Traits
Blur (nBlr/BlrBlr) (Uncommon)
- Blur alters any hard-edged marking on the Rixixi to be soft-edged. Blurred markings can go very slightly out of range due to being blended out of the range.
- If Blur is the only marking on the Rixixi (or if the only other markings are soft-edged), then Blur will not visibly appear on the design.
- Recessive Blur can modify the edge of one marking, while Dominant Blur can modify the edge of multiple - as many as the designer desires.
Examples:
Blur used on Skunk, which also has Lunar effecting it.
Labyrinth (nLby/LbyLby) (Uncommon)
A dark, hard-edged marking featuring geometric stripes, looking fairly like a 'maze'.
- Labyrinth must be darker than the base coat. It is typically hard-edged.
- Labyrinth features 'geometric' stripes forming a maze-like structure - bold lines, squares and hoops interlocking together. The gene is based on the markings of the Barred Sorubim and other similar Pseudoplatystoma catfish, as such, referring to them as examples may be more helpful than text descriptions.
- It has no maximum and can cover the full body if desired. It has no minimum, but should be noticeable on the design.
Examples:
Kaurphyt Lines (nKph/KphKph) (Uncommon)
- Kaurphyt Lines can be any bright color, and may be two different colors. These two colors should be on separate stripes rather than two-toning the same stripes
- It is typically hard or textured-edged.
- It has no maximum and can cover the full body if desired. It has no minimum, but should at least appear on the back and/or sides of the Rixixi. If a Wing mutation is present, Kaurphyt Lines should be present somewhere on them.
- Kaurphyt Lines should present as stripes and swirls, primarily. Some abstract blocks of color can be present, but should be small enough so as to not mistake for Poison Dart (and should be accompanied with traditional Kaurphyt Line stripes and swirls). A couple of spots are also allowed as accents, but should be small in quantity and used as accents to the main marking.
Examples:
Mirror (nMir/MirMir) (Uncommon)
Reverses color requirements on a single marking of the designer's choice - if originally darker than base, the marking can be lighter, or vice versa.
- Reverses color requirements on a single marking - if marking is originally listed as being "darker than base", Mirror can make it so it would instead be "lighter than base", or vice versa for "lighter than base" markings.
- For markings that are locked to a single color, such as Daggerstabbed, this can reverse the color requirement to the opposite end of the spectrum - this does not have to be a literal inversion of color in your art program, the opposite end of the color wheel is fine (eg, blue/green for unmodified Daggerstabbed).
- This can modify color-restricted elemental mutations as well, such as creating blue Magmatic, dark Vital, or desaturated Toxic! These can be modified even if a marking is already modified!
- Mirror does not affect markings without clearly defined color rules, or markings with "lighter or darker than base coat" color rules, or any other base coat rules with no logical opposite. Unfortunately, as a result, a Rixixi with only markings such as those, or no markings at all, can only carry Mirror and not display it (unless they choose an elemental mutation that allows Mirror modification once they reach the needed level!)
- Mirror can invert the color of teeth if the designer desires, and this does not use up the one marking use of Recessive Mirror.
- Recessive Mirror can modify the color of one valid marking, while Dominant Mirror can modify the color of multiple - as many as the designer desires.
Examples:
Rahkarrik showing Sable mirrored to light colors.
Winterlily showing Daggerstabbed mirrored to teal, and Vital mirrored to have a dark "glow" along their back.
Markings being affected by Mirror in order: Tan, Spectacled, Snowflake
Splash (nSpl/SplSpl) (Uncommon)
A gradient of any base coat that blends into one marking. Dominant Splash can modify multiple markings.
- Splash should blend fully into the other marking while still showing part of the original marking's color. Small markings like Snowflake or Ticking do not have to show the blend perfectly but should still show both the original marking color and the Splash color.
- The gradient in Splash can be between any colors from either of the swatches from the chosen base coat.
- If no other marking exists on the Rixixi, Splash can create a Pangare-like marking in a gradient of any base coat.
Examples:
Tabby (nTab/TabTab) (Uncommon)
- Tabby must be darker than the base coat. It may have a gradient, but it must be within a similar hue, not heavily two-toned.
