Traits

Stamped (nStp/StpStp) (Common)

Category: Rixixi
Species: Rixixi
Causes simple shapes to appear on the body, lighter or darker than the base coat.

  • Stamped causes simple shapes to appear. There are some restrictions on these shapes - both due to previously-existing genes, and to keep the gene properly shaped and simple. These will be listed a bit later in the guide.
  • Stamped should be lighter or darker than the base coat.
  • It can be hard-edged or lightly textured. It should not be soft-edged or heavily textured.
  • It has no minimum, but should be noticeable on the design.
  • The shape can repeat, but it should be the same shape throughout the design. It can be solid or hollowed out, and you can use both of these presentations in the same design.

Shape restrictions:

The following shapes are not allowed:

  • Quadrilaterals - Squares, rectangles, diamonds, and the like. These can be made with the Squared gene.
  • Pentagons, Octagons, Hexagons, or similar shapes. These can be made with the Hexagon gene.
  • Shapes that are solely made up of lines. (This does not mean shapes that are hollowed out - those are fine, and in fact, are an important part of this ruling!) A shape used for Stamped should be thick enough to hollow out.

Additionally, shapes should not be overly complex:

This fleur-de-lis is considered too complex. Each piece parses as a separate, unique shape of its own due to the spacing of the sides and the shape/distance of the bud from the rest of the shape.

This fleur-de-lis can be considered the maximum complexity for stamped. The shape is nice and compact and parses as a unified shape. The bud flows into everything else.

Examples:

 

Glaze (nGlz/GlzGlz) (Uncommon)

Category: Rixixi
Species: Rixixi
Modifies any one marking of the Rixixi to have an iridescent sheen. If no other marking exists on the Rixixi, Glaze can create a pseudo-Sable or Cloak marking on the back of the Rixixi with an iridescent sheen. Dominant Glaze can modify multiple markings.
 
  • Glaze alters only the sheen of a marking. The modified marking should still have the same edge hardness and shape.
  • The color of lighter/darker than base markings can be altered by Glaze to be an analagous hue.
  • If Glaze is the only marking on the Rixixi, then Glaze can create either a Sable or Cloak-style back marking, with an iridescent sheen.
  • Recessive Glaze can modify the sheen of one marking, while Dominant Glaze can modify multiple - as many as the designer desires.

Examples:


Affecting  Cloak - Droplets also affecting Cloak.

Xenolith (nXnl/XnlXnl) (Rare)

Category: Rixixi
Species: Rixixi
A hole in the Rixixi's genes and markings, displaying stones and crystals. Dominant Xenolith can alter markings that touch it by changing their color to the colors of the crystals in it, either in a gradient or the entire marking.
 
  • Xenolith displays over every marking, and optionally can display over color mutations and minimal white.
  • Xenolith should be a circle or oval, though the edges can be rough or jagged. The color can be that of any sort of crystal (natural or otherwise), and can contain things like encroaching dirt and multiple types of stone.
  • Xenolith can also be the color and texture of regular stone instead of a crystal.
  • Dominant Xenolith can alter markings that touch it by changing their color to that of the crystals within it, either in a gradient or the entire marking. If there are multiple crystal types in the Xenolith marking, all of their colors can alter markings. Dominant Xenolith optionally can alter color mutations.
  • There should only be one Xenolith marking on a Rixixi. There can optionally be two if located on limbs - if this option is taken, the markings should appear on the same pair of limbs (arms, back legs, sleipnir arms, wings, etc.).
  • Xenolith can have hard or textured edges. The main marking itself should not be blended out or soft (though, as previously mentioned, Dom Xenolith can have a blended gradient effect that affects other markings)

Examples:

Raptor (nRpt/RptRpt) (Common)

Category: Rixixi
Species: Rixixi
Hawk-like barring on the underbelly. Can be accompanied by a lighter-than-base patch behind it.

Range:

Rixixi Raptor by magmatixiRixixi Primal Raptor by magmatixiRixixi Domestic Raptor by magmatixiRixixi Funerary Raptor by magmatixiRixixi Dwarf Primal Raptor by magmatixi

  • Raptor should appear similar to the barring on the chest of any sort of hawk. Reference image is appreciated but only required for unusual and lesser-known hawks.
  • The edge should generally be hard, unless the reference hawk is different (please provide reference hawk in design approvals if not hard-edged)
  • Raptor barring should be darker than the base coat.
  • A patch - either lighter-than-base or a light tan - is optionally allowed under the barring. It has no restriction on hardness, and additionally may have feather-like texturing at the edges. This has the same range as the barring.

