Traits
Chrysopoeia (+Chryso) (Non-Passable)
- Must be the color of a type of gold or gold alloy. If using a gold alloy, it's recommended to list what metal you referenced if it might not be immediately clear! (For instance, the Rock Collector's Chrysopoeia referenced Electrum.)
- Chrysopoeia must be immediately visible on the design, but must not cover more than approximately 30%.
Examples:
Gemcrafted genes do not pass to offspring without the Body Glitter skill. They cannot be dominant, and cannot be added with geno-editing items other than their own shards. When passable, Gemcrafted genes pass at an Uncommon rate.
Violet Glow (+VioG) (Non-Passable)
Can display in one of two ways: The entire Rixixi takes on a violet color, with the markings still visible, OR a violet color modifies as many markings as the designer desires.
Violet Glow is classed as Non-Passable, and is only passable in breeding with the Body Glitter skill.
It is obtained via the Gemcrafted Shard - Violet Glow item.
Violet Glow can modify the base coat to any shade of violet. Any hue in the following range can be used, at any value or saturation except complete grayscale. Markings that appear lighter or darker than the base coat will appear lighter or darker than the violet base, not the original base.
Alternately, the base coat can appear as normal, and Violet Glow can affect any number of markings that the designer chooses.
- Violet Glow does not have an effect on the eye color or skin tone of an Ixi.
Blue Glow (+BlueG) (Non-Passable)
Can display in one of two ways: The entire Rixixi takes on a blue color, with the markings still visible, OR a blue color modifies as many markings as the designer desires.
Blue Glow is classed as Non-Passable, and is only passable in breeding with the Body Glitter skill.
It is obtained via the Gemcrafted Shard - Blue Glow item.
Blue Glow can modify the base coat to any shade of blue. Any hue in the following range can be used, at any value or saturation except complete grayscale. Markings that appear lighter or darker than the base coat will appear lighter or darker than the blue base, not the original base.
Alternately, the base coat can appear as normal, and Blue Glow can affect any number of markings that the designer chooses.
- Blue Glow does not have an effect on the eye color or skin tone of an Ixi.
Green Glow (+GreenG) (Non-Passable)
Can display in one of two ways: The entire Rixixi takes on a green color, with the markings still visible, OR a green color modifies as many markings as the designer desires.
Green Glow is classed as Non-Passable, and is only passable in breeding with the Body Glitter skill.
It is obtained via the Gemcrafted Shard - Green Glow item.
Green Glow can modify the base coat to any shade of green. Any hue in the following range can be used, at any value or saturation except complete grayscale. Markings that appear lighter or darker than the base coat will appear lighter or darker than the green base, not the original base.
Alternately, the base coat can appear as normal, and Green Glow can affect any number of markings that the designer chooses.
- Green Glow does not have an effect on the eye color or skin tone of an Ixi.
Yellow Glow (+YelG) (Non-Passable)
Can display in one of two ways: The entire Rixixi takes on a yellow color, with the markings still visible, OR a yellow color modifies as many markings as the designer desires.
Yellow Glow is classed as Non-Passable, and is only passable in breeding with the Body Glitter skill.
It is obtained via the Gemcrafted Shard - Yellow Glow item.
Yellow Glow can modify the base coat to any shade of yellow. Any hue in the following range can be used, at any value or saturation except complete grayscale. Markings that appear lighter or darker than the base coat will appear lighter or darker than the yellow base, not the original base.
Alternately, the base coat can appear as normal, and Yellow Glow can affect any number of markings that the designer chooses.
- Yellow Glow does not have an effect on the eye color or skin tone of an Ixi.
Red Glow (+RedG) (Non-Passable)
Can display in one of two ways: The entire Rixixi takes on a red color, with the markings still visible, OR a red color modifies as many markings as the designer desires.
Red Glow is classed as Non-Passable, and is only passable in breeding with the Body Glitter skill.
It is obtained via the Gemcrafted Shard - Red Glow item.
