Traits
Mumbling (+Mymb) (Combination)
This Rixixi has Mymber genes from somewhere in their lineage...
Found in the Mymber Pack: Standard | Primal | Domestic
- Mymber limbs can retract. As a result, Mumbling Ixi have strange biology that allow them to partially retract their second and third pairs of limbs. A base for retracted limbs is provided, as well as fully extended limbs based on the Separated Sleipnir base - you can use either, and if you really want, you can design both versions for your Ixi and link one in the bio.
- Markings in the area can extend to this mutation. The extra limbs, whether retracted or not, can count as additional limbs for markings that affect points.
- The mouth roots can be any legal flesh or skin color for the Rixixi, or can show the Rixixi's blood color on part or all of the mutation if desired - by default, Rixixi blood is red, but it can be modified by certain markings and mutations.
Mumbling is a combination mutation:
Mumbling has a 20% chance of passing when both Tendrils and Sleipnir (or Mumbling itself) are present in the breeding. Combination Mutations do not automatically pass if both mutations that make it up make it onto a Rixixi.
If a Mutation Station is used, Tendrils or Sleipnir can present visibly on the design without being present in the geno - one Mutation Station is required per mutation.
Blur (nBlr/BlrBlr) (Uncommon)
- Blur alters any hard-edged marking on the Rixixi to be soft-edged. Blurred markings can go very slightly out of range due to being blended out of the range.
- If Blur is the only marking on the Rixixi (or if the only other markings are soft-edged), then Blur will not visibly appear on the design.
- Recessive Blur can modify the edge of one marking, while Dominant Blur can modify the edge of multiple - as many as the designer desires.
Examples:
Blur used on Skunk, which also has Lunar effecting it.
Quail (nQu/QuQu) (Common)
- Quail may be any color, and may display up to two colors within the marking, which may be blended together.
- Quail does not have a restriction on edge hardness.
- Quail should, at minimum, create a visible ring around the neck.
- There can only be breaks in the marking if it's creating multiple rings around the neck. The shoulder and/or head region, if present, must consist of a single unbroken marking.
Examples:
Aged (Free Marking)
Parts of the fur appear grey due to age.
- Must be a shade of light gray or white.
- Should not cover more than 30% of the body. There is no strict range, but it should generally stick to areas where fur would be thinner - or start in one of these areas and expand out from there.
- Can appear as blended-out sections of grey, as pale tick marks, or both. Aahtar in the examples displays both.
- Should not be used to make faux Pangare. It's legal to use it on the underbelly, just don't overuse it. Thanks!
Examples:
Birthmark (Free Marking)
A small-to-medium-sized organic-looking splotch, sometimes shaped.
- Birthmark is an organic splotch, and should not be overly sharp or geometric. It can be shaped like something, but it should look like a marking the Rixixi could be born with, not stamped or tattooed on. A somewhat asymmetrical shape or roughed-up outline can help with this.
- Birthmark must be lighter or darker than the base coat, including black and white. It may have a gradient, but it must be within a similar hue, not heavily two-toned.
- Birthmark should be hard-, textured-, or lightly soft-edged. It should not be heavily soft-edged or blended out.
- Birthmark should be no larger than 10-15% of the entire Rixixi.
Examples:
Bear (Free Marking)
Range:



Funerary Rixixi do not have a face and thus do not have an official range for Bear, but this free marking can be mimicked anywhere on the blank 'face' area or mask.
- Should be a shade of beige, tan, or brown. There is no slider, but Latte and Woods work if you need one as a base to work with.
- Bear does not have a restriction on edge hardness.
Eye Accents (Free Marking)
Eye Rings:



Funerary Rixixi do not have a face and thus do not have an official range for Eye Accents, but this free marking can be mimicked anywhere on the blank 'face' area or mask.
Minimal Markings (Free Marking)
- Minimal Markings can appear in any color.
- Minimal Markings should be layered above other markings, with the exception of mutations.
- Minimal Markings can hard-edged, textured-edged, or soft-edged, but should not be completely blended out like Gradient or Sable.
- Minimal Markings should not mimic most other markings, but it can accent the edges of them if they're already present and within the range! Minimal Markings can appear similar to a small version of Accents, Unders/Tan, Points, Vest, and other notably simple markings, but should remain small.
- Minimal Markings should not fill the entire range; there is no set maximum percentage, but it is intended as accents rather than its own marking!
Examples:
Whiskers (Free Marking)
Whiskers are a bit different than other free markings due to being a physical feature that can be drawn on if desired!
Whiskers can be black, white, or any color found on the Rixixi. Off-black and off-white are perfectly fine!

Whiskers should not be much longer than the head. There isn't a strict maximum, but the muzzle whiskers on the Primal example above is slightly longer than the head, and could be used as a reference for where to stop.
Gradients are allowed:

As is stylizing the whiskers in a more cartoonish fashion, such as making them "float" off the face, so long as they're obviously whiskers and follow the above rules.