Examples:

 

 

Vest (nVes/VesVes) (Common)

Category: Rixixi
Species: Rixixi
A patch of color located on the upper torso of the Rixixi.

Range:

Rixixi Vest by magmatixiRixixi Primal Vest by magmatixiRixixi Domestic Hood by magmatixiRixixi Funerary Vest by magmatixiRixixi Dwarf Primal Vest by magmatixi

  • Vest may be any color, and may display up to two colors within the marking, which may be blended together.
  • Vest does not have a restriction on edge hardness.

Examples:

 

Caldera (nCal/CalCal) (Rare)

Category: Rixixi
Species: Rixixi
A hole in the Rixixi's genes and markings, displaying magma. Dominant Caldera can alter markings that touch it by changing their color to the color of magma, either in a gradient or the entire marking.
 
  • Caldera displays over every marking, and optionally can display over color mutations and minimal white.
  • Caldera should be a circle or oval, though the edges can optionally be warped and dripping. The edges can have a dripping effect without the use of Droplets. The color should match magma or lava, and can contain things like stone encircling the marking.
  • Dominant Caldera can alter markings that touch it by changing their color to that of the crystals within it, either in a gradient or the entire marking. Dominant Caldera optionally can alter color mutations.
  • There should only be one Caldera marking on a Rixixi. There can optionally be two if located on limbs - if this option is taken, the markings should appear on the same pair of limbs (arms, back legs, sleipnir arms, wings, etc.).
  • Caldera can have hard or textured edges. The main marking itself should not be blended out or soft (though, as previously mentioned, Dom Caldera can have a blended gradient effect that affects other markings)
  • Caldera may glow. This may not affect skin, but it may affect the markings altered by Caldera's color.

Examples:

Brindle (nBr/BrBr) (Uncommon)

Category: Rixixi
Species: Rixixi
Thin stripes that can appear all over the body. Both lighter and darker than the base coat.
 
  • Brindle appears similar to the marking of the same name in dogs and horses. It can appear as realistically as you like, with blotches of heavier striping and texturing, or it can simply be thin striping, thinner and more even than Tabby.
  • Brindle can be both darker than AND lighter than the base coat. This is optional. It can also be only darker than OR lighter than the base coat if desired. If appearing as both colors and affected by a marking like Glitter or Lunar, two tones are allowed.
  • It is typically hard- or textured-edged. It should not be blended out, but can be somewhat soft-edged.
  • It has no maximum and can cover the full body if desired. It has no minimum, but should be noticeable on the design.

Examples:

Cenote (nCen/CenCen) (Rare)

Category: Rixixi
Species: Rixixi
A hole in the Rixixi's genes and markings, displaying water. Dominant Cenote can alter markings that touch it by changing their color to similar watery colors, either in a gradient or the entire marking.
 
  • Cenote displays over every marking, and optionally can display over color mutations and minimal white.
  • Cenote should be a circle or oval, though the edges can be made of watery ripples or sand (textured-edged or soft-edged). The color can be any color found in water in nature, as long as it's reflecting the sky (or cave walls/forest trees/other natural things) and not an object - please feel free to supply a reference for strange colors - and can contain small instances of marine life.
  • Dominant Cenote can alter markings that touch it by changing their color to that of similar watery tones, either in a gradient or the entire marking. Dominant Cenote optionally can alter color mutations.
  • There should only be one Cenote marking on a Rixixi. There can optionally be two if located on limbs - if this option is taken, the markings should appear on the same pair of limbs (arms, back legs, sleipnir arms, wings, etc.).
  • Cenote can have hard or textured edges. The main marking itself should not be blended out or soft unless the edges have sand on them (though, as previously mentioned, Dom Cenote can have a blended gradient effect that affects other markings)

Examples:

Sprinkles (nSpk/SpkSpk) (Common)

Category: Rixixi
Species: Rixixi

  Tick marks in any color - up to three colors - flecked around the Ixi's coat.