Red Glow can modify the base coat to any shade of red. Any hue in the following range can be used, at any value or saturation except complete grayscale. Markings that appear lighter or darker than the base coat will appear lighter or darker than the red base, not the original base.
Alternately, the base coat can appear as normal, and Red Glow can affect any number of markings that the designer chooses.
Additionally:
- Red Glow does not have an effect on the eye color or skin tone of an Ixi.
Colorpitch (+ColPit) (Non-Passable)
Can display in one of two ways: The entire Rixixi takes on a gradient the color of colorpitch, OR as many markings as the designer desires can become the color of colorpitch. Additionally, the blood of the Ixi turns to colorpitch itself.
Colorpitch is classed as Non-Passable, and is only passable in breeding with the Body Glitter skill.
It is obtained via the Gemcrafted Shard - Colorpitch item.
Colorpitch uses its own sliders.
- These rules can be overridden by some modifiers, see below.
- You can alter the base coat OR any amount of markings.
- If altering the base coat, please make a gradient between two spots on the swatches - this can be a subtle gradient, but it should be visible to the eye. Markings darker/lighter than the base coat work as normal, and can change color over the gradient. Markings that can be any color work as normal. If the Gradient marking is present, 3 spots from the swatches can be picked for the base coat gradient.
- If altering any markings instead of the base coat, please make a gradient between two spots on the swatches and blend across the marking, regardless of the marking’s original color rules. If altering multiple markings, please use the same colors to gradient between for all of them.
Additionally:
- Colorpitch does not have to affect skin tone.
- Colorpitch has no effect on eye color.
- Colorpitch turns blood into Colorpitch itself. See below for blood display rules.
- Skypunch displays over Colorpitch and cannot be altered by it.
- Modifiers and Color Mutations work normally on Colorpitch, except for Erythrism:
Erythrism + Colorpitch: A gradient between hot pink to creamy orange can be used. This is optional - Colorpitch and Erythrism can simply override each other, or one mutation can take the base coat and the other can take the markings, etc.
Blood Color
The gene Colorpitch turns Ixi blood into the item Colorpitch.
Blood color should be pulled from this item or take very similar tones. If no markings that display blood color are present, blood color can still display on “blush zones”:
Range for blush zones.
- Must be the color of the colorpitch item, and can be a gradient. Does not have to be colorpicked/eyedropped.
- If markings/mutations that involve blood/flesh color are present (such as Daggerstabbed, Wide Vents, and so on), Colorpitch should affect at least one of them. Can optionally affect skin, frills, etc.
Gemcrafted genes do not pass to offspring without the Body Glitter skill. They cannot be dominant, and cannot be added with geno-editing items other than their own shards. When passable, Gemcrafted genes pass at an Uncommon rate.
Leyline (+Ley) (Non-Passable)
You seem to be missing something.
Found in the Mymber Pack: Standard | Primal | Domestic
Leyline is Non-Passable, and cannot be obtained via breeding. It is obtained via the Enchanted Veil item.
- Leyline is primarily a lineart edit. Markings appear as they usually would beneath the new lines, but facial features do not. Leyline removes all facial features from the Rixixi. Features that appear on the head, but not the face (eg. horns) can optionally show.
- A Mutation Station can be used to replace the default Leyline with a completely flat face (or otherwise customize the facial shape). Facial features should still not show.
- Ears are optional and can be removed without the use of a scarification kit.
- Misplaced Eyes can appear on the face.
- Mutations that appear partially on the face and partially on the rest of the body should only have their facial piece removed - for example, the cephalic horns of Ray would not appear on a Leyline Rixixi, but the Ray cape would. Mutations that appear partially on the head and partially on the body can have their head part removed without a scarification kit, but this is optional (eg. the head fin of Mackerel)
- The Rixixi's blood color can optionally be a shade of blue due to Leyline influence.
The following mutations cannot show at all on a Rixixi with Leyline. They can present in the geno and pass in breeding.
