Traits
Triple Snooter (X-Snoot) (Common)
Three pairs of nostrils! Take time to smell the roses.
- Triple Snooter is a lineart edit - markings work normally underneath it.
- Lines can be moved around slightly to line up better with other mutations. Heavy lineart customization requires a Mutation Station.
- A Mutation Station can be used on Triple Snooter for alternate nostril positions, such as something like a snake's pit organs.
Whip Tail (X-WhipT) (Common)
A long tail with a tuft of fur at the end.
- The Fur Tuft can be any color lighter or darker than the base coat, can be any marking color on the Rixixi, can be any natural skin tone color, or can be any color on the base coat swatch.
- Markings in the area can extend to this mutation.
Presentation with Contradicting Mutations:
Multiple Tail Mutations:
When multiple tail mutations present in the same geno without Multi Tail, any of the following approaches can be taken:
-The tails can be edited so that they all appear at once. As long as the tails appear at roughly their original size and shape, no Mutation Station is required. Lenience is given for size/shape here, as tails may need to be shrunk to better show the other tails, etc.
-Parts of the tails can be taken and pieced together into one tail - eg. Mackerel's fins on a Whip Tail, a Tail Spike on a Bushy Tail, etc. A mutation station is only required here for heavy customization.
-One tail can show, leaving other tails in the geno as invisible carriers. All tails in the geno can still pass in breeding, but they do not have to show in the design if there's just too many tails to work with.
Archangel (+X-Arch) (Uncommon)
Many wings. The most common presentation is an ethereal, swirly trail of feathered wings, but if the Rixixi has another Wing gene, that gene can present as having multiples of that type. (see Mutation Design Guides for more information)
- Wings are considered an extra appendage and markings in-range can spread to them. Markings that cover points can treat wings as if they were another limb.
- If Archangel is present with another wing type, you can have multiple pairs of the non-Archangel wing type. You can also combine the default Archangel wing with other wing types. The additional wings can be edited in size without use of a mutation station so long as the general shape remains unedited.
Cerberus (+X-Cerb) (Uncommon)
Three heads are better than one.
- Markings in the area can extend to this mutation. Any markings that affect the head can appear on the Cerberus heads as usual. The additional heads do not have to copy the markings or mutations of the original head.
- If a marking has its range on the head or neck (for example, Hood, Panda, or Procyonid), it only has to appear on one head - it is not mandatory for it to appear on all three. Similarly, mutations that appear on the head (eg. Horns, Whorl, Fringehead) do not have to appear on all heads, or can appear differently on each head.
- Not all mutations are in the Cerberus base - I'm sorry, the file is huge. Most of the missing mutations are lineart edits or teeth. If you have a mutation that doesn't appear in the Cerberus base, you can freely add it without a Mutation Station.
- Cerberus heads can be amputated with a Void Poison or 2x Scarification Kit. At least one head should remain on the body unless the Rixixi is a Ghost or Dullahan.
- More heads can be added with a Mutation Station.
Cerberus has its own mutation packs:
Standard Cerberus
Primal Cerberus
Domestic Cerberus
Dullahan (+X-Dulla) (Uncommon)
Basic rules:
- The torso of the Rixixi must always remain untouched by Dullahan. This only applies to what parts can be detached - scars, cutaways, etc. can be left on the torso to imply that a body part should be there or was once there, if desired.
- Any appendage, including appendages added by mutations, along with heads and tails, can be detached, as long as they originate on the torso.
- 75% of the body must still remain on the import. Dullahan can be used to completely remove some of the floating parts (eg: a headless Rixixi), but the Rixixi cannot be a completely disembodied torso. Even if all appendages are floating, several should be visible on the import.
- Any cutaways showing the inside of the body must stay fairly cartoony - no gore, at least on the masterlist. Your own art can get more graphic so long as the proper filters are applied, but we're trying to avoid having to apply mature filters on magmatixi is all.
- You can now freely float body parts other than the appendages, as long as at least one of the regular appendages is detached - portions of the torso are still not allowed, but floating the ears off the head, a tail spike off the tail, hands, etc. The frill off the back is legal to float with a mutation station despite its placement on the torso. Take care not to mix this up with Problems - don't float internal body parts out of the body. I don't like that that's a completely normal thing that I've typed.