- It is typically hard- or textured-edged. It should not be blended out, but can be somewhat soft-edged.
- It has no maximum and can cover the full body if desired. It has no minimum, but should be noticeable on the design.
- Tabby Point and Spotted Tabby are okay to use!
- If using a Spotted Tabby pattern, to look like a variant of tabby rather than other markings, make sure to include some solid unbroken stripes, and have your broken/spotted stripes lined up in noticeable stripe patterns!
Examples:
Thunderstruck (nTnd/TndTnd) (Uncommon)
- Must be white or a very pale off-white.
- Should be hard or textured-edged, must have a branching effect at the edges - subtle/small branching is allowed so long as it's there!
- At maximum, can appear on approximately 40% of the Rixixi, give or take (lenience is given in the case of large mutations on the body!), there is no minimum, but it must appear on the body visibly!
- Thunderstruck should display over most other markings.
- There can be a subtle, soft-edged halo on the edge of the marking, either off-white or lighter than the base coat. This is optional and is a design choice you can make if it would make Thunderstruck blend into the design better!
Examples:
Windstorm (nWind/WindWind) (Uncommon)
- Windstorm must be some type of cloud shape - whether realistic or stylized, and what type of cloud, is up to the designer, so long as it registers as a cloud.
- The shape may be made up of shades lighter and/or darker than the base coat. There is no limit to how many shades may be included as long as they follow this rule.
- It may also optionally include one accent color. This may be any color, but only one.
- There is no edge hardness restriction for Windstorm so long as the overall shape can be easily read.
Examples:
Blaze (nBlz/BlzBlz) (Uncommon)
- Blaze can be any color, and may display up to two colors within the marking, which may optionally be blended together. Blaze may have patterns within itself, as long as it does not appear to be modified by another marking, such as Painted or Lunar.
- Blaze has no restriction on edge hardness. It can have cutouts in the marking.
- Blaze should cover at least 25% of the Rixixi. If originating at the face, it must cover the full face. If originating at the tail, it must cover the full tailtip.
- Blaze must stop at the middle of the Rixixi, giving it a maximum of 50%.
- Blaze can resemble Gradient without issue.
Examples:
Cowspot (nCow/CowCow) (Uncommon)
- Cowspot can be lighter or darker than the base coat. It can have a gradient, and the gradient can be made up of two fairly different colors, as long as those colors are still either lighter or darker than the base coat.
- Cowspots can be single spots, large patches, many spots clustered together, or a combination of these. There can be spots smaller than the minimum size as long as they're clustering with a larger spot to make a proper-sized path. Likewise, patches can exceed the maximum size if they're clearly separate spots that meet at some points.
- Cowspots can be solid, textured, or slightly soft-edged. They should not be blended out.
- It has no maximum and can cover the full body if desired. At minimum, it should have one visible large patch.
The above images display the minimum and maximum size for Cowspots.
Examples:
Xanadu (nXan/XanXan) (Uncommon)
- Xanadu is a marking similar to the stripe on an orca's back. It can continue down the tail, and can optionally have various swirls, curves, and/or sharp edges at the tips.
- Xanadu may be any color, and may display up to two colors within the marking, which may be blended together.
- The edge of Xanadu should be soft.
Examples:
Waterlight (nWat/WatWat) (Uncommon)
Range:




- Must be lighter than the base coat.
- Should be soft-edged.
- Waterlight can present as either large blobs of light (The Lanternlighter shows this presentation) or lines representing ripples in water - sort of like an outline of the former version. Both should be soft-edged and lighter than base.
Examples:
Erosion (nEr/ErEr) (Uncommon)
- Erosion alters any single marking on the Rixixi, causing the texture of the marking to be mottled and speckled. Speckles should be tiny, like the snowflake marking. Eroded markings can go very slightly out of range due to being textured out of the range.
- If Erosion is the only marking on the Rixixi, then Erosion will not visibly appear on the design. Alternately, it can be used on free marks.
- Recessive Erosion can modify the edge of one marking, while Dominant Erosion can modify the edge of multiple - as many as the designer desires.