- Beak
- Fanged
- Flat Teeth
- Four Eyes
- Fringehead
- Hypno Eyes (without Many/Misplaced eyes)
- Mandible Fangs
- Rows
- Sharps
- Tongue Teeth
- Triple Snooter
- Whorl
Rixixi with Leyline cannot be Cursed, but are not treated as a Ghost (unless they have +Ghost or another item that treats them as such)
Snared (+Snare) (Non-Passable)
A Sanguine Snare seems rather... attached to you.
Found in the Mymber Pack: Standard | Primal | Domestic
Snared is Non-Passable, and cannot be obtained via breeding.
The Snared mutation can be optionally applied at any time to a Rixixi with a Blade Snare item!
- Can be any color lighter or darker than the base coat, can be any marking color on the Rixixi, can be any natural skin tone color, or can be any color on the base coat swatch. Optionally, can take on the Rixixi's blood color.
- Markings in the area can extend to this mutation.
- Teeth should match the color of the Rixixi's existing teeth.
- A Mutation Station can change the shape into any sort of parasitic plant, or fantasy/horror versions thereof. Sanguine Snares are often similar in shape to earthlike parasitic plants to an extent, but fleshy and covered in teeth due to their origins in the Chasm. Feel free to lean closer to 'plant' or closer to 'chasm' when designing a custom Snare.
Runemeld (+Rune) (Non-Passable)
- May be any color, and should give off a glow.
- Should be inorganic patterns of runes or general geometric shapes.
- There is no minimum, but it should appear visibly on the design. There is no maximum and it may appear as a fullbody marking if desired.
Examples:
Gemcrafted genes do not pass to offspring without the Body Glitter skill. They cannot be dominant, and cannot be added with geno-editing items other than their own shards. When passable, Gemcrafted genes pass at an Uncommon rate.
Prismpitch (+Prism) (Non-Passable)
- These rules can be overridden by some modifiers, see below.
- The base coat should use only the bottom slider, while markings should use the top three (C/Y/M) sliders.
- All slider colors should be present if possible (for example, if fewer than three markings are present, or if a modifier overrides this color rule, ignore this).
- Small drips can be added to the lineart to imply a mildly inky body texture. These can have a shine, but should not completely overtake the entire body or result in shading over a large portion of the body.
- Prismpitch does not have to affect skin tone.
- Prismpitch has no effect on eye color.
- Prismpitch should combine with or override color mutations (see below), but physical mutations with their own color (eg Incense, Gills, Fogshard, all blood color mutations, etc) can override Prismpitch.
- Prismpitch can affect Skypunch, or Skypunch can display over it.
- Dominant Gradient and Horizon both allow a gradient of the grey slider to be used on a marking, and Splash allows the grey slider to gradient into a marking.
- Glitter can change any marking to any one solid color off the greyscale swatch.
- Mirror allows one marking (multiple if dominant) to use the opposite side of the base coat slider instead of a CYM slider. If your base coat is medium grey, this does nothing.
- All other color modifiers work identically to their original use, but require use of the CYMK swatches (any of the swatches).
Anodized Forgeblood (+Andz) (Non-Passable)
Range:
- Can be any bright color. It is okay to use multiple colors blended together!
- If markings/mutations that involve blood/flesh color are present (such as Daggerstabbed, Wide Vents, and so on), Anodized Forgeblood should affect at least one of them. Can optionally affect skin, frills, etc.
- Can present with a metallic sheen.
Gemcrafted genes do not pass to offspring without the Body Glitter skill. They cannot be dominant, and cannot be added with geno-editing items other than their own shards. When passable, Gemcrafted genes pass at an Uncommon rate.
Forgeblood (+Forge) (Non-Passable)
Range:
Range for blush zones.
- Can be the color of any metal, such as gold, silver, copper, bronze, etc. Uncommon metal colors are allowed, it's recommended to list what metal you referenced if it might not be immediately clear!
