Traits
Aura (nAu/AuAu) (Common)
A colorful sheen over the frills, spines, pawpads, and other similar areas of a Rixixi.
- Aura should add a layer of iridescence to the horns, nails, frills, skin, eyes, and/or teeth of a Rixixi. Skin and eyes should be less affected than harder materials, but still may be. Unlike with Flourish, the horns/nails/skin/etc will maintain their original color, however, iridescence will be applied on top of it.
- Applying multiple effects layers such as Overlay and Linear Dodge is recommended. Layer effect names will depend on your program.
Examples:
Ventspots (nVt/VtVt) (Uncommon)
Spots that look like a Rixixi's breathing vents dashed along the sides. May be bioluminescent. May actually color the breathing vents.
- Ventspots may be any color, and may optionally be bioluminescent.
- There is not a true strict range for Ventspots, but they should generally appear around the area where a Rixixi's breathing vents would be found. Going slightly up or down from this is absolutely fine. Going down the tail or onto the face is fine.
- Ventspots may be horizontal instead of vertical. Wide Vents do not have to be horizontal to match this if present.
- Ventspots may encircle Wide Vents if the mutation is present, or on Primal/Dwarf Primal Rixixi.
- Ventspots may optionally color only the Wide Vents if the mutation is present, or on Primal/Dwarf Primal Rixixi.
Examples:
Oil Paint (nPnt/PntPnt) (Rare)
- Oil Paint should generally be an at least slightly irregular shape, but still be recognizeable as a large spot.
- Recessive Oil Paint may be any base color, and should be iridescent. Dominant Oil Paint may be up to three base colors, which can be separated into different spots or gradiented together. It should still be iridescent.
- The spots can appear anywhere on the body. As they are large, they should appear on a minimum of roughly 30% of the body and a maximum of roughly 70%.
- If markings appear above Oil Paint, they can be color-shifted where they touch the spots - it must still follow the marking's color rules, however! With modifier markings like Glitter and Lunar, this can result in an entirely different modifier color being present on the spots than the color present on the main body.
Examples:
Lycaon (nLyc/LycLyc) (Rare)
- Lycaon is a double-layered marking. Other markings on the Rixixi should not appear 'between' the top and bottom layers of Lycaon. The bottom layer of Lycaon should be black or off-black (appearing black on the Rixixi's base). The top layer of Lycaon may be any color. The top layer of Lycaon must stay within the bottom layer and cannot touch or go outside the edge of the bottom layer.
- Lycaon is made up of hard-edged spots scattered around the Rixixi. They can be a mix of large and small spots, but there should be large spots present. The black portion of Lycaon should cover between 30% and 60% of the Rixixi (there is no minimum on the coverage of the any-color spots, but it must be below 60% as it has to stay within the black spots.)
- Recessive Lycaon can have one color in the any-color spots. Dominant Lycaon may have two colors, which can be in separate color blocks or gradiented together.
- Markings like Glitter, Lunar, Horizon, and so on can alter the color of the black spots. Splash can add a base coat gradient to either the black spots or the internal any-color spots.
Examples:
Red Glow (+RedG) (Non-Passable)
Can display in one of two ways: The entire Rixixi takes on a red color, with the markings still visible, OR a red color modifies as many markings as the designer desires.
Red Glow is classed as Non-Passable, and is only passable in breeding with the Body Glitter skill.
It is obtained via the Gemcrafted Shard - Red Glow item.
Red Glow can modify the base coat to any shade of red. Any hue in the following range can be used, at any value or saturation except complete grayscale. Markings that appear lighter or darker than the base coat will appear lighter or darker than the red base, not the original base.
Alternately, the base coat can appear as normal, and Red Glow can affect any number of markings that the designer chooses.
Additionally:
- Red Glow does not have an effect on the eye color or skin tone of an Ixi.
Yellow Glow (+YelG) (Non-Passable)
Can display in one of two ways: The entire Rixixi takes on a yellow color, with the markings still visible, OR a yellow color modifies as many markings as the designer desires.
Yellow Glow is classed as Non-Passable, and is only passable in breeding with the Body Glitter skill.
It is obtained via the Gemcrafted Shard - Yellow Glow item.
Yellow Glow can modify the base coat to any shade of yellow. Any hue in the following range can be used, at any value or saturation except complete grayscale. Markings that appear lighter or darker than the base coat will appear lighter or darker than the yellow base, not the original base.
Alternately, the base coat can appear as normal, and Yellow Glow can affect any number of markings that the designer chooses.
- Yellow Glow does not have an effect on the eye color or skin tone of an Ixi.
Chain (nChn/ChnChn) (Uncommon)
A dark, hard-edged marking of connected, geometric hollow blobs.
- Chain must be darker than the base coat. It is typically hard-edged.