Xanadu (nXan/XanXan) (Uncommon)
- Xanadu is a marking similar to the stripe on an orca's back. It can continue down the tail, and can optionally have various swirls, curves, and/or sharp edges at the tips.
- Xanadu may be any color, and may display up to two colors within the marking, which may be blended together.
- The edge of Xanadu should be soft.
Examples:
Sulfur (nSfr/SfrSfr) (Rare)
- If appearing on its own, Sulfur should be soft-edged, and cover no more than 50% of the Ixi's body. If modifying a marking, Sulfur takes on the shape and texture rules of that marking, overriding the color and patterns.
- Sulfur should be the color of fire - any sort of fire, including chemical fires. It should be only one 'type' of fire in color - mixing pink with green generally doesn't work unless you can find a reference image for that. The inside of the marking should be cloudy with similar flame colors no matter if it's modifying a marking or creating its own marking.
- Recessive Sulfur (nSfr) can create its own marking OR modify one marking. Dominant Sulfur (SfrSfr) can create its own marking AND/OR modify any number of markings.
Examples:
Lykoi (+Lyk) (Combination)
A shaggy werewolf-esque pal.
Lykoi Rixixi have a shaggy coat of fur that gives way to thin and bald patches. Their bald spots have the same rules as Sphynx, but localized to those bald patches:
- Any legal skin tone may be used - this includes natural mammal skin tones (including chow blue), lighter/darker than base, or any color found in their markings.
- If using a skin color instead of a regular base coat color: Lighter/Darker than base markings can use the skin color or the base coat.
- As skin can legally have spotting on it: Some minor spotting is legal anywhere on the bald patches, but it's best to keep it from being too extensive - consider it several instances of the free mark Birthmark, not to be confused with Inkblot.
- Flourish can display anywhere on the bald patches.
- Lava Lamp does not need to appear translucent.
As the rest of Lykoi is intended to be shaggy and thin, it's legal to show the skin color through the fur without albinism, bicolor, forgeblood, or similar mutations! Lykoi also has a more extensive 'thin fur' section (really, anywhere on the underside and tail is fair game) and you're free to be patchy and asymmetrical about it.
Lykoi's bases can be found here:
Standard Lykoi
Primal Lykoi
Domestic Lykoi
Funerary Lykoi
Dwarf Primal Lykoi
Lykoi is a combination mutation:
Lykoi has a 20% chance of passing when both Sphynx and Long Fur (or Lykoi itself) are present in the breeding. Combination Mutations do not automatically pass if both mutations that make it up make it onto a Rixixi.
Centaur (+Taur) (Combination)
Instead of the traditional body build, the Ixi has an upright upper body and a quadrupedal lower body, leading to at least six limbs overall.
- Due to their larger body, Centaurs can weigh up to 200lbs more than other Rixixi of their type, regardless of subspecies.
- Markings in the area can extend to this mutation.
- Marking ranges roughly mirror the main body, and lenience is given here due to a lack of actual ranges - markings on the back of the main body can show up on the back of Centaur, markings on the underbelly show up on the underbelly of Centaur, markings on the original limbs' range can show on the extra pair of limbs, and so on.
Centaur is a combination mutation:
Centaur has a 20% chance of passing when two instances of Sleipnir (or Centaur itself) are present in the breeding. Combination Mutations do not automatically pass if both mutations that make it up make it onto a Rixixi.
If a Mutation Station is used, Sleipnir can present visibly on the design without being present in the geno.
Electric (+Ele) (Non-Passable)
Lightning elemental mutation. Can cause bioluminescent lightning-shaped markings across the body, and/or actual lightning arcing off the body.
Electric is Non-Passable, and cannot be obtained via breeding.
The Electric mutation can be optionally applied at any time to a Rixixi with Raging Radiation and the Lightning element!
- Does not have color limits other than being bioluminescent.
- Can optionally affect skin, frills, etc. Can optionally alter the color of markings/mutations that involve blood/flesh color, such as Daggerstabbed, Wide Vents, and so on.
- Electric markings should not cover more than roughly 50% of the Ixi.
As with any elemental mutation, you are allowed to use the associated background with Electric:
Use of the background is fully optional!
Frostbitten (+Frs) (Non-Passable)
Ice elemental mutation. Causes parts of the body to physically freeze over into scaly armor, typically over the back of the Rixixi but sometimes also covering extremities. Presents visually as a translucent scaly sheet of actual ice over the affected parts, retaining some of the original body color due to the fur and skin of the ixi showing through the ice.
Frostbitten is Non-Passable, and cannot be obtained via breeding.
The Frostbitten mutation can be optionally applied at any time to a Rixixi with Raging Radiation and the Ice element!

