Traits
Cerberus (+X-Cerb) (Uncommon)
Three heads are better than one.
- Markings in the area can extend to this mutation. Any markings that affect the head can appear on the Cerberus heads as usual. The additional heads do not have to copy the markings or mutations of the original head.
- If a marking has its range on the head or neck (for example, Hood, Panda, or Procyonid), it only has to appear on one head - it is not mandatory for it to appear on all three. Similarly, mutations that appear on the head (eg. Horns, Whorl, Fringehead) do not have to appear on all heads, or can appear differently on each head.
- Not all mutations are in the Cerberus base - I'm sorry, the file is huge. Most of the missing mutations are lineart edits or teeth. If you have a mutation that doesn't appear in the Cerberus base, you can freely add it without a Mutation Station.
- Cerberus heads can be amputated with a Void Poison or 2x Scarification Kit. At least one head should remain on the body unless the Rixixi is a Ghost or Dullahan.
- More heads can be added with a Mutation Station.
Cerberus has its own mutation packs:
Standard Cerberus
Primal Cerberus
Domestic Cerberus
Dullahan (+X-Dulla) (Uncommon)
Basic rules:
- The torso of the Rixixi must always remain untouched by Dullahan. This only applies to what parts can be detached - scars, cutaways, etc. can be left on the torso to imply that a body part should be there or was once there, if desired.
- Any appendage, including appendages added by mutations, along with heads and tails, can be detached, as long as they originate on the torso.
- 75% of the body must still remain on the import. Dullahan can be used to completely remove some of the floating parts (eg: a headless Rixixi), but the Rixixi cannot be a completely disembodied torso. Even if all appendages are floating, several should be visible on the import.
- Any cutaways showing the inside of the body must stay fairly cartoony - no gore, at least on the masterlist. Your own art can get more graphic so long as the proper filters are applied, but we're trying to avoid having to apply mature filters on magmatixi is all.
- You can now freely float body parts other than the appendages, as long as at least one of the regular appendages is detached - portions of the torso are still not allowed, but floating the ears off the head, a tail spike off the tail, hands, etc. The frill off the back is legal to float with a mutation station despite its placement on the torso. Take care not to mix this up with Problems - don't float internal body parts out of the body. I don't like that that's a completely normal thing that I've typed.
- Scars can be added without Scarification Kits on Dullahan-altered zones only!
Examples:
Flat Teeth (+X-Flat) (Uncommon)
Instead of a typical Rixixi's dentition, this Ixi has mutated to have a set of completely flat teeth.
- Should match the color of the Rixixi's existing teeth.
Presentation with Contradicting Mutations:
Flat Teeth and Sharps:
When multiple full sets of teeth appear in the mouth, any of the following approaches can be taken:
-The teeth can be modified so that part of the mouth has Flat Teeth and part of the mouth has Sharps. This does not take a mutation station.
-One tooth trait can show, leaving other tooth traits in the geno as invisible carriers. All genes can still pass in breeding, but they do not have to show in the design.
Gecko Tail (+X-Gecko) (Uncommon)
The tail is thick, short, and reptilian. Detaching and regrowing the tail is possible for some Rixixi with this mutation.
- Markings in the area can extend to this mutation.
Presentation with Contradicting Mutations:
Multiple Tail Mutations:
When multiple tail mutations present in the same geno without Multi Tail, any of the following approaches can be taken:
-The tails can be edited so that they all appear at once. As long as the tails appear at roughly their original size and shape, no Mutation Station is required. Lenience is given for size/shape here, as tails may need to be shrunk to better show the other tails, etc.
-Parts of the tails can be taken and pieced together into one tail - eg. Mackerel's fins on a Whip Tail, a Tail Spike on a Bushy Tail, etc. A mutation station is only required here for heavy customization.
-One tail can show, leaving other tails in the geno as invisible carriers. All tails in the geno can still pass in breeding, but they do not have to show in the design if there's just too many tails to work with.