- Chain is made up of semi-random hollow geometric markings, more rounded and random than what would be found in the Hexagon marking. They should connect together, whether by more geometric markings or by lines. These should be similar to the markings found on the Chain Catfish.
- If an Ixi has both Chain and a spot marking, such as Inkblot, Cowspot, or Koi, the spot marking can fill in the Chain marking, regardless of the size requirements of the original spot marking.
- It has no maximum and can cover the full body if desired. It has no minimum, but should be noticeable on the design.
Examples:
Skink (nSki/SkiSki) (Rare)
- Skink must flow in the direction of eye to tail. It does not have to touch the eye or the tail, this is simply the direction it must flow. Skink can start and stop anywhere on the side, but each stripe should consist of a single unbroken line, not multiple bars in a row.
- You can have as many Skink stripes as you want from back to underbelly, and as many as you want going down the legs.
- Skink can be the color of any one or two base coats. The two colors can be gradiented together, or can be separate colors on separate stripes.
- Dominant Skink may be three colors - similar to recessive Skink, this may be gradiented together or three separate colors on separate stripes.
- Edge may be hard, textured, or somewhat soft. It should not be fully blended out.
Examples:
Violet Glow (+VioG) (Non-Passable)
Can display in one of two ways: The entire Rixixi takes on a violet color, with the markings still visible, OR a violet color modifies as many markings as the designer desires.
Violet Glow is classed as Non-Passable, and is only passable in breeding with the Body Glitter skill.
It is obtained via the Gemcrafted Shard - Violet Glow item.
Violet Glow can modify the base coat to any shade of violet. Any hue in the following range can be used, at any value or saturation except complete grayscale. Markings that appear lighter or darker than the base coat will appear lighter or darker than the violet base, not the original base.
Alternately, the base coat can appear as normal, and Violet Glow can affect any number of markings that the designer chooses.
- Violet Glow does not have an effect on the eye color or skin tone of an Ixi.
Blue Glow (+BlueG) (Non-Passable)
Can display in one of two ways: The entire Rixixi takes on a blue color, with the markings still visible, OR a blue color modifies as many markings as the designer desires.
Blue Glow is classed as Non-Passable, and is only passable in breeding with the Body Glitter skill.
It is obtained via the Gemcrafted Shard - Blue Glow item.
Blue Glow can modify the base coat to any shade of blue. Any hue in the following range can be used, at any value or saturation except complete grayscale. Markings that appear lighter or darker than the base coat will appear lighter or darker than the blue base, not the original base.
Alternately, the base coat can appear as normal, and Blue Glow can affect any number of markings that the designer chooses.
- Blue Glow does not have an effect on the eye color or skin tone of an Ixi.
Green Glow (+GreenG) (Non-Passable)
Can display in one of two ways: The entire Rixixi takes on a green color, with the markings still visible, OR a green color modifies as many markings as the designer desires.
Green Glow is classed as Non-Passable, and is only passable in breeding with the Body Glitter skill.
It is obtained via the Gemcrafted Shard - Green Glow item.
Green Glow can modify the base coat to any shade of green. Any hue in the following range can be used, at any value or saturation except complete grayscale. Markings that appear lighter or darker than the base coat will appear lighter or darker than the green base, not the original base.
Alternately, the base coat can appear as normal, and Green Glow can affect any number of markings that the designer chooses.
- Green Glow does not have an effect on the eye color or skin tone of an Ixi.
Thunderstruck (nTnd/TndTnd) (Uncommon)
- Must be white or a very pale off-white.
- Should be hard or textured-edged, must have a branching effect at the edges - subtle/small branching is allowed so long as it's there!
- At maximum, can appear on approximately 40% of the Rixixi, give or take (lenience is given in the case of large mutations on the body!), there is no minimum, but it must appear on the body visibly!
- Thunderstruck should display over most other markings.
- There can be a subtle, soft-edged halo on the edge of the marking, either off-white or lighter than the base coat. This is optional and is a design choice you can make if it would make Thunderstruck blend into the design better!
Examples:
Iridescence (nIri/IriIri) (Uncommon)
A colorful sheen over the Ixi.
- Iridescence can appear layered over the base coat and markings, and appears as an overlay of color over part of the body.
- A way to achieve this look is to add an overlay layer blended out over part of the body. This should be fully blended out, and there should be an area where the actual base color shows through.
- There can be a slight "shine" to Iridescence, but it should be subtle and not cover markings.
Examples:
Jack O'Lantern (nJol/JolJol) (Uncommon)
- Should be a bright color, with at least a subtle glow surrounding it.
- The marking should be hard-edged, though the glow should be blended out.
- At maximum, can appear on approximately 20% of the Rixixi, give or take (lenience is given in the case of large mutations on the body!), there is no minimum, but it must appear on the body visibly!
