Traits
Cerberus (+X-Cerb) (Uncommon)
Category: RXX-NOMALY Mutations
Species: Rixixi
Three heads are better than one.
- Markings in the area can extend to this mutation. Any markings that affect the head can appear on the Cerberus heads as usual. The additional heads do not have to copy the markings or mutations of the original head.
- If a marking has its range on the head or neck (for example, Hood, Panda, or Procyonid), it only has to appear on one head - it is not mandatory for it to appear on all three. Similarly, mutations that appear on the head (eg. Horns, Whorl, Fringehead) do not have to appear on all heads, or can appear differently on each head.
- Not all mutations are in the Cerberus base - I'm sorry, the file is huge. Most of the missing mutations are lineart edits or teeth. If you have a mutation that doesn't appear in the Cerberus base, you can freely add it without a Mutation Station.
- Cerberus heads can be amputated with a Void Poison or 2x Scarification Kit. At least one head should remain on the body unless the Rixixi is a Ghost or Dullahan.
- More heads can be added with a Mutation Station.
Cerberus has its own mutation packs:
Standard Cerberus
Primal Cerberus
Domestic Cerberus
Cerberus (ANARCHIE)
Category: B-NOMALY
Species: B-NOMALY
B-NOMALY Trait:
ANARCHIE: Head and Face Traits
Three heads, three brains, three minds, and typically three separate personalities! Often, Cerberus B-NOMALIES take three different names due to being three people in one body, though many have an overall nickname for their "group".
Traits and general appearance may be different on each head without Doppelganger.
A Cerberus B-NOMALY may have two heads instead of three, though this typically presents with a scar of some sort (as on Tropical Dragon). Cerberus B-NOMALIES may have three heads maximum.
Examples: The Fates, Birch Grove
2 results found.