- Scars can be added without Scarification Kits on Dullahan-altered zones only!
Examples:
Flat Teeth (+X-Flat) (Uncommon)
Instead of a typical Rixixi's dentition, this Ixi has mutated to have a set of completely flat teeth.
- Should match the color of the Rixixi's existing teeth.
Presentation with Contradicting Mutations:
Flat Teeth and Sharps:
When multiple full sets of teeth appear in the mouth, any of the following approaches can be taken:
-The teeth can be modified so that part of the mouth has Flat Teeth and part of the mouth has Sharps. This does not take a mutation station.
-One tooth trait can show, leaving other tooth traits in the geno as invisible carriers. All genes can still pass in breeding, but they do not have to show in the design.
Gecko Tail (+X-Gecko) (Uncommon)
The tail is thick, short, and reptilian. Detaching and regrowing the tail is possible for some Rixixi with this mutation.
- Markings in the area can extend to this mutation.
Presentation with Contradicting Mutations:
Multiple Tail Mutations:
When multiple tail mutations present in the same geno without Multi Tail, any of the following approaches can be taken:
-The tails can be edited so that they all appear at once. As long as the tails appear at roughly their original size and shape, no Mutation Station is required. Lenience is given for size/shape here, as tails may need to be shrunk to better show the other tails, etc.
-Parts of the tails can be taken and pieced together into one tail - eg. Mackerel's fins on a Whip Tail, a Tail Spike on a Bushy Tail, etc. A mutation station is only required here for heavy customization.
-One tail can show, leaving other tails in the geno as invisible carriers. All tails in the geno can still pass in breeding, but they do not have to show in the design if there's just too many tails to work with.
Halos (+X-Halo) (Uncommon)
Floating, glowing symbols around the Ixi's body.
- Can be freely drawn by the designer rather than using the template. This does not require a mutation station.
- Can be any color - typically bright, though this is not a requirement.
- Can appear anywhere on the body.
Hooves (+X-Hoo) (Uncommon)
Not the average Ixi's footprint, that's for sure.
- Can be any color lighter or darker than the base coat, can be any marking color on the Rixixi, can be any natural skin tone color, or can be any color on the base coat swatch.
- Markings in the area can extend to this mutation.
Incense (+X-Inc) (Uncommon)
Smoke gathers around the Ixi, emanating from points on its body. Often scented.
- Can be any color. Is typically bright, but does not have to be.
- The opacity of this mutation can be freely altered as long as the mutation is still clearly visible.
Insect Wings (+X-InWing) (Uncommon)
Delicate bug wings sprout from the Ixi's back!
- Insect wings' base color must be one of the following:
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- Off-white or white
- A tint of the Ixi's blood color
- The base coat
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- Markings appear on them like any other wing - they are considered an extra appendage and markings in-range can spread to them. Markings that cover points can treat wings as if they were another limb.
- The opacity of this mutation can be freely altered as long as the mutation is still clearly visible.
- You can customize the wings into the shape of pretty much any bug's. For insects with elytra, you need the Shield Wings mutation.
- If the Rixixi also has Sylvan, the Insect Wings can take on Sylvan's patterns.
Combining Wing Types
If you have multiple wing types on a geno, you're allowed to have a pair of both of them display without having Archangel present.
Mandible Fangs (+X-Man) (Uncommon)
Big, hard protrusions at the side of the mouth. Can be used for grabbing things harder, or just looking scary.
- Can be any color lighter or darker than the base coat, can be any marking color on the Rixixi, can be any natural skin tone color, or can be any color on the base coat swatch.
- Markings in the area can extend to this mutation.
Many Eyes (+X-EyeM) (Uncommon)
Many, many eyes...
- Can optionally match the color of the main pair of eyes, but does not have to, as heterochromia is free to use.
- Does have to match any existing eye color rules (such as from albinism).
- Does have to match the existing rules on pupil shape (must match the shape of an existing earth animal if not using contact lenses - something strange like a cuttlefish is fine!)
Misplaced Eyes (+X-EyePl) (Uncommon)
Pretty sure eyes don't go there. Sometimes causes the Rixixi's eyes to simply not show up in the correct placement.
