Traits

Xanadu (nXan/XanXan) (Uncommon)

Category: Rixixi
Species: Rixixi
A stripe along the back. Can be any color.

Range:

   
  • Xanadu is a marking similar to the stripe on an orca's back. It can continue down the tail, and can optionally have various swirls, curves, and/or sharp edges at the tips.
  • Xanadu may be any color, and may display up to two colors within the marking, which may be blended together.
  • The edge of Xanadu should be soft.

Examples:

Sulfur (nSfr/SfrSfr) (Rare)

Category: Rixixi
Species: Rixixi
A soft-edged marking based on fire. Sulfur can either present on up to 50% of the Ixi's body on its own, or restrict to any one marking. Dominant Sulfur can restrict to multiple markings.

  • If appearing on its own, Sulfur should be soft-edged, and cover no more than 50% of the Ixi's body. If modifying a marking, Sulfur takes on the shape and texture rules of that marking, overriding the color and patterns.
  • Sulfur should be the color of fire - any sort of fire, including chemical fires. It should be only one 'type' of fire in color - mixing pink with green generally doesn't work unless you can find a reference image for that. The inside of the marking should be cloudy with similar flame colors no matter if it's modifying a marking or creating its own marking.
  • Recessive Sulfur (nSfr) can create its own marking OR modify one marking. Dominant Sulfur (SfrSfr) can create its own marking AND/OR modify any number of markings.

Examples:

Waterlight (nWat/WatWat) (Uncommon)

Category: Rixixi
Species: Rixixi
A marking like light shimmering through water. Can be line-like ripples or large blobs of light.

Range:

Rixixi Sable by magmatixiRixixi Primal Sable by magmatixiRixixi Domestic Sable by magmatixi

  • Must be lighter than the base coat.
  • Should be soft-edged.
  • Waterlight can present as either large blobs of light (The Lanternlighter shows this presentation) or lines representing ripples in water - sort of like an outline of the former version. Both should be soft-edged and lighter than base.

Examples:

Erosion (nEr/ErEr) (Uncommon)

Category: Rixixi
Species: Rixixi
Erosion modifies a marking on the Rixixi, causing it to have a mottled texture to the edge

  • Erosion alters any single marking on the Rixixi, causing the texture of the marking to be mottled and speckled. Speckles should be tiny, like the snowflake marking. Eroded markings can go very slightly out of range due to being textured out of the range.
  • If Erosion is the only marking on the Rixixi, then Erosion will not visibly appear on the design. Alternately, it can be used on free marks.
  • Recessive Erosion can modify the edge of one marking, while Dominant Erosion can modify the edge of multiple - as many as the designer desires.

Examples:

Erosion used on Pangare

 

Sylvan (nSvn/SvnSvn) (Rare)

Category: Rixixi
Species: Rixixi
Sylvan creates a shape like a butterfly or a leaf somewhere on the Rixixi.

  • There should be one single Sylvan marking of any size, and it can be in the shape of a leaf or butterfly's wings.
  • The base of Sylvan can be any two colors, and may optionally be blended together.
  • There should be veins like that of a leaf or butterfly's wing - this can be any color, and can have a halo of color around them.
  • Sylvan can be soft-, hard-, or textured-edged, but should not be fully blended out.
  • Sylvan may optionally have spots of any color. Dominant Sylvan can have eye spots without the Eyespot gene (located on the Sylvan shape only)
  • Sylvan may optionally have a border of any color without requiring the Bloom gene.
  • If the Rixixi also has Insect Wings, the Insect Wings may take on the Sylvan pattern.

Examples:

Noveau (nNvu/NvuNvu) (Rare)

Category: Rixixi
Species: Rixixi
Noveau is a vivid marking displaying as up to two jagged bands of color, layered over each other.
 
  • The main shape should be a broad zigzagging pattern between the belly and spine of the rixixi, and can be any base color. The second color should display on top of this and loosely follow the same shape in a much thinner band, and can be any base color as well, but must be visually distinct from the first band.
  • You can choose to only display one zigzag - this can be either a thick or thin pattern.
  • The pattern for Noveau can vary heavily in shape as long as it can be considered a broad zigzag and a thin zigzag. It may be hard- or textured-edged.
  • Dominant Noveau (NvuNvu) may be any color, as long as the two bands are visually distinct from each other.
  • Each individual band may be a two-toned gradient if desired, but must follow dominant/recessive rules as relevant - recessive can only be two-toned within the same base coat, while dominant may be any colors at all.

