Traits
Tan (nTn/TnTn) (Common)
Range:
- Other than the color, Tan follows the same rules as Unders:
- Edge must be hard or textured.
- Unders should at least appear visibly somewhere on the torso.
- There can be some breaks in the marking, but they should appear as natural separate pieces. Cutouts are allowed as long as they are natural shapes.
- It may have a gradient, but it must be within a similar hue, not heavily two-toned.
- While markings typically should not resemble each other too heavily, Tan can, in some cases, look identical to Unders on a Sunbeam, Woods, or Latte base.
Examples:
Dun (nDn/DnDn) (Common)
Range:
- Edges should be hard or soft. They should not be fully blurred out.
- Must be a darker shade of the base color.
- Dorsal stripe is mandatory, but additional striping on the shoulders/tail/wrists/ankles/forehead is an optional design choice! Feel free to add that or leave it out as you please!
- There is no minimum range (other than the dorsal stripe being mandatory), but it should appear visibly on the design.
Examples:
Fawn (nFw/FwFw) (Common)
Causes spots lighter than base coat, should be somewhat uniform in sizes/shapes.
- Fawn causes spots in a small-medium size, typically clustered together in a few separate areas. All fawn spots should be around the same size range - some minor size discrepancy is fine, and most often occurs on the outside of a cluster. They should be in a somewhat uniform pattern, the uniformity ranging from the spots on a fawn's back to more scale-like patterns.
- Must be lighter than the base coat.
- Edges should be hard, and not heavily textured. Light texturing is okay, but take care not to go overboard.
- Fawn can appear anywhere on the ixi. It is most commonly found on the back, but this is not mandatory!
Examples:
Fissure (nFssr/FssrFssr) (Common)
- Fissure shares a range with Skunk nSku/SkuSku, with some changes to how the rules work - Fissure must display in the middle of the back, with stripes on the side being optional. Side stripes can travel down 50% of the body maximum, and can start and end at any point.
- If Fissure only displays along the back, it should not be a thick enough stripe to cover the entire range. Side and back stripes should have a noticeable gap between them, but can meet at the ends if desired.
- Fissure may be any color, and may display up to two colors within the marking, which may be blended together.
- Edge may be hard, textured, or somewhat soft. It should not be fully blended out.
Examples:
Scaled (nScl/SclScl) (Common)
Creates scale-shaped markings of any color anywhere on the body. Can be two-toned.
- Scaled can be any color, including bright ones, and may be two-toned.
- It should be shaped like a pattern of scales, and can vary in size and shape - a single scale can be large or wide, but if so, should be visibly representing something like scutes or ventral scales. Scales can also be very small, so long as they are still visible.
- It should be hard or textured-edged.
- It has no maximum or minimum, but if covering the entire body, it should be below other markings, translucent, have enough space between the scales to show the other markings clearly, or otherwise not fully obscure other markings on the Ixi.
- Scaled is allowed to have a shine to it.
Examples:
Skunk (nSku/SkuSku) (Common)
- Skunk must be a lighter shade of the base coat, including white. It may have a gradient, but it must be within a similar hue, not heavily two-toned.
- Edge may be hard, textured, or somewhat soft. It should not be fully blended out.
- It should form stripes on the side (in which case it should "cut out" in the middle of the back) or on the back (in which case it should not be a thick enough stripe to cover the entire side). It can display on the back and side (with a gap in between them) as well.
Examples:
Snowflake (nSn/SnSn) (Common)
Tiny light speckles scattered around the ixi.
- Snowflake should be lighter than base coat.
- It should always present as tiny specks of light color scattered across the Ixi.
- It is typically hard or lightly soft-edged.
- It has no maximum and can cover the full body if desired. It has no minimum, but should be noticeable on the design.
Snowflake should remain around this size range:
Examples:
Squared (nSq/SqSq) (Common)
- Squared must be lighter or darker than the base coat, and can be black or white.
- It should include squares and/or rectangles, which can be solid or hollow. It can curve naturally with the body, but the geometric shape should still be easy to make out.
- It can be hard-edged or lightly textured. It should not be soft-edged or heavily textured.
- It has no minimum, but should be noticeable on the design.
Examples:
Sun (nSun/SunSun) (Common)
Range:
- Must be lighter than base coat, tan, or gold.
- Edges should be hard or textured-edged.
- It should be a mostly abstract or fully abstract shape - if it's a recognizeable shape (heart, actual sun, star, etc), it should appear as if it's a marking rather than a tattoo.
Modifying other markings:
Cloak (nClk/ClkClk) (Common)
- Cloak may be a lighter or darker shade of the base coat, including black and white. It may have a gradient, but it must be within a similar hue, not heavily two-toned.
- Edge must be hard or textured, and may have unnatural shapes.
- Cloak does not have a minimum, but must appear noticeably on the design.
- There can be breaks and cutouts in the marking.
Examples:
Ticking (nTk/TkTk) (Common)
Tick marks, darker than base, flecked around the Ixi's coat.
