Traits

Maltese (+Malt) (Uncommon)

Species: Rixixi
Presents as a desaturated base coat with grey-blue (and sometimes desaturated ginger) markings.

Maltese desaturates the original base coat - this should mostly be just an alteration to the saturation, like Fog, but the value can be altered to be somewhat lighter or darker than usual as well.
 
Markings on Maltese can be lighter or darker than base, or use any of the following sliders:
 
Maltese-specific sliders
Latte and Steel base coats
 
Markings that can be any color, any base coat, and so on can be saturated gingers and blues.

Additionally:
  • Maltese does not have to have an effect on skin and eye color.
  • Like Fog, the only bases that can appear completely desaturated (with no tint) with Fog are Arctic, Steel, and Midnight.

Presentation with Contradicting Mutations:

Maltese and Erythrism:

 
When Maltese and Erythrism are both present in a geno, any of the following approaches can be taken:

-One mutation presents visibly, and one is a genetic carrier only. (At least one mutation has to present visibly in this case.)

-The mutations present together as a dilute ginger.
 

Maltese and Neon:


When Neon and Maltese are both present in a geno, any of the following approaches can be taken:

-One mutation presents visibly, and one is a genetic carrier only. (At least one mutation has to present visibly in this case.)

-Base coat is neon while markings are altered by Maltese
 
-Base is Maltese while markings are neon
 
-Base is maltese, markings are neon blues and gingers

Melanism (+Mel) (Uncommon)

Species: Rixixi

A very high production of pigment, the Rixixi's coat and markings are heavily darkened.

Melanism does not have specific swatches, instead, it should be a darker version of your Rixixi's given base coat. Melanism should not be subtle, but the original base coat should still be apparent, and it should not be a false version of another base.
  
Seaglass - Brimstone - Arctic - Lilac

Markings can present as normal or be desaturated and darkened to match the mutation - designer's choice!
Rixixi Melanism Dull Marks by magmatixi Rixixi Melanism Bright Marks by magmatixi
Woods with Points and Accents - Dull/Bright Markings

Melanistic Midnight can be tricky to work with, as using #000000 black isn't allowed - here's an example of about how dark you can go.
Rixixi Melanism Max by magmatixi
I mean, you can go to the full displayed legal black on the tongue and eye if you really want as well, Anar was just feeling dramatic.

This expression of Melanism is only legal on the Midnight base!


Additionally:

  • Melanism bases must not be more saturated than their original bases!

Presentation with Contradicting Mutations:

Albinism and Melanism:


Albinism and Melanism presenting together cancel out Albinism's skin/eye/marking color requirements.

When Albinism and Melanism are both present in a geno, any of the following approaches can be taken:

-One mutation presents visibly, and one is a genetic carrier only. (At least one mutation has to present visibly in this case.)
 
-Albinism presents darker/subtler than average:
Rixixi Albinism Melanism 1 by magmatixi
Sunbeam base.

-Melanism presents lighter/subtler than average:
Rixixi Albinism Melanism 2 by magmatixi
Sunbeam base.

-Both Albinism and Melanism appear, in cloudy patches:
Rixixi Albinism Melanism 3 by magmatixi
Sunbeam base.

The edges of this must be soft and blended so as to not be confused for Tortoiseshell, Chimera, or other similar markings/mutations.

Examples:

Almel 0098 by magmatixi

Ultraviolet (+UV) (Uncommon)

Species: Rixixi
Gives the Ixi an entire second color scheme. Does not have to follow any color rules, but does have to follow the original marking shape.

  • You must supply both the original color scheme, and the altered color scheme. One must be the actual import, and one can be a sta.sh file. This can be linked near the Personality section of the import if you like.
  • While the regular import must follow color rules, the Ultraviolet version of the import does not have to follow any color rules - even the base coat can be unique.
  • The marking shape must remain the same between the two import versions, except for bioluminescent markings, which can change in shape as long as they would still be legal in range and shape.
  • If the Rixixi also has E. Porphyria (+EryPor), blood-colored areas will glow in the Ultraviolet version.
  • Ultraviolet stacks with Chameleon nCham/ChamCham - the main import and the Ultraviolet import can have their own Chameleon versions.

Examples:

Luminol 0462 by magmatixi  Luminol - UV by magmatixi
Luminol shows examples of glowing markings changing shape, and glowing bones in E. Porphyria (though xir bone glow is subtle due to its dark color). Xhe also has chameleon versions for both regular and UV versions linked on xir import.

Drake Scales (+DrakScl) (Uncommon)

Species: Rixixi
Drake Scales is a physical mutation that alters the texture of parts of the Ixi - as such, markings and the base coat should show 'through' it, appearing mostly the same as they would without Drake Scales. The appearance of the markings can change somewhat due to Drake Scales in a few ways:
  • Markings can distort to match the shape of the scales, and stretch (even slightly out of range - but this should be slight) to make sense with Drake Scales that break the original lineart.
  • A shine can be applied to the scales.
 