Examples:

Glaze (nGlz/GlzGlz) (Uncommon)

Category: Rixixi
Species: Rixixi
Modifies any one marking of the Rixixi to have an iridescent sheen. If no other marking exists on the Rixixi, Glaze can create a pseudo-Sable or Cloak marking on the back of the Rixixi with an iridescent sheen. Dominant Glaze can modify multiple markings.
 
  • Glaze alters only the sheen of a marking. The modified marking should still have the same edge hardness and shape.
  • The color of lighter/darker than base markings can be altered by Glaze to be an analagous hue.
  • If Glaze is the only marking on the Rixixi, then Glaze can create either a Sable or Cloak-style back marking, with an iridescent sheen.
  • Recessive Glaze can modify the sheen of one marking, while Dominant Glaze can modify multiple - as many as the designer desires.

Examples:


Affecting  Cloak - Droplets also affecting Cloak.

Xenolith (nXnl/XnlXnl) (Rare)

Category: Rixixi
Species: Rixixi
A hole in the Rixixi's genes and markings, displaying stones and crystals. Dominant Xenolith can alter markings that touch it by changing their color to the colors of the crystals in it, either in a gradient or the entire marking.
 
  • Xenolith displays over every marking, and optionally can display over color mutations and minimal white.
  • Xenolith should be a circle or oval, though the edges can be rough or jagged. The color can be that of any sort of crystal (natural or otherwise), and can contain things like encroaching dirt and multiple types of stone.
  • Xenolith can also be the color and texture of regular stone instead of a crystal.
  • Dominant Xenolith can alter markings that touch it by changing their color to that of the crystals within it, either in a gradient or the entire marking. If there are multiple crystal types in the Xenolith marking, all of their colors can alter markings. Dominant Xenolith optionally can alter color mutations.
  • There should only be one Xenolith marking on a Rixixi. There can optionally be two if located on limbs - if this option is taken, the markings should appear on the same pair of limbs (arms, back legs, sleipnir arms, wings, etc.).
  • Xenolith can have hard or textured edges. The main marking itself should not be blended out or soft (though, as previously mentioned, Dom Xenolith can have a blended gradient effect that affects other markings)

Examples:

Brindle (nBr/BrBr) (Uncommon)

Category: Rixixi
Species: Rixixi
Thin stripes that can appear all over the body. Both lighter and darker than the base coat.
 
  • Brindle appears similar to the marking of the same name in dogs and horses. It can appear as realistically as you like, with blotches of heavier striping and texturing, or it can simply be thin striping, thinner and more even than Tabby.
  • Brindle can be both darker than AND lighter than the base coat. This is optional. It can also be only darker than OR lighter than the base coat if desired. If appearing as both colors and affected by a marking like Glitter or Lunar, two tones are allowed.
  • It is typically hard- or textured-edged. It should not be blended out, but can be somewhat soft-edged.
  • It has no maximum and can cover the full body if desired. It has no minimum, but should be noticeable on the design.

Examples:

Sprinkles (nSpk/SpkSpk) (Common)

Category: Rixixi
Species: Rixixi

  Tick marks in any color - up to three colors - flecked around the Ixi's coat.

  • Sprinkles can be any color, and may be up to three different colors. These can be separate colors on separate tick marks, or gradiented together.
  • It should always present as small tick marks clustered together, whether in portions of the coat or covering the full body. It has no maximum and can cover the full body if desired. It has no minimum, but should be noticeable on the design.
  • It is typically hard or lightly soft-edged.
  • It can also cause barring at the limbs, tail, neck, and face - as seen on some cats, particularly the Singapura.

Examples:

Minimal Markings (Free Marking)

Category: Rixixi
Species: Rixixi
Small marking accents in white or black.

Range:

Rixixi Min Mark by magmatixiRixixi Primal Minimal Mark by magmatixiRixixi Domestic Minmark by magmatixi

  • Minimal Markings should only appear in shades of black or white. Off-blacks and off-whites are permitted, so long as they still appear very close to black/white on your Ixi's base.
  • Minimal Markings should be layered above other markings, with the exception of mutations.
  • Minimal Markings should typically be hard-edged, but a slight softness to the edge is permissible. It should not be fully blended out.
  • Minimal Markings should not mimic other markings, but it can accent the edges of them if they're already present and within the range! The only exception to this is Unders - Minimal Markings can look like a small-range, white/black Unders.
  • Minimal Markings should not fill the entire range; there is no set maximum percentage, but it is intended as accents rather than its own marking!

Examples:

Kashe 0001 by magmatixi Precious 0009 by magmatixi

 

Bear (Free Marking)

Category: Rixixi
Species: Rixixi
Just... bear. A tan/brown muzzle marking much like the facial markings of many species of ursine.