  • Sprinkles can be any color, and may be up to three different colors. These can be separate colors on separate tick marks, or gradiented together.
  • It should always present as small tick marks clustered together, whether in portions of the coat or covering the full body. It has no maximum and can cover the full body if desired. It has no minimum, but should be noticeable on the design.
  • It is typically hard or lightly soft-edged.
  • It can also cause barring at the limbs, tail, neck, and face - as seen on some cats, particularly the Singapura.

Examples:

Boar (nBoa/BoaBoa) (Uncommon)

Category: Rixixi
Species: Rixixi
Dark stripes going down the side from eye to tail, with light stripes within them.

  • Boar must flow in the direction of eye to tail. It does not have to touch the eye or the tail, this is simply the direction it must flow. Boar can start and stop anywhere on the side, but each stripe should consist of a single unbroken line, not multiple bars in a row.
  • You can have as many Boar stripes as you want from back to underbelly, and as many as you want going down the legs.
  • Boar stripes consist of an inner and outer stripe. The outer stripe is darker than the base coat, and the inner stripe is lighter than the base coat (and should be fully within the darker stripe).
  • Edge may be hard, textured, or somewhat soft. It should not be fully blended out.

Examples:

 

Colorpitch (+ColPit) (Non-Passable)

Category: Rixixi
Species: Rixixi

Can display in one of two ways: The entire Rixixi takes on a gradient the color of colorpitch, OR as many markings as the designer desires can become the color of colorpitch. Additionally, the blood of the Ixi turns to colorpitch itself.

 

Colorpitch is classed as Non-Passable, and is only passable in breeding with the Body Glitter skill.

It is obtained via the Gemcrafted Shard - Colorpitch item.

 

Colorpitch uses its own sliders.

 

  • These rules can be overridden by some modifiers, see below.
  • You can alter the base coat OR any amount of markings. 
  • If altering the base coat, please make a gradient between two spots on the swatches - this can be a subtle gradient, but it should be visible to the eye. Markings darker/lighter than the base coat work as normal, and can change color over the gradient. Markings that can be any color work as normal. If the Gradient marking is present, 3 spots from the swatches can be picked for the base coat gradient.
  • If altering any markings instead of the base coat, please make a gradient between two spots on the swatches and blend across the marking, regardless of the marking’s original color rules. If altering multiple markings, please use the same colors to gradient between for all of them.

 

Additionally:

  • Colorpitch does not have to affect skin tone.
  • Colorpitch has no effect on eye color.
  • Colorpitch turns blood into Colorpitch itself. See below for blood display rules.
  • Skypunch displays over Colorpitch and cannot be altered by it.
  • Modifiers and Color Mutations work normally on Colorpitch, except for Erythrism:
    Erythrism + Colorpitch: A gradient between hot pink to creamy orange can be used. This is optional - Colorpitch and Erythrism can simply override each other, or one mutation can take the base coat and the other can take the markings, etc.

Blood Color

The gene Colorpitch turns Ixi blood into the item Colorpitch.

Blood color should be pulled from this item or take very similar tones. If no markings that display blood color are present, blood color can still display on “blush zones”:

Rixixi Forgeblood by magmatixiRixixi Primal Forgeblood by magmatixiRixixi Domestic Forgeblood by magmatixi

Range for blush zones.

  • Must be the color of the colorpitch item, and can be a gradient. Does not have to be colorpicked/eyedropped.
  • If markings/mutations that involve blood/flesh color are present (such as Daggerstabbed, Wide Vents, and so on), Colorpitch should affect at least one of them. Can optionally affect skin, frills, etc.

Gemcrafted genes do not pass to offspring without the Body Glitter skill. They cannot be dominant, and cannot be added with geno-editing items other than their own shards. When passable, Gemcrafted genes pass at an Uncommon rate.

Accents (nAc/AcAc) (Common)

Category: Rixixi
Species: Rixixi
Creates accents on the face, undersides, and/or tail of the Rixixi, in any color, including bright ones. Can be two-toned.

Range:

Rixixi Primal Accents by magmatixi


  • Accents can be any color, and may display up to two colors within the marking, which may be blended together.
  • It has no restriction on edge hardness.
  • Accents has no minimum, but should be clearly visible on the Rixixi.
  • Accents should not heavily resemble most markings (though being distinctly its own marking with its own rules is typically enough to get it to pass - e.g. a striped, procyonid-like tail can pass if paired with other Accents), however, Accents can resemble Unders, Tan, or Pangare with no issue.