- If markings/mutations that involve blood/flesh color are present (such as Daggerstabbed, Wide Vents, and so on), Forgeblood should affect at least one of them. Can optionally affect skin, frills, etc.
- Can present with a metallic sheen.
Ghost (+Ghost) (Non-Passable)
As of Phoenix Update 10, Ghosts are breedable to non-Ghosts! Ghost (+Ghost) has a common pass rate - it's difficult for ghosts to create the living!
While Ghost is passable at a common rate, its main method of being obtained is considered the Eternal Life Gem, and so it's listed under Non-Passable mutations. It cannot be added with geno-editing items other than the Eternal Life Gem, and cannot be removed from a Rixixi.
- Must cause the Rixixi to be translucent - literally translucent, lower the opacity of the base!
- Markings and mutations appear as usual, with the exception of Dullahan (see below: Examples), Translucent/Partial Translucence (see below: "Ghost can optionally do the following"), and Color Muts (can optionally override any of them)
- If any markings or mutations that use blood color are present, use any color (base, marking, mutation) present on the Ixi. Their blood is ectoplasm.
- A ghost can have a base coat of any color!
- Bones (as seen in Translucent/Partial Translucence) can be used freely!
- Since this makes Translucent/Partial Translucence something that doesn't really have its own appearance on Ghosts, it can be a carrier (just appear in the geno/pheno whether or not the bones are visible), or the Ghost can display Fogshard and/or Albinism (Translucent)/Fogshard and/or Bicolor (Partial Translucence). This would usually require a Mutation Station, but it's free for these two mutations for Ghosts.
Examples:
Warped (+Warp) (Non-Passable)
The Warped mutation can be optionally applied at any time to a Rixixi with Raging Radiation and the Chasm element!
Creates rifts that appear around the Rixixi! Various "distorted" effects can appear on, in, or near these rifts, including (but not limited to, so long as the effect is similar to):
- Color distortions, glows, inversions, hue shifts, visual effects, and so on.
- Vortices/wormholes/black holes/landscapes implying portals (should not heavily obscure Ixi)
- Tendrils, Eyes, Teeth/Beaks/etc, other monstrous and eldritch themes - does not require related mutations so long as they stay within/near rifts.
- Other Chasm themes - space, snares, vibrant colors, illusions. If you turn the import into a surrealist painting inside the rifts, that's legal.
- Can optionally affect skin, frills, etc. Can optionally alter the color of markings/mutations that involve blood/flesh color, such as Daggerstabbed, Wide Vents, and so on, making them chasm-like colors, such as warped gradients of fleshtone, neon pink, or Colorpitch color blends.
- Effects can cover up to 50% of the Rixixi, as long as they are not heavily obscuring markings.
Use of the background is fully optional!
Electric (+Ele) (Non-Passable)
Lightning elemental mutation. Can cause bioluminescent lightning-shaped markings across the body, and/or actual lightning arcing off the body.
Electric is Non-Passable, and cannot be obtained via breeding.
The Electric mutation can be optionally applied at any time to a Rixixi with Raging Radiation and the Lightning element!
- Does not have color limits other than being bioluminescent.
- Can optionally affect skin, frills, etc. Can optionally alter the color of markings/mutations that involve blood/flesh color, such as Daggerstabbed, Wide Vents, and so on.
- Electric markings should not cover more than roughly 50% of the Ixi.
As with any elemental mutation, you are allowed to use the associated background with Electric:
Use of the background is fully optional!
Veiled (+Veil) (Non-Passable)
Void elemental mutation. Can cause dark auras, assorted darkness effects, and space effects to hover around the Rixixi.
Veiled is Non-Passable, and cannot be obtained via breeding.
The Veiled mutation can be optionally applied at any time to a Rixixi with Raging Radiation and the Void element!
Can cause DARKNESS AND/OR SPACE effects to appear around and on the Rixixi!
- Veiled should be dark in color, but is not otherwise restricted in color. It can have light accents!