Custom Drake Scales:
 
Thoriane 0418 by magmatixi
 
Mutation Stations can change the placement of Drake Scales on the body, and increase or decrease them. Drake Scales are considered a 3D and physical mutation and can break lineart.
  • Drake Scales should be visible no matter what.
  • Drake Scales can be increased to the point that they cover the entire body - this would require 3 Mutation Stations due to fullbody coverage, but it's legal.
 
Drake Scales and Scaled (nScl/SclScl):
 
Scaled is considered 2D and a marking but can be headcanoned freely as actual scales (just flatter in texture as far as import art goes). Drake Scales, even when custom, should remain 3D in texture and stand out as a physical mutation.
 
When appearing together, they can appear completely separate, and/or Scaled can combine with Drake Scales to color them in part or full.
 

Drakespines (+Drake) (Uncommon)

Species: Rixixi

Extra spines and frills gathering on assorted parts of the Rixixi's body. Sometimes appear without the frill.

  • Can be any color lighter or darker than the base coat, can be any marking color on the Rixixi, can be any natural skin tone color, or can be any color on the base coat swatch.
  • Markings in the area can extend to this mutation.

Drakespines can present with or without the frills included in the mutation, it does not require a scarification kit to remove them!

An alternate design pack exists for this mutation:
Primal Blood Design Pack

Frill (+Frll) (Uncommon)

Species: Rixixi

A frill around the neck, capable of flaring out at will.

  • Can be any color lighter or darker than the base coat, can be any marking color on the Rixixi, can be any natural skin tone color, or can be any color on the base coat swatch.
  • Markings in the area can extend to this mutation.

This mutation had stricter color rules in the past - as a result, any users who have a Rixixi with Frill (+Frll) uploaded before December 24th 2019 may update their design for free at Import Updates  (a Restyling Laser is not required)

Horns (+Hrn) (Uncommon)

Species: Rixixi

Hard horns grow from this ixi's head.

  • Can be any color lighter or darker than the base coat, can be any marking color on the Rixixi, can be any natural skin tone color, or can be any color on the base coat swatch.
  • Markings in the area can extend to this mutation.

Alternate design packs exist for this mutation:
Beak and Horn Expansion Pack
Starters' Starter Pack
Primal Blood Design Pack
Domestic Horns and V.Wings Expansion Pack

Shell (+Shll) (Uncommon)

Species: Rixixi

A hard shell protects the Rixixi's back.

  • Markings in the area can extend to this mutation.
  • The shell itself can take on the color of any base coat.
  • The rim of the shell can be any color lighter or darker than the base coat, can be any marking color on the Rixixi, can be any natural skin tone color, or can be any color on the base coat swatch.

Vestigial Wings (+Vwing) (Uncommon)

Species: Rixixi

Webbed and bat-like in nature, but small, these wings are not capable of true flight.

  • Wings are considered an extra appendage and markings in-range can spread to them. Markings that cover points can treat wings as if they were another limb.

Wings with webbing have specific rules:

  • The webbing itself is considered a skin zone, and can be any color lighter or darker than the base coat, can be any marking color on the Rixixi, can be any natural skin tone color, or can be any color on the base coat swatch.
  • The opacity of the webbing can be freely altered as long as it is still clearly visible.
  • Markings can still spread to the webbing, but need to be present on the body somewhere - they cannot only appear on the skin unless the marking specifically says otherwise (eg. Flourish).
 
Light blue: Markings must appear somewhere here.
Medium blue: Markings can appear somewhere here, as long as they also appear in the light blue zone.
 

Combining Wing Types


If you have multiple wing types on a geno, you're allowed to have a pair of both of them display without having Archangel present.
 

Alternate design packs exist for this mutation:
Alternate Vestigial Wings Design Pack
Domestic Horns and V.Wings Expansion Pack

Wide Vents (+Wvent) (Uncommon)

Species: Rixixi

The Ixi's natural vents are constantly open and do not contract to the point of being closed and giving the illusion of being invisible.

  • Can be any legal flesh or skin color for the Rixixi!
  • Markings can appear on this mutation as long as they could also appear on skin.
  • Can show the Rixixi's blood color on part or all of the mutation if desired - by default, Rixixi blood is red, but it can be modified by certain markings and mutations.

Alternate design packs exist for this mutation:
Primal Blood Design Pack

Tail Spike (+Tspi) (Uncommon)

Species: Rixixi

A weapon on the end of the Ixi's tail.

  • Spines and webbing, if present, can be any color lighter or darker than the base coat, can be any marking color on the Rixixi, can be any natural skin tone color, or can be any color on the base coat swatch.
  • Markings in the area can extend to this mutation.

Alternate design packs exist for this mutation:
Primal Blood Design Pack

Presentation with Contradicting Mutations:

Multiple Tail Mutations:

When multiple tail mutations present in the same geno without Multi Tail, any of the following approaches can be taken:

-The tails can be edited so that they all appear at once. As long as the tails appear at roughly their original size and shape, no Mutation Station is required. Lenience is given for size/shape here, as tails may need to be shrunk to better show the other tails, etc.