Examples:

Rahkarrik 0036Iornoxide 0073 by magmatixiJayne Pidge the Peeper 0066 by magmatixi

 

Cloak (nClk/ClkClk) (Common)

Category: Rixixi
Species: Rixixi
A hard-edged marking, lighter or darker than the base coat, on the back.

Range:

Rixixi Cloak by magmatixiRixixi Primal Cloak by magmatixiRixixi Domestic Cloak by magmatixi

  • Cloak may be a lighter or darker shade of the base coat, including black and white. It may have a gradient, but it must be within a similar hue, not heavily two-toned.
  • Edge must be hard or textured, and may have unnatural shapes.
  • Cloak does not have a minimum, but must appear noticeably on the design.
  • There can be breaks and cutouts in the marking.

Examples:

Old Dog 0124 by magmatixi  Huixtocihuatl 0282 by magmatixi
Yukio 0229 by magmatixi Draugr 0186 Mumble 0399 by magmatixi

Clownfish (nClw/ClwClw) (Common)

Category: Rixixi
Species: Rixixi

Thick bands, lighter than base coat, that wrap around the body. Can have a dark border around them.

  • Clownfish presents as thick, pale bands that wraps around various parts of the body. Unlike Hood, the bands can be broken, but take care to not break them up so much that they begin to resemble spots!
  • Clownfish must be a lighter shade of the base coat, including white. Optionally, it can have a dark border around the marking. It may have a gradient, but it must be within a similar hue, not heavily two-toned.
  • Edge may be hard, textured, or somewhat soft. It should not be fully blended out.

Examples:

Typhoon 0207 by magmatixi BURUCAACH / QOI AH / AI TEURRN 0410 by magmatixi Mymmel 0405 by magmatixi
Alvelys 0363 by magmatixi Aezaezekaz 0266 by magmatixi Glenlivet 0313 by magmatixi

 

Dapple (nDpl/DplDpl) (Common)

Category: Rixixi
Species: Rixixi

A cluster of pale, soft spots on the body, often shaped like stars.

  • Edges should be soft, and can be textured. They can be simple spots, or can be shaped more like 'stars'.
  • Must be lighter than the base color.
  • Can be fullbody or in clusters covering partial sections of the body.
  • At minimum, the marking should at least cover part of the torso, and can expand out from there.

Examples:

 Snowfall 0394 by magmatixi Xia 0345 by magmatixi
Ever Dream 0328 by magmatixi Sedna 0365 by magmatixi Miss America 0165 by magmatixi

 

Dun (nDn/DnDn) (Common)

Category: Rixixi
Species: Rixixi
A dark stripe along the back; can be accompanied by striping on the face, shoulders, and legs.

Range:

Dark blue - Dorsal stripe range. Light blue - optional other dun striping range.
Rixixi Dun by magmatixiRixixi Primal Dun by magmatixiRixixi Domestic Dun by magmatixi
 
  • Edges should be hard or soft. They should not be fully blurred out.
  • Must be a darker shade of the base color.
  • Dorsal stripe is mandatory, but additional striping on the shoulders/tail/wrists/ankles/forehead is an optional design choice! Feel free to add that or leave it out as you please!
  • There is no minimum range (other than the dorsal stripe being mandatory), but it should appear visibly on the design.

Examples:

Glider 0137 by magmatixi Vandal 0204 by magmatixi Pumpkin Spice 0205 by magmatixi
 Cherry Cola 0284 by magmatixi Aropiru 0285 by magmatixi
Juilet 0292 by magmatixi Elizabeth Bathory 0317 by magmatixi Heart Throb 0364 by magmatixi

 

Fawn (nFw/FwFw) (Common)

Category: Rixixi
Species: Rixixi

Causes spots lighter than base coat, should be somewhat uniform in sizes/shapes.

  • Fawn causes spots in a small-medium size, typically clustered together in a few separate areas. All fawn spots should be around the same size range - some minor size discrepancy is fine, and most often occurs on the outside of a cluster. They should be in a somewhat uniform pattern, the uniformity ranging from the spots on a fawn's back to more scale-like patterns.
  • Must be lighter than the base coat.
  • Edges should be hard, and not heavily textured. Light texturing is okay, but take care not to go overboard.
  • Fawn can appear anywhere on the ixi. It is most commonly found on the back, but this is not mandatory!