Examples:
Erosion used on Pangare
Glaze (nGlz/GlzGlz) (Uncommon)
- Glaze alters only the sheen of a marking. The modified marking should still have the same edge hardness and shape.
- The color of lighter/darker than base markings can be altered by Glaze to be an analagous hue.
- If Glaze is the only marking on the Rixixi, then Glaze can create either a Sable or Cloak-style back marking, with an iridescent sheen.
- Recessive Glaze can modify the sheen of one marking, while Dominant Glaze can modify multiple - as many as the designer desires.
Examples:
Brindle (nBr/BrBr) (Uncommon)
- Brindle appears similar to the marking of the same name in dogs and horses. It can appear as realistically as you like, with blotches of heavier striping and texturing, or it can simply be thin striping, thinner and more even than Tabby.
- Brindle can be both darker than AND lighter than the base coat. This is optional. It can also be only darker than OR lighter than the base coat if desired. If appearing as both colors and affected by a marking like Glitter or Lunar, two tones are allowed.
- It is typically hard- or textured-edged. It should not be blended out, but can be somewhat soft-edged.
- It has no maximum and can cover the full body if desired. It has no minimum, but should be noticeable on the design.
Examples:
Boar (nBoa/BoaBoa) (Uncommon)
- Boar must flow in the direction of eye to tail. It does not have to touch the eye or the tail, this is simply the direction it must flow. Boar can start and stop anywhere on the side, but each stripe should consist of a single unbroken line, not multiple bars in a row.
- You can have as many Boar stripes as you want from back to underbelly, and as many as you want going down the legs.
- Boar stripes consist of an inner and outer stripe. The outer stripe is darker than the base coat, and the inner stripe is lighter than the base coat (and should be fully within the darker stripe).
- Edge may be hard, textured, or somewhat soft. It should not be fully blended out.
Examples:
Chain (nChn/ChnChn) (Uncommon)
A dark, hard-edged marking of connected, geometric hollow blobs.
- Chain must be darker than the base coat. It is typically hard-edged.
- Chain is made up of semi-random hollow geometric markings, more rounded and random than what would be found in the Hexagon marking. They should connect together, whether by more geometric markings or by lines. These should be similar to the markings found on the Chain Catfish.
- If an Ixi has both Chain and a spot marking, such as Inkblot, Cowspot, or Koi, the spot marking can fill in the Chain marking, regardless of the size requirements of the original spot marking.
- It has no maximum and can cover the full body if desired. It has no minimum, but should be noticeable on the design.
Examples:
Ventspots (nVt/VtVt) (Uncommon)
Spots that look like a Rixixi's breathing vents dashed along the sides. May be bioluminescent. May actually color the breathing vents.
- Ventspots may be any color, and may optionally be bioluminescent.
- There is not a true strict range for Ventspots, but they should generally appear around the area where a Rixixi's breathing vents would be found. Going slightly up or down from this is absolutely fine. Going down the tail or onto the face is fine.
- Ventspots may be horizontal instead of vertical. Wide Vents do not have to be horizontal to match this if present.
- Ventspots may encircle Wide Vents if the mutation is present, or on Primal/Dwarf Primal Rixixi.
- Ventspots may optionally color only the Wide Vents if the mutation is present, or on Primal/Dwarf Primal Rixixi.
Examples:
Gilded (nGild/GildGild) (Uncommon)
- Can be the color of any metal, such as gold, silver, copper, bronze, etc. Uncommon metal colors are allowed, it's recommended to list what metal you referenced if it might not be immediately clear!
- Gilded presents typically as mostly-shapeless blobs or simple gradients, and can appear anywhere on the body, but should cover a maximum of 50% of the total body space including mutations. Galactic Markings should generally be soft-edged or textured-edged. Gilded can have the same shape as simple markings, such as Sable, Pangare, Gradient, and Points, but should not take on the shape of complex markings like Tabby.
- Gilded may have a metallic sheen, gradient, and/or glitter texture to it.
- To avoid confusion with Forgeblood, Gilded should not present exclusively on blush zones, which are visible in the Forgeblood guide.