- Can optionally remove the main pair of eyes without the use of a Mutation Station.
- Can optionally match the color of the main pair of eyes, but does not have to, as heterochromia is free to use.
- Does have to match any existing eye color rules (such as from albinism).
- Does have to match the existing rules on pupil shape (must match the shape of an existing earth animal if not using contact lenses - something strange like a cuttlefish is fine!)
Multi Tail (+X-MulT) (Uncommon)
Multiple tails! If the Ixi has a different tail trait than default, such as Whip or Bushy, those can display multiples without a Mutation Station!
- Markings in the area can extend to this mutation.
- The Ixi can display multiple tails of any tails that it has the genes for - be it the default tail or any mutated tails.
- If the Ixi has multiple tail types in its genotype, all of them can display as multiple, or just one.
- Tails can be moved around, modified in size and shape, merged, and otherwise tweaked to better show this trait however the designer wants. A mutation station is only required here for heavy customization.
Prehensile Tail (X-PrehT) (Uncommon)
A long, strong tail, capable of grasping and holding things. Curls in on itself in a resting position.
- Markings in the area can extend to this mutation.
Alternate design packs exist for this mutation:
Starters' Starter Pack
Presentation with Contradicting Mutations:
Multiple Tail Mutations:
When multiple tail mutations present in the same geno without Multi Tail, any of the following approaches can be taken:
-The tails can be edited so that they all appear at once. As long as the tails appear at roughly their original size and shape, no Mutation Station is required. Lenience is given for size/shape here, as tails may need to be shrunk to better show the other tails, etc.
-Parts of the tails can be taken and pieced together into one tail - eg. Mackerel's fins on a Whip Tail, a Tail Spike on a Bushy Tail, etc. A mutation station is only required here for heavy customization.
-One tail can show, leaving other tails in the geno as invisible carriers. All tails in the geno can still pass in breeding, but they do not have to show in the design if there's just too many tails to work with.
Long Fur (+Lfur) (Uncommon)
Thick, fluffy fur, to accommodate the harsh cold of space and also to allow many pets.
- Long fur is primarily a lineart edit. Markings appear as they usually would beneath the new lines, and marking ranges can stretch to accommodate the new lineart.
- Long fur does not interfere with Forgeblood showing through skin, as it has a set range. As Albinism, Bicolor, and so on do not have a set range, make sure to pick a reasonable location for skin tone to peek through short fur!
Long Fur's bases can be found here:
Standard Long Fur
Primal Long Fur
Domestic Long Fur
Funerary Long Fur
Dwarf Primal Long Fur
Sphynx (+Sphy) (Uncommon)
Bald is a fashion statement.
- Along with using your base coat as usual, a Sphynx Rixixi can have a 'base coat' of any legal skin tone - this includes natural mammal skin tones (including chow blue), lighter/darker than base, or any color found in their markings.
- If using a skin color instead of a regular base coat color: Lighter/Darker than base markings can use the skin color or the base coat.
- As skin can legally have spotting on it: Some minor spotting is legal on Sphynx Rixixi, but it's best to keep it from being too extensive - consider it several instances of the free mark Birthmark, not to be confused with Inkblot.
- Flourish can display anywhere on the body.
- Lava Lamp does not need to appear translucent.
Sphynx's bases can be found here:
Standard Sphynx
Primal Sphynx
Domestic Sphynx
Funerary Sphynx
Dwarf Primal Sphynx
Rat Tail (+Rat) (Common)
There's very little fur on this long, thin tail!
- Can be any color lighter or darker than the base coat, can be any marking color on the Rixixi, can be any natural skin tone color, or can be any color on the base coat swatch.
- Markings in the area can extend to this mutation.
Classic Face (Common)
B-NOMALY Trait:
B-CLASS: Face and Beak traits
Refers to the shape of the beak - typically slender, straight, and medium-sized, like generalist and insectivore birds, but variable enough to suit minor differences - a duck's beak could be a classic face, for instance.

Examples: Grade B-NOM Eggs #6, Egg 1/2 - Geese A-Laying's Hatchlings




