness.
- Markings modified by Penumbra are not visible other than their outline. Markings underneath them can be shown visibly, or stop at the outline as if the marking was filled in with the base coat.
- If Penumbra is the only marking on the Rixixi (or if the only other markings modify the base coat without creating another marking, such as Gradient), then Penumbra can create the outline of any marking that can be hard-edged. It should also remain soft- or blended-edged in this case.
- Recessive Penumbra can modify and outline one marking, while Dominant Penumbra can modify and outline multiple - as many as the designer desires.