-Parts of the tails can be taken and pieced together into one tail - eg. Mackerel's fins on a Whip Tail, a Tail Spike on a Bushy Tail, etc. A mutation station is only required here for heavy customization.

-One tail can show, leaving other tails in the geno as invisible carriers. All tails in the geno can still pass in breeding, but they do not have to show in the design if there's just too many tails to work with.

Fringehead (+Fri) (Uncommon)

Species: Rixixi

When closed, it just looks like an odd fish mouth, but this jaw can stretch open wide to wild proportions.

  • Whether the Open or Closed variant is used is a design choice - it does not depend on genetics or change how the Rixixi can appear in art. In fact, optionally, both an Open and Closed variant can be designed, with one being the import image and one linked in the description.
  • The Open Fringehead Variant is considered skin and therefore can be any color lighter or darker than the base coat, can be any marking color on the Rixixi, can be any natural skin tone color, or can be any color on the base coat swatch. Teeth should match the color of the Rixixi's existing teeth.
  • The Closed Fringehead Variant is considered an extension/modification of the area around it - markings in the area can extend to this mutation.

Alternate design packs exist for this mutation:
Tuxedo Catfish Fringehead Design Pack

Beak (+Bek) (Uncommon)

Species: Rixixi

Commonly found in rixixi who migrated to Nskanetis and got up to all sorts of trouble with mad science. A hard, translucent beak now protects the ixi's snout from harm, with 6 nostril-like slits to breathe through.

  • Can be any color lighter or darker than the base coat, can be any marking color on the Rixixi, can be any natural skin tone color, or can be any color on the base coat swatch.
  • Markings in the area can extend to this mutation.
  • The opacity of this mutation can be freely altered as long as the mutation is still clearly visible - this applies to the design pack beaks as well as the default Aexent-style beak.

Alternate design packs exist for this mutation:
Beak and Horn Expansion Pack

Fanged (+Fan) (Uncommon)

Species: Rixixi

Not only does the ixi have enlongated canines, they have eight enlongated canines instead of four.

  • Should match the color of the Rixixi's existing teeth.

Fogshard (+Fshr) (Uncommon)

Species: Rixixi

Parts of the Ixi are covered in crystallized protrusions and horns, can cause the skin and eyes to glow.

  • Can be any color. Is typically bright, but does not have to be.
  • The mutation itself is bioluminescent, and can optionally cause the skin and eyes to glow.
  • The opacity of this mutation can be freely altered as long as the mutation is still clearly visible.

A guide on custom Fogshard (mainly shapes and glow) exists:
Short Fogshard Tutorial (with bees)

Gills (+Gil) (Uncommon)

Species: Rixixi

An aquatic adaption, this mutation causes the rixixi to have gills along their neck, with frills. Can take on the color of any base coat.

  • Can take on the color of any base coat or any marking found on the Rixixi.
  • The opacity of this mutation can be freely altered as long as the mutation is still clearly visible.

Mackerel (+Mcr) (Uncommon)

Species: Rixixi

Fish tail, complete with alternate frill!

  • The fins of Mackerel can take on the color of any base coat or any marking found on the Rixixi.
  • Markings in the area can extend to this mutation.

Whorl (+Whr) (Uncommon)

Species: Rixixi

What a wonderful whorl of teeth you have! Looks bizarre and rather intimidating.

  • Should match the color of the Rixixi's existing teeth.
  • Gums can be any color lighter or darker than the base coat, can be any marking color on the Rixixi, can be any natural skin tone color, or can be any color on the base coat swatch.

Insect Wings (+X-InWing) (Uncommon)

Species: Rixixi

Delicate bug wings sprout from the Ixi's back!

  • Insect wings' base color must be one of the following:
                • Off-white or white
                • A tint of the Ixi's blood color
                • The base coat
  • Markings appear on them like any other wing - they are considered an extra appendage and markings in-range can spread to them. Markings that cover points can treat wings as if they were another limb.
  • The opacity of this mutation can be freely altered as long as the mutation is still clearly visible.
  • You can customize the wings into the shape of pretty much any bug's. For insects with elytra, you need the Shield Wings mutation.
  • If the Rixixi also has Sylvan, the Insect Wings can take on Sylvan's patterns.

Combining Wing Types


If you have multiple wing types on a geno, you're allowed to have a pair of both of them display without having Archangel present.

Archangel (+X-Arch) (Uncommon)

Species: Rixixi

Many wings. The most common presentation is an ethereal, swirly trail of feathered wings, but if the Rixixi has another Wing gene, that gene can present as having multiples of that type. (see Mutation Design Guides for more information)

  • Wings are considered an extra appendage and markings in-range can spread to them. Markings that cover points can treat wings as if they were another limb.
  • If Archangel is present with another wing type, you can have multiple pairs of the non-Archangel wing type. You can also combine the default Archangel wing with other wing types. The additional wings can be edited in size without use of a mutation station so long as the general shape remains unedited.
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