- Space effects, if on the Rixixi, should not be easily mistakable for Lunar - an easy way to avoid this is to have them 'drift' off the Rixixi's body as well to make it more clearly an elemental effect.
- Can optionally affect skin, frills, etc. Can optionally alter the color of markings/mutations that involve blood/flesh color, such as Daggerstabbed, Wide Vents, and so on, making them a dark color.
- Effects can cover up to 50% of the Rixixi, as long as they are not heavily obscuring markings.
As with any elemental mutation, you are allowed to use the associated background with Veiled:
Use of the background is fully optional!
Grounded (+Gru) (Non-Passable)
Land elemental mutation. Stones, gems, dust, dirt, mud, and so on decorate the Rixixi's pelt.
Grounded is Non-Passable, and cannot be obtained via breeding.
The Grounded mutation can be optionally applied at any time to a Rixixi with Raging Radiation and the Land element!
Grounded is causing the appearance of stones, mud, and crystals on the Rock Collector's shoulder, as well as the crystal in their hair.
- Any form of stone, earth, mud, gems, or similar can be used in the presentation of the elemental mutation. If using gems, please do not make them bioluminescent so as to not make them appear too similarly to Fogshard.
- Can optionally affect skin, frills, etc to change them to earthtones. Can optionally alter the color of markings/mutations that involve blood/flesh color, such as Daggerstabbed, Wide Vents, and so on. Cannot be used to change blood color to that of any gems used, but can affect flesh/nails/frill color as such.
- Grounded should not cover more than roughly 50% of the Ixi.
As with any elemental mutation, you are allowed to use the associated background with Grounded:
Use of the background is fully optional!
Toxic (+Tox) (Non-Passable)
Poison elemental mutation. Skin, spines, and frills all turn bright neon colors, and toxic spines or venom sprout from the rixixi's skin, often collecting more around the tail or hands.
Toxic is Non-Passable, and cannot be obtained via breeding.
The Toxic mutation can be optionally applied at any time to a Rixixi with Raging Radiation and the Poison element!
- Toxic should primarily be saturated and/or neon. The mutation creates venom dripping down the Ixi and/or venomous barbs somewhere on their body.
- Unlike other elemental mutations, Toxic must change the color somewhere on skin, frills, etc. Can optionally alter the color of markings/mutations that involve blood/flesh color, such as Daggerstabbed, Wide Vents, and so on. Skin and blood-colored markings/mutations altered by Toxic can be multiple colors, these do not have to correspond to any colors already on the Ixi.
- Spines and venom created by Toxic should not cover more than roughly 50% of the Rixixi.
As with any elemental mutation, you are allowed to use the associated background with Toxic:
Use of the background is fully optional!
Vital (+Vit) (Non-Passable)
Life elemental mutation. Causes a slight lightening of the entire body, as if light is constantly shining on the ixi. Plant life can sometimes be seen wrapped around the ixi or growing from the ixi's paws.
Vital is Non-Passable, and cannot be obtained via breeding.
The Vital mutation can be optionally applied at any time to a Rixixi with Raging Radiation and the Life element!
Can cause a LIGHT effect AND/OR cause PLANT LIFE to appear on the Rixixi!
- Light effect is not color-restricted. Lens flare effect not mandatory but very much allowed.
- Plant life can be any plant, including fictional fantasy plants/generic-looking plants. If choosing a fictional plant, please make certain that it looks feasible as a real plant to some extent: Fancy, glowing flowers are fine! Leaves that inexplicably turn into cow legs are not really workable unless you can find a reference of something like that.
- Fungi are also allowed, but should be accompanied by plant life, not just used in place of it.
- Can optionally affect skin, frills, etc. Can optionally alter the color of markings/mutations that involve blood/flesh color, such as Daggerstabbed, Wide Vents, and so on, making them a pale, light-like color.
- Plant life should not cover more than roughly 50% of the Ixi. Light effect can cover 30-80% of the Rixixi on average, give or take!
As with any elemental mutation, you are allowed to use the associated background with Vital:
Use of the background is fully optional!