Range:

Rixixi Bear by magmatixiRixixi Primal Bear by magmatixi
Rixixi Domestic Bear by magmatixi
Funerary Rixixi do not have a face and thus do not have an official range for Bear, but this free marking can be mimicked anywhere on the blank 'face' area or mask.

  • Should be a shade of beige, tan, or brown. There is no slider, but Latte and Woods work if you need one as a base to work with.
  • Bear does not have a restriction on edge hardness.

Birthmark (Free Marking)

Category: Rixixi
Species: Rixixi

A small-to-medium-sized organic-looking splotch, sometimes shaped.

  • Birthmark is an organic splotch, and should not be overly sharp or geometric. It can be shaped like something, but it should look like a marking the Rixixi could be born with, not stamped or tattooed on. A somewhat asymmetrical shape or roughed-up outline can help with this.
  • Birthmark must be lighter or darker than the base coat, including black and white. It may have a gradient, but it must be within a similar hue, not heavily two-toned.
  • Birthmark should be hard-, textured-, or lightly soft-edged. It should not be heavily soft-edged or blended out.
  • Birthmark should be no larger than 10-15% of the entire Rixixi.

Examples:

Pixie 0431 by magmatixi

 

Aged (Free Marking)

Category: Rixixi
Species: Rixixi

Parts of the fur appear grey due to age.

  • Must be a shade of light gray or white.
  • Should not cover more than 30% of the body. There is no strict range, but it should generally stick to areas where fur would be thinner - or start in one of these areas and expand out from there.
  • Can appear as blended-out sections of grey, as pale tick marks, or both. Aahtar in the examples displays both.
  • Should not be used to make faux Pangare. It's legal to use it on the underbelly, just don't overuse it. Thanks!

Examples:

Aahtar Korid 0300 by magmatixi

Yellow Glow (+YelG) (Non-Passable)

Category: Rixixi
Species: Rixixi

Can display in one of two ways: The entire Rixixi takes on a yellow color, with the markings still visible, OR a yellow color modifies as many markings as the designer desires.

Yellow Glow is classed as Non-Passable, and is only passable in breeding with the Body Glitter skill.

It is obtained via the Gemcrafted Shard - Yellow Glow item.

Yellow Glow can modify the base coat to any shade of yellow. Any hue in the following range can be used, at any value or saturation except complete grayscale. Markings that appear lighter or darker than the base coat will appear lighter or darker than the yellow base, not the original base.

Alternately, the base coat can appear as normal, and Yellow Glow can affect any number of markings that the designer chooses.

  • Yellow Glow does not have an effect on the eye color or skin tone of an Ixi.

Red Glow (+RedG) (Non-Passable)

Category: Rixixi
Species: Rixixi

Can display in one of two ways: The entire Rixixi takes on a red color, with the markings still visible, OR a red color modifies as many markings as the designer desires.

Red Glow is classed as Non-Passable, and is only passable in breeding with the Body Glitter skill.

It is obtained via the Gemcrafted Shard - Red Glow item.

Red Glow can modify the base coat to any shade of red. Any hue in the following range can be used, at any value or saturation except complete grayscale. Markings that appear lighter or darker than the base coat will appear lighter or darker than the red base, not the original base.

 

Alternately, the base coat can appear as normal, and Red Glow can affect any number of markings that the designer chooses.

Additionally:

  • Red Glow does not have an effect on the eye color or skin tone of an Ixi.

Glitz (nGtz/GtzGtz) (Rare)

Category: Rixixi
Species: Rixixi

The Ixi presents with naturally glittering fur. Glitz can either present on up to 70% of the Ixi's body on its own, or restrict to any one marking. Dominant Glitz can restrict to multiple markings.

  • Glitz can appear across the entire body of the Ixi like an iridescent effect, or cause any marking to become glittering. Dominant Glitz can affect multiple markings.
  • While it isn't quite an edge hardness rule, Glitz should fade out at the edges and become less dense.
  • Glitz should have a shine to it, and this shine should follow a chosen light source like iridescence would. The glitter should become darker and flatter the further away from the light it is.
  • Glitz can be any color, and generally multiple colors are required to make the effect work.
  • Color-modifying genes (eg. Horizon, Glitter) cannot be applied to Glitz (sorry for the lack of glitter glitz), and it will override genes that change all colors on the Rixixi like Prismpitch. However, it will need to appear pastel on Albinism if it is made visible.

Unlike most Rixixi genes, a glitter brush is likely necessary to make Glitz. You will probably get a repetitive motion injury doing it manually. Here are some brushes you can use, if your preferred program isn't listed here or you have a brush you think is useful to know about, let us know!

If you're not familiar making glitter, or you need a refresher, a lovely tutorial can be found here!

Examples:

 

Boar (nBoa/BoaBoa) (Uncommon)

Category: Rixixi
Species: Rixixi
Dark stripes going down the side from eye to tail, with light stripes within them.

  • Boar must flow in the direction of eye to tail. It does not have to touch the eye or the tail, this is simply the direction it must flow. Boar can start and stop anywhere on the side, but each stripe should consist of a single unbroken line, not multiple bars in a row.
  • You can have as many Boar stripes as you want from back to underbelly, and as many as you want going down the legs.
  • Boar stripes consist of an inner and outer stripe. The outer stripe is darker than the base coat, and the inner stripe is lighter than the base coat (and should be fully within the darker stripe).
  • Edge may be hard, textured, or somewhat soft. It should not be fully blended out.

Examples:

 

Colorpitch (+ColPit) (Non-Passable)

Category: Rixixi
Species: Rixixi

Can display in one of two ways: The entire Rixixi takes on a gradient the color of colorpitch, OR as many markings as the designer desires can become the color of colorpitch. Additionally, the blood of the Ixi turns to colorpitch itself.

 

Colorpitch is classed as Non-Passable, and is only passable in breeding with the Body Glitter skill.

It is obtained via the Gemcrafted Shard - Colorpitch item.

 

Colorpitch uses its own sliders.

 

  • These rules can be overridden by some modifiers, see below.
  • You can alter the base coat OR any amount of markings. 
  • If altering the base coat, please make a gradient between two spots on the swatches - this can be a subtle gradient, but it should be visible to the eye. Markings darker/lighter than the base coat work as normal, and can change color over the gradient. Markings that can be any color work as normal. If the Gradient marking is present, 3 spots from the swatches can be picked for the base coat gradient.
  • If altering any markings instead of the base coat, please make a gradient between two spots on the swatches and blend across the marking, regardless of the marking’s original color rules. If altering multiple markings, please use the same colors to gradient between for all of them.

 

Additionally:

  • Colorpitch does not have to affect skin tone.
  • Colorpitch has no effect on eye color.
  • Colorpitch turns blood into Colorpitch itself. See below for blood display rules.
  • Skypunch displays over Colorpitch and cannot be altered by it.
  • Modifiers and Color Mutations work normally on Colorpitch, except for Erythrism:
    Erythrism + Colorpitch: A gradient between hot pink to creamy orange can be used. This is optional - Colorpitch and Erythrism can simply override each other, or one mutation can take the base coat and the other can take the markings, etc.

Blood Color

The gene Colorpitch turns Ixi blood into the item Colorpitch.

Blood color should be pulled from this item or take very similar tones. If no markings that display blood color are present, blood color can still display on “blush zones”:

Rixixi Forgeblood by magmatixiRixixi Primal Forgeblood by magmatixiRixixi Domestic Forgeblood by magmatixi

Range for blush zones.

  • Must be the color of the colorpitch item, and can be a gradient. Does not have to be colorpicked/eyedropped.
  • If markings/mutations that involve blood/flesh color are present (such as Daggerstabbed, Wide Vents, and so on), Colorpitch should affect at least one of them. Can optionally affect skin, frills, etc.

Gemcrafted genes do not pass to offspring without the Body Glitter skill. They cannot be dominant, and cannot be added with geno-editing items other than their own shards. When passable, Gemcrafted genes pass at an Uncommon rate.

Caldera (nCal/CalCal) (Rare)

Category: Rixixi
Species: Rixixi
A hole in the Rixixi's genes and markings, displaying magma. Dominant Caldera can alter markings that touch it by changing their color to the color of magma, either in a gradient or the entire marking.
 
  • Caldera displays over every marking, and optionally can display over color mutations and minimal white.
  • Caldera should be a circle or oval, though the edges can optionally be warped and dripping. The edges can have a dripping effect without the use of Droplets. The color should match magma or lava, and can contain things like stone encircling the marking.
  • Dominant Caldera can alter markings that touch it by changing their color to that of the crystals within it, either in a gradient or the entire marking. Dominant Caldera optionally can alter color mutations.
  • There should only be one Caldera marking on a Rixixi. There can optionally be two if located on limbs - if this option is taken, the markings should appear on the same pair of limbs (arms, back legs, sleipnir arms, wings, etc.).
  • Caldera can have hard or textured edges. The main marking itself should not be blended out or soft (though, as previously mentioned, Dom Caldera can have a blended gradient effect that affects other markings)
  • Caldera may glow. This may not affect skin, but it may affect the markings altered by Caldera's color.

Examples:

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