Halos (+X-Halo) (Uncommon)
Floating, glowing symbols around the Ixi's body.
- Can be freely drawn by the designer rather than using the template. This does not require a mutation station.
- Can be any color - typically bright, though this is not a requirement.
- Can appear anywhere on the body.
Dragon Body Type (+X-DrBdy) (Uncommon)
The Rixixi's body is long and slender - somewhat serpent- or drake- like.
- Due to their longer shape, Dragon Body Types can be 2 feet/61cm taller than other Rixixi of their type, regardless of subspecies. (For Primals, this does apply to their length.)
- Dragon Body Type is a lineart edit. Markings appear as they usually would beneath the new lines, and marking ranges can stretch to accommodate the new lineart.
- As Dragon Body Type is a fairly major lineart edit, many mutations will not work correctly on it. It is completely legal to edit these to fit correctly without a Mutation Station, but fully customizing them may require a Mutation Station.
Dragon Body Type's bases can be found here:
Standard
Primal
Domestic
Hooves (+X-Hoo) (Uncommon)
Not the average Ixi's footprint, that's for sure.
- Can be any color lighter or darker than the base coat, can be any marking color on the Rixixi, can be any natural skin tone color, or can be any color on the base coat swatch.
- Markings in the area can extend to this mutation.
Wing Arms (+X-WingA) (Uncommon)
Feathered wings sprout from the Rixixi's arm.
- Markings in the area can extend to this mutation.
Triple Maw (+X-Trip) (Uncommon)
Three mouths, one head. Where do the other mouths lead?
- Should match the color of the Rixixi's existing teeth.
- Gums can be any color lighter or darker than the base coat, can be any marking color on the Rixixi, can be any natural skin tone color, or can be any color on the base coat swatch.
Incense (+X-Inc) (Uncommon)
Smoke gathers around the Ixi, emanating from points on its body. Often scented.
- Can be any color. Is typically bright, but does not have to be.
- The opacity of this mutation can be freely altered as long as the mutation is still clearly visible.
Mandible Fangs (+X-Man) (Uncommon)
Big, hard protrusions at the side of the mouth. Can be used for grabbing things harder, or just looking scary.
- Can be any color lighter or darker than the base coat, can be any marking color on the Rixixi, can be any natural skin tone color, or can be any color on the base coat swatch.
- Markings in the area can extend to this mutation.
Many Eyes (+X-EyeM) (Uncommon)
Many, many eyes...
- Can optionally match the color of the main pair of eyes, but does not have to, as heterochromia is free to use.
- Does have to match any existing eye color rules (such as from albinism).
- Does have to match the existing rules on pupil shape (must match the shape of an existing earth animal if not using contact lenses - something strange like a cuttlefish is fine!)
Misplaced Eyes (+X-EyePl) (Uncommon)
Pretty sure eyes don't go there. Sometimes causes the Rixixi's eyes to simply not show up in the correct placement.
- Can optionally remove the main pair of eyes without the use of a Mutation Station.
- Can optionally match the color of the main pair of eyes, but does not have to, as heterochromia is free to use.
- Does have to match any existing eye color rules (such as from albinism).
- Does have to match the existing rules on pupil shape (must match the shape of an existing earth animal if not using contact lenses - something strange like a cuttlefish is fine!)
Multi Tail (+X-MulT) (Uncommon)
Multiple tails! If the Ixi has a different tail trait than default, such as Whip or Bushy, those can display multiples without a Mutation Station!
- Markings in the area can extend to this mutation.
- The Ixi can display multiple tails of any tails that it has the genes for - be it the default tail or any mutated tails.
- If the Ixi has multiple tail types in its genotype, all of them can display as multiple, or just one.
- Tails can be moved around, modified in size and shape, merged, and otherwise tweaked to better show this trait however the designer wants. A mutation station is only required here for heavy customization.
