Items

Field Medic

Category: RXX: Skills

Obtained at Anareizh's Shrine

  • Grants a 30% resistance to Temporary Conditions. Any other Ixi depicted with the Field Medic in activities also receive the 30% resistance.

Happy Birthstones For You

Category: RXX: Skills

Obtained through the Rock Collector

  • This skill can activate when the Rixixi with this skill is pictured with another Rixixi in a loot-dropping activity - it affects the other Rixixi, not the one with the skill! It's a gift! It can activate if both Rixixi are owned by the same user. Boost yourself, boost your friends, boost everybody!
  • If the other Rixixi was uploaded to magmatixi on the month the art was posted (does not have to be the same year), that Rixixi will get an entire additional roll (including seasonal item returns)! It will be rolled at whichever Ixi's stats are higher!

Lootbox Hero

Category: RXX: Skills

Obtained through the Rock Collector

  • The owner of this Rixixi can choose to reroll any item that can be opened to obtain randomized items once. To use, head to claims. Add all items from the original roll into Add-Ons, link to the original roll (if applicable), and state that you're using Lootbox Hero. The reroll will be previewed in a comment, you may then choose whichever roll you would like to keep.

Mishaps Happen

Category: RXX: Skills

Obtained via use of Genetic Mishap. This skill exists to mark an instance of doubled ancestors as Not Inbreeding, so that admins know what's up.

  • Obtained through Genetic Mishap item use in lineage: [ONE OR MORE ANCESTORS WILL BE LISTED HERE IF THEY WERE INVOLVED IN A MISHAP]. Doubled ancestor does NOT count as inbreeding and does not result in radiation poisoning. If any breedings with this Rixixi result in inbreeding, or inbreeding was already present in the lineage, only one instance of the doubled parent will be counted for radiation poisoning calculation: the penalty will not be doubled. This skill will be passed down to all offspring UNLESS the doubled relative is bred off the lineage.

Smuggling

Category: RXX: Skills

Obtained at Thoriane's Shrine

  • Allows one additional equipped item to be brought into combat. Does not work if the battle mode specifies no equipped items are allowed.
    Additionally, multi-turn attacks and Damage over Time skills will work for one additional turn.

Thoriane's Weapons Training

Category: RXX: Skills

Obtained at Thoriane's Shrine

  • Rolls any Item-Based stat rolls in combat twice, with the better roll being used.
    Does not stack with Honed Edge attack rolls, but can cover stat types that Honed Edge does not.

Rad Pal

Obtained via Crafting

Rad Pal: In activities, if depicted with another Ixi that happens to have a Rad Sickness that can impact their roll, there is a 100% chance the Mechanix will nullify one of their traveling companion's ailments for that roll (Specify which one -otherwise, applied to the first relevant Rad Sickness in the Ixi's list of Rad Sicknesses). If the other Ixi has more than one roll-affecting Rad Sickness, there is a 50% chance that those will be nullified for the roll.
When in companion mode, equips the following to the Companion form: Chip: Rad Pal: This companion has 30% chance of nullifying all roll-altering Rad Sicknesses to the companion Rixixi.

Independent Robot

Obtained via Crafting

Independent Robot: The Mechanix cannot bring back less than 2 items in any loot-dropping activity when depicted alone.
When in companion mode, equips the following to the Companion form: Chip: Independent Robot: The Rixixi with this companion cannot bring back less than 2 items in any loot-dropping activity when depicted in a setting with a high-tech, urban, lab, or similar aesthetic.

Storage Unit

Obtained via Crafting

Storage Unit: Adds an entire additional roll to any loot-dropping activity the Mechanix is depicted in. The additional roll will be rolled with base stats rather than the Mechanix's stats. Also allows the Mechanix to have 4 companions instead of 3.
When in companion mode, equips the following to the Companion form: Chip: Storage Unit: The Mechanix companion's roll is doubled. This companion does not count against companion limits.

Mechanix Chip: Custom

Denotes multiple chip skills in one chip, typically obtained via breeding. Skills included will be specified in notes.

Guard Dog

Obtained via purchase in Scientific Analysis.

Guard Dog: For a loyal friend.
The Guard Dog chip grants a combat skill tree:

  • Pack Leader: The Guard Dog can sacrifice the use of their turn to counter all damage dealt at the end of the combat turn for 1.5x damage.
  • Loyal Friend: The Guard Dog can protect a specific ally from receiving any damage, but will receive the damage in their place. 50% chance of countering all damage taken for [d20+(defense)].

When in companion mode, equips the following to the Companion form: Chip: Guard Dog: In combat, 20% chance of countering all damage taken for [d20+(defense)].

HELLO

Obtained via purchase in Scientific Analysis.

HELLO: You feel a pull.
All Chasm explorations, hunts, and single-player combat with Chasm denizens have their loot doubled. 25% of all explorations and hunts done by this Mechanix may randomly end up in the Chasm/with Chasm prey.
When in companion mode, equips the following to the Companion form: Chip: HELLO: 25% chance of rolling the Rixixi Companion as Chasmhome.

Glitch?

Obtained via purchase in Scientific Analysis.

Glitch?: It's a dusty chip in the back of a box you found. It doesn't seem to do anything, though?
No effect on 1st-gen Glitch?.
When in companion mode, equips the following to the Companion form: Chip: Glitch?: No effect on 1st-gen Glitch?.

Biomechanix

Obtained via purchase in Scientific Analysis.