- Jack O'Lantern is a very variable marking, effectively making a "tattoo" that glows. It should usually be inorganic (not a natural marking), but there's a lot of lenience. As such, the Examples section also contains four shapes that would be legal (though they don't have glow, they're just there as shape examples.) - this is far from an exhaustive list of legal examples, but we wanted to have some visuals available!
Examples:
Kaurphyt Lines (nKph/KphKph) (Uncommon)
- Kaurphyt Lines can be any bright color, and may be two different colors. These two colors should be on separate stripes rather than two-toning the same stripes
- It is typically hard or textured-edged.
- It has no maximum and can cover the full body if desired. It has no minimum, but should at least appear on the back and/or sides of the Rixixi. If a Wing mutation is present, Kaurphyt Lines should be present somewhere on them.
- Kaurphyt Lines should present as stripes and swirls, primarily. Some abstract blocks of color can be present, but should be small enough so as to not mistake for Poison Dart (and should be accompanied with traditional Kaurphyt Line stripes and swirls). A couple of spots are also allowed as accents, but should be small in quantity and used as accents to the main marking.
Examples:
Labyrinth (nLby/LbyLby) (Uncommon)
A dark, hard-edged marking featuring geometric stripes, looking fairly like a 'maze'.
- Labyrinth must be darker than the base coat. It is typically hard-edged.
- Labyrinth features 'geometric' stripes forming a maze-like structure - bold lines, squares and hoops interlocking together. The gene is based on the markings of the Barred Sorubim and other similar Pseudoplatystoma catfish, as such, referring to them as examples may be more helpful than text descriptions.
- It has no maximum and can cover the full body if desired. It has no minimum, but should be noticeable on the design.
Examples:
Mirror (nMir/MirMir) (Uncommon)
Reverses color requirements on a single marking of the designer's choice - if originally darker than base, the marking can be lighter, or vice versa.
- Reverses color requirements on a single marking - if marking is originally listed as being "darker than base", Mirror can make it so it would instead be "lighter than base", or vice versa for "lighter than base" markings.
- For markings that are locked to a single color, such as Daggerstabbed, this can reverse the color requirement to the opposite end of the spectrum - this does not have to be a literal inversion of color in your art program, the opposite end of the color wheel is fine (eg, blue/green for unmodified Daggerstabbed).
- This can modify color-restricted elemental mutations as well, such as creating blue Magmatic, dark Vital, or desaturated Toxic! These can be modified even if a marking is already modified!
- Mirror does not affect markings without clearly defined color rules, or markings with "lighter or darker than base coat" color rules, or any other base coat rules with no logical opposite. Unfortunately, as a result, a Rixixi with only markings such as those, or no markings at all, can only carry Mirror and not display it (unless they choose an elemental mutation that allows Mirror modification once they reach the needed level!)
- Mirror can invert the color of teeth if the designer desires, and this does not use up the one marking use of Recessive Mirror.
- Recessive Mirror can modify the color of one valid marking, while Dominant Mirror can modify the color of multiple - as many as the designer desires.
Examples:

Rahkarrik showing Sable mirrored to light colors.
Winterlily showing Daggerstabbed mirrored to teal, and Vital mirrored to have a dark "glow" along their back.


Markings being affected by Mirror in order: Tan, Spectacled, Snowflake
Mojave (nMjv/MjvMjv) (Uncommon)
Thick, serpentining stripes that one might see on some morphs of ball pythons. Cutouts and/or sudden keyhole-shaped curves with spots inside are allowed and recommended!
- Mojave is based off the markings found on Mojave and Arroyo ball pythons, mainly, but as long as it's fairly recognizable as the same basic shape, it's fine!
- Mojave must be darker than the base coat. It can have a gradient, and the gradient can be made up of two fairly different colors, as long as those colors are still darker than the base coat.
- It is typically hard- or textured-edged. It should not be blended out, but can be somewhat soft-edged.
- It has no maximum and can cover the full body if desired. It has no minimum, but should be noticeable on the design.
Examples:
Panda (nPan/PanPan) (Uncommon)
Penumbra (nPnum/PnumPnum) (Uncommon)
- Penumbra presents as a band of color outlining any marking. The band may be any color, and may be two-toned. Penumbra should be soft- or blended-edged regardless of the original marking's edge hardness.
- Markings modified by Penumbra are not visible other than their outline. Markings underneath them can be shown visibly, or stop at the outline as if the marking was filled in with the base coat.
- If Penumbra is the only marking on the Rixixi (or if the only other markings modify the base coat without creating another marking, such as Gradient), then Penumbra can create the outline of any marking that can be hard-edged. It should also remain soft- or blended-edged in this case.
- Recessive Penumbra can modify and outline one marking, while Dominant Penumbra can modify and outline multiple - as many as the designer desires.

