Examples:

Kashe 0001 by magmatixi Sezzeqh 0002 by magmatixi Naturet Mari 0021 by magmatixi
Zarsha 0069 by magmatixi Styx 0012 by magmatixi Drago 0421 by magmatixi
D E J A V U  MEME 0240 by magmatixi Panana Pandana 0398 by magmatixi Aurix Charis 0299 by magmatixi
Croixifora 0118 by magmatixi Agir 0127 by magmatixi 

Fissure (nFssr/FssrFssr) (Common)

Category: Rixixi
Species: Rixixi
A stripe along the back. Can be any color.

Range:

Rixixi Skunk by magmatixiRixixi Primal Skunk by magmatixi
Rixixi Domestic Skunk by magmatixi

  • Fissure shares a range with Skunk nSku/SkuSku, with some changes to how the rules work - Fissure must display in the middle of the back, with stripes on the side being optional. Side stripes can travel down 50% of the body maximum, and can start and end at any point.
  • If Fissure only displays along the back, it should not be a thick enough stripe to cover the entire range. Side and back stripes should have a noticeable gap between them, but can meet at the ends if desired.
  • Fissure may be any color, and may display up to two colors within the marking, which may be blended together.
  • Edge may be hard, textured, or somewhat soft. It should not be fully blended out.

Examples:

Pixie 0431 by magmatixiThe Pumpkin King 0432 by magmatixi

 

Flourish (nFlr/FlrFlr) (Common)

Category: Rixixi
Species: Rixixi
Creates markings that specifically appear on the frills, spines, pawpads, and other similar areas of a Rixixi.

Range:

Rixixi Flourish by magmatixiRixixi Primal Flourish by magmatixi
Rixixi Domestic Flourish by magmatixi

  • Flourish can be any color, and may display up to two colors within the marking, which may be blended together.
  • It has no restriction on edge hardness.
  • Flourish has no minimum, but should be clearly visible on the Rixixi. It has no maximum, and can appear on any and all skin and 'extras' layers.
  • Flourish does allow for markings on teeth without cosmetics!
  • Flourish can present on all non-color mutations. Combination mutations that hybridize with color mutations and non-color mutations (such as Translucent) can be affected by Flourish. Fur Length mutations can show Flourish on the skin - for example, the entirety of Sphynx and the bald patches of Lykoi; however, Flourish cannot present on Long Fur.
  • Flourish can resemble any common or uncommon marking, and still follows its own color rules. This includes gradient - Flourish can be just a simple, subtle gradient as long as it is visible. It can also make unique combinations of existing markings - for instance, Laouto's hooves are a combination of Ripple and Ticked intended to look like grass and vines.

Examples:

Laouto 0360 by magmatixiAezaia 0361 by magmatixi Nirl'hark'szsh 0413 by magmatixiReenkzi 0374 by magmatixi

Gradient (nGr/GrGr) (Common)

Category: Rixixi
Species: Rixixi

Allows the base coat to show as a gradient. Gradient must be between colors that exist on the assigned base coat's sliders. Dominant Gradient can alter markings as well.

  • Recessive Gradient appears only on the base coat, and should appear somewhere on the base coat - amount does not matter so long as it is visible.
  • Gradient can between any colors from either of the swatches from the Rixixi's associated base coat. For instance, if your Rixixi is Skyburn with Gradient, you are allowed to take the hot pink from the bottom swatch and the orange-red from the top swatch and blend them together! You can also go for a subtler gradient and choose colors on the sliders that are closer together.
  • Take care not to make Gradient too closely resemble pangare, sable, or other similar markings!
  • Recessive Gradient must be locked to the base coat, but Dominant Gradient can also alter markings to have a gradient in them, either using the Rixixi's base coat swatches for gradient colors, or basing the gradient colors off the marking color rules (such as 'lighter or darker than base coat' or 'any colors').

Examples:

Winterlily 0044 by magmatixi Kaleidoscope 0072 by magmatixi Zarsha 0069 by magmatixi
Quina 0074 by magmatixi Deltarune 0420 by magmatixi Candy Corn 0308 by magmatixi
Final Mix 0264 by magmatixi Nack 0158 by magmatixi Velvet 0133 by magmatixi

 

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