Biomechanix: Derived from code found in the Manticore Ring's booths - code originally designed to monitor specimens as they fused.
Fuses the Ixi and their Mechanix together into an alternate form (typically some sort of Ixi with machine parts) - when appearing in this form in activities and story modes, this form can count as both the Ixi and the Mechanix.
When in companion mode, equips the following to the Companion form: Chip: Biomechanix: Fuses the Ixi and their Mechanix together into an alternate form (typically some sort of Ixi with machine parts) - when appearing in this form in activities and story modes, this form can count as both the Ixi and the Mechanix. This companion skill is equipped even if a different companion skill is chosen (to make sure both the Ixi and Mechanix are listed as able to fuse) and is technically the only way for a Mechanix to have two active companion skills.

*A note: A base does not have to be used for the alternate form, it can be drawn off-base.
Optional bases: Standard | Primal | Domestic SOON

Ghost

Obtained via purchase in Scientific Analysis.

Ghost: Please stop touching the haunted chip. Please. This can only end strangely.
Ghost Mechanix have an unusual, supernatural glitch in their system, and so they set off the same sort of reactions that entities would have when seeing a Ghost Rixixi. Ghost Mechanix count as Ghosts in any situations where this would alter dialogue. Ghost Mechanix also have translucent skins - markings can appear on them, they're just transparent and show the robot base underneath. Ghost Mechanix do not have any restrictions "breeding" with other Mechanix, however.
When in companion mode, equips the following to the Companion form:
Chip: Ghost: The Rixixi with this companion will count as a Ghost in any situations where this would alter dialogue - this does not add the +Ghost gene, the Rixixi is essentially able to see ghosts and is respected by ghosts!

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A Ghost Mechanix's translucent skin.

Medix

Obtained via breeding.

Medix: Named for the robots that Mechanix were based on - originally they were used exclusively as medical aides.
In combat, the Medix can heal themself or an ally for 25% of their total HP. (use in combat as Skill: Medix)
If depicted in a loot-dropping activity with a Rad Sick Rixixi, the Medix prevents items from being lost due to Rad Sickness such as Unsteady, and has an 80% chance of nullifying any other roll-altering effect of Rad Sickness.
Grants all Mechanix-related Temporary Condition resistances to any other Rixixi depicted in a loot-dropping activity with this Medix.

When in companion mode, equips the following to the Companion form: Chip: Medix: In combat: Heal for 25% of this Rixixi's HP. Out of combat: Doubles the Medix's roll. Grants all Mechanix-related Temporary Condition resistances to this Rixixi. This companion does not count against companion limits.
Obtained via combinations: ??? x ???

Triage

Obtained via breeding.

Triage: Often occurs as a result of a glitch in a Medix, though the first recorded case of a Triage chip was an anomalous hybrid between a Guard Dog and an Alpha test of the Medix function...
The Triage chip grants a combat skill tree:

  • Scalpel: Physical attack - [2d20+attack] damage. If the opponent has any Damage over Time effects, this is an automatic critical hit.
  • Resuscitate: Passive skill. If the Triage Mechanix or an ally is below 25% of their total health, there is a 40% chance the Mechanix will heal them for 10% of their total health. This skill cannot be used on the same Ixi two turns in a row.
  • Antitoxin: 75% chance to remove a Damage over Time effect from self or an ally. Cannot be used twice in a row.

Also grants all Mechanix-related Temporary Condition resistances to any other Rixixi depicted in a loot-dropping activity with this Mechanix.

When in companion mode, equips the following to the Companion form: Chip: Triage: In combat, 75% chance to remove a Damage over Time effect from the companion Rixixi. Cannot be used twice in a row. Out of combat: Grants all Mechanix-related Temporary Condition resistances to this Rixixi.
Obtained via combinations: ??? x ???, ??? x ???, ??? x ???, ??? x ???

Gambler

Obtained via breeding.

Gambler: Barred from 50% of all casinos on Earth.
In any loot-dropping activity, you have the option to select two items that have a chance of dropping - one that you believe will drop, and one that you'd like to drop in its place. If your bet is correct and the first item shows up in your roll, that item will be replaced with your selected item (with its quantity rerolled).
Use this form:
Using Gambler Chip:
Bet: [the item you figure will drop]
Jackpot: [the item you want]
When in companion mode, equips the following to the Companion form: Chip: Gambler: 10% chance of dropping any requested item in a loot-dropping activity. Item must be available in the activity's pool of item drops.
Obtained via combinations: Holo Hacker and Helper pass Gambler instead of themselves.

Whiterabbit.ixi

Obtained via breeding.

Whiterabbit.ixi: These are known to be loyal to Blackrabbit, but if you have one of the notorious hacker's programs on your side, who knows what you could accomplish?
The Whiterabbit will hack itself somewhere else to find you loot.
Explorations: World is randomized, regardless of depicted location.
Hunting: Prey is randomized, including Legendary Hunting. (Loss condition will not be counted for if Legendary Hunting was not originally being rolled, and loss condition will be rolled if Legendary Hunting is the intended prey even if prey is randomized.)
(Mining and Combat have no suitable equivalent)
When in companion mode, equips the following to the Companion form: Chip: Whiterabbit.ixi: 25% chance this Rixixi will obtain loot from a random world when exploring, and from random prey when hunting.
Obtained via combinations: via Starter, ??? x ???

GL!TCH

Obtained via breeding.

GL!TCH: 25% chance to roll from the wrong activity entirely when in a loot-dropping activity.
When in companion mode, equips the following to the Companion form: Chip: GL!TCH: 25% chance the Mechanix Companion roll will pull from the wrong activity entirely.
Obtained via combinations: Glitch? x any (100%, after priority to other hybrids

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