Prehensile Tail (X-PrehT) (Uncommon)
A long, strong tail, capable of grasping and holding things. Curls in on itself in a resting position.
- Markings in the area can extend to this mutation.
Alternate design packs exist for this mutation:
Starters' Starter Pack
Presentation with Contradicting Mutations:
Multiple Tail Mutations:
When multiple tail mutations present in the same geno without Multi Tail, any of the following approaches can be taken:
-The tails can be edited so that they all appear at once. As long as the tails appear at roughly their original size and shape, no Mutation Station is required. Lenience is given for size/shape here, as tails may need to be shrunk to better show the other tails, etc.
-Parts of the tails can be taken and pieced together into one tail - eg. Mackerel's fins on a Whip Tail, a Tail Spike on a Bushy Tail, etc. A mutation station is only required here for heavy customization.
-One tail can show, leaving other tails in the geno as invisible carriers. All tails in the geno can still pass in breeding, but they do not have to show in the design if there's just too many tails to work with.
Problems (+X-Prob) (Uncommon)
An aura of internal organs (or, in some cases, other internal body parts) hovers around the Rixixi. This is surprisingly safe for the Ixi's health in most cases, but is often described as "eerie" to "kind of horrifying" by well-intentioned neighbors.
- As the "Problems" mutation is free-floating, this mutation pack is unique in that all pieces of it can be moved around the body freely without a Mutation Station. Some pieces may need slight editing if moved due to their default positions being drawn to accommodate the Rixixi's body.
- All pieces can be recolored as desired. Unless altered by a mutation, flesh/organ (brain) should be within reasonable flesh colors, bone/teeth should be believable as a bone color (discoloration is absolutely allowed, paint would have to be applied via cosmetics, etc.), and eye color is unlimited - iris and pupil can, in fact, be completely redrawn by the artist instead of using the provided base if desired. Pupil should resemble some form of earth animal, even "exotic" pupils like that of a cuttlefish.
- The designer can choose any amount of "organ sets" to display - all 5 do not have to display as in the preview above, it is perfectly fine to select a single type (eg, an Ixi with only floating eyes or skulls as their expression of Problems), or a combination of several (eg, eyes, teeth, and brains).
- If using a Mutation Station, other sets of internal organs/bones/etc can be chosen to float outside the Rixixi, but be mindful to not include any sexual imagery or excessive gore. If using organs, they should appear fairly "clean" (not dripping with blood, full of realistic veins, etc). Imports should not need a mature filter.
Problems has its own mutation packs:
Standard Problems
Primal Problems
Domestic Problems
Rows (+X-Row) (Uncommon)
Rows and rows of teeth.
- Should match the color of the Rixixi's existing teeth.
- If the Rixixi has multiple teeth mutations, the Rows can pick from any one.
Sharps (+X-Sharp) (Uncommon)
My, what sharp teeth you have! Almost like a shark.
- Should match the color of the Rixixi's existing teeth.
Presentation with Contradicting Mutations:
Flat Teeth and Sharps:
When multiple full sets of teeth appear in the mouth, any of the following approaches can be taken:
-The teeth can be modified so that part of the mouth has Flat Teeth and part of the mouth has Sharps. This does not take a mutation station.
-One tooth trait can show, leaving other tooth traits in the geno as invisible carriers. All genes can still pass in breeding, but they do not have to show in the design.
Sleipnir (+X-Slei) (Uncommon)
An extra pair of arms splits off at the elbow!
- Markings in the area can extend to this mutation. Markings that cover limbs can also affect Sleipnir.
- Mutations that appear on the limbs can show on Sleipnir. They can be added without a Mutation Station.
- Additional limb pairs can be added.
- Sleipnir can add extra thumbs without the need of Polydactyl (+PlyD).
Alternate design packs exist for this mutation:
Starters' Starter Pack
Split Ears (+X-SplitE) (Uncommon)
Another pair of ears joins the main one.
- Markings in the area can extend to this mutation.