- Coloration can vary, but should always be pale and translucent.
- Does not have to solely cover the back and/or extremities, these are just the most common.
- Can optionally affect skin, frills, etc. Can optionally alter the color of markings/mutations that involve blood/flesh color, such as Daggerstabbed, Wide Vents, and so on.
- Frostbitten should not cover more than roughly 50% of the Ixi.
As with any elemental mutation, you are allowed to use the associated background with Frostbite:
Use of the background is fully optional!
Airborne (+Air) (Non-Passable)
Air elemental mutation. Creates a pattern of clouds scattered across the Ixi.
Airborne is Non-Passable, and cannot be obtained via breeding.
The Airborne mutation can be optionally applied at any time to a Rixixi with Raging Radiation and the Air element!
- Should appear as some form of cloud pattern. Airborne is not color-restricted.
- Can optionally create clouds hovering around the Rixixi.
- Can optionally affect skin, frills, etc. Can optionally alter the color of markings/mutations that involve blood/flesh color, such as Daggerstabbed, Wide Vents, and so on.
- Airborne markings and hovering clouds combined should not cover more than roughly 50% of the Ixi.
As with any elemental mutation, you are allowed to use the associated background with Airborne:
Use of the background is fully optional!
Aquatic (+Aqu) (Non-Passable)
Water elemental mutation. Water flows in drapes down the body, starting at any point and cascading down.
Aquatic is Non-Passable, and cannot be obtained via breeding.
The Aquatic mutation can be optionally applied at any time to a Rixixi with Raging Radiation and the Water element!
- Should look like water cascading down the Ixi.
- Can optionally affect skin, frills, etc. Can optionally alter the color of markings/mutations that involve blood/flesh color, such as Daggerstabbed, Wide Vents, and so on.
- Aquatic should not cover more than roughly 50% of the Ixi.
- Hopefully this doesn't need to be said, but please do not make Aquatic look like bodily fluids such as urine or feces, in color and position. No pee elementals allowed on the imports.
As with any elemental mutation, you are allowed to use the associated background with Aquatic:
Use of the background is fully optional!
Vital (+Vit) (Non-Passable)
Life elemental mutation. Causes a slight lightening of the entire body, as if light is constantly shining on the ixi. Plant life can sometimes be seen wrapped around the ixi or growing from the ixi's paws.
Vital is Non-Passable, and cannot be obtained via breeding.
The Vital mutation can be optionally applied at any time to a Rixixi with Raging Radiation and the Life element!

Can cause a LIGHT effect AND/OR cause PLANT LIFE to appear on the Rixixi!
- Light effect is not color-restricted. Lens flare effect not mandatory but very much allowed.
- Plant life can be any plant, including fictional fantasy plants/generic-looking plants. If choosing a fictional plant, please make certain that it looks feasible as a real plant to some extent: Fancy, glowing flowers are fine! Leaves that inexplicably turn into cow legs are not really workable unless you can find a reference of something like that.
- Fungi are also allowed, but should be accompanied by plant life, not just used in place of it.
- Can optionally affect skin, frills, etc. Can optionally alter the color of markings/mutations that involve blood/flesh color, such as Daggerstabbed, Wide Vents, and so on, making them a pale, light-like color.
- Plant life should not cover more than roughly 50% of the Ixi. Light effect can cover 30-80% of the Rixixi on average, give or take!
As with any elemental mutation, you are allowed to use the associated background with Vital:
Use of the background is fully optional!
Magmatic (+Mag) (Non-Passable)
Fire elemental mutation. Causes bioluminescent markings, usually at extremities such as tail, limbs, snout, spines, ears, and such. Fire and/or magma can be shown on the Rixixi. Markings are almost always a fiery orange-yellow with red-browns where it nears the body, and are warm to the touch.
Magmatic is Non-Passable, and cannot be obtained via breeding.
The Magmatic mutation can be optionally applied at any time to a Rixixi with Raging Radiation and the Fire element!
- Bioluminescent marking can appear on the Rixixi, often (but not required to be) at the extremities. Should be warm colors: oranges, reds, yellows. Can fade into browns at the edge of the marking, but must be bright at the tip/center of each magmatic marking.
- Fire and magma can optionally be shown on or around the Rixixi. Fire and magma is not limited to oranges/reds/yellows but instead to any color fire/magma can actually be, including things like chemical-based fires.
- Can optionally affect skin, frills, etc. Can optionally alter the color of markings/mutations that involve blood/flesh color, such as Daggerstabbed, Wide Vents, and so on.
- Can present with a glow to the magmatic marking(s).
- The markings can have any edge texture/hardness.
- Magmatic markings and fire/magma should not cover more than roughly 50% of the Ixi.
As with any elemental mutation, you are allowed to use the associated background with Magmatic:
Use of the background is fully optional!

