- Ticking should be darker than the base coat, and can have some variance in color.
- It should always present as small tick marks clustered together, whether in portions of the coat or covering the full body. It has no maximum and can cover the full body if desired. It has no minimum, but should be noticeable on the design.
- It is typically hard or lightly soft-edged.
- It can also cause barring at the limbs, tail, neck, and face - as seen on some cats, particularly the Singapura.
Examples:
Unders (nUn/UnUn) (Common)
- Unders may be a lighter or darker shade of the base coat, including black and white. It may have a gradient, but it must be within a similar hue, not heavily two-toned.
- Edge must be hard or textured.
- Unders should at least appear visibly somewhere on the torso.
- There can be some breaks in the marking, but they should appear as natural separate pieces. Cutouts are allowed so long as they are natural shapes.
- While markings typically should not resemble each other too heavily, if Unders is on a base such as Latte, Woods, or Sunbeam, it may resemble Tan (though should still simply be lighter/darker than the base coat).
Examples:
Quail (nQu/QuQu) (Common)
- Quail may be any color, and may display up to two colors within the marking, which may be blended together.
- Quail does not have a restriction on edge hardness.
- Quail should, at minimum, create a visible ring around the neck.
- There can only be breaks in the marking if it's creating multiple rings around the neck. The shoulder and/or head region, if present, must consist of a single unbroken marking.
Examples:
Sprinkles (nSpk/SpkSpk) (Common)
Tick marks in any color - up to three colors - flecked around the Ixi's coat.
- Sprinkles can be any color, and may be up to three different colors. These can be separate colors on separate tick marks, or gradiented together.
- It should always present as small tick marks clustered together, whether in portions of the coat or covering the full body. It has no maximum and can cover the full body if desired. It has no minimum, but should be noticeable on the design.
- It is typically hard or lightly soft-edged.
- It can also cause barring at the limbs, tail, neck, and face - as seen on some cats, particularly the Singapura.
Examples:
Raptor (nRpt/RptRpt) (Common)
Range:
- Raptor should appear similar to the barring on the chest of any sort of hawk. Reference image is appreciated but only required for unusual and lesser-known hawks.
- The edge should generally be hard, unless the reference hawk is different (please provide reference hawk in design approvals if not hard-edged)
- Raptor barring should be darker than the base coat.
- A patch - either lighter-than-base or a light tan - is optionally allowed under the barring. It has no restriction on hardness, and additionally may have feather-like texturing at the edges. This has the same range as the barring.
Examples:
Stamped (nStp/StpStp) (Common)
- Stamped causes simple shapes to appear. There are some restrictions on these shapes - both due to previously-existing genes, and to keep the gene properly shaped and simple. These will be listed a bit later in the guide.
- Stamped should be lighter or darker than the base coat.
- It can be hard-edged or lightly textured. It should not be soft-edged or heavily textured.
- It has no minimum, but should be noticeable on the design.
- The shape can repeat, but it should be the same shape throughout the design. It can be solid or hollowed out, and you can use both of these presentations in the same design.
Shape restrictions:
The following shapes are not allowed:
- Quadrilaterals - Squares, rectangles, diamonds, and the like. These can be made with the Squared gene.
- Pentagons, Octagons, Hexagons, or similar shapes. These can be made with the Hexagon gene.
- Shapes that are solely made up of lines. (This does not mean shapes that are hollowed out - those are fine, and in fact, are an important part of this ruling!) A shape used for Stamped should be thick enough to hollow out.
Additionally, shapes should not be overly complex:
This fleur-de-lis is considered too complex. Each piece parses as a separate, unique shape of its own due to the spacing of the sides and the shape/distance of the bud from the rest of the shape.
This fleur-de-lis can be considered the maximum complexity for stamped. The shape is nice and compact and parses as a unified shape. The bud flows into everything else.
Examples:
Aura (nAu/AuAu) (Common)
A colorful sheen over the frills, spines, pawpads, and other similar areas of a Rixixi.
- Aura should add a layer of iridescence to the horns, nails, frills, skin, eyes, and/or teeth of a Rixixi. Skin and eyes should be less affected than harder materials, but still may be. Unlike with Flourish, the horns/nails/skin/etc will maintain their original color, however, iridescence will be applied on top of it.
- Applying multiple effects layers such as Overlay and Linear Dodge is recommended. Layer effect names will depend on your program.
Examples:
Rainstreaks (nRn/RnRn) (Common)
Pale streaks falling down the Rixixi.
- Rainstreaks should be lighter than the base coat.
- Rainstreaks are small stripes - or streaks - that travel down the Rixixi from top to bottom. They generally follow the contours of the Rixixi and keep to relatively the same direction, though when they meet a new body part that direction can shift somewhat.
- Rainstreaks are hard-edged. The tail end of the rainstreak can be blended out.
- It has no maximum and can cover the full body if desired. It has no minimum, but should be noticeable on the design.
Examples: