Traits
Whiskers (Free Marking)
Whiskers are a bit different than other free markings due to being a physical feature that can be drawn on if desired!
Whiskers can be black, white, or any color found on the Rixixi. Off-black and off-white are perfectly fine!
Whiskers should not be much longer than the head. There isn't a strict maximum, but the muzzle whiskers on the Primal example above is slightly longer than the head, and could be used as a reference for where to stop.
Gradients are allowed:
As is stylizing the whiskers in a more cartoonish fashion, such as making them "float" off the face, so long as they're obviously whiskers and follow the above rules.
Hood (nHd/HdHd) (Common)
Range:
- Hood may be a lighter or darker shade of the base coat, including black and white.
- Hood does not have a restriction on edge hardness.
- Hood should, at minimum, create a visible ring around the neck.
- There can only be breaks in the marking if it's creating multiple rings around the neck. The shoulder and/or head region, if present, must consist of a single unbroken marking.
Examples:
Squared (nSq/SqSq) (Common)
- Squared must be lighter or darker than the base coat, and can be black or white.
- It should include squares and/or rectangles, which can be solid or hollow. It can curve naturally with the body, but the geometric shape should still be easy to make out.
- It can be hard-edged or lightly textured. It should not be soft-edged or heavily textured.
- It has no minimum, but should be noticeable on the design.
Examples:
Snowflake (nSn/SnSn) (Common)
Tiny light speckles scattered around the ixi.
- Snowflake should be lighter than base coat.
- It should always present as tiny specks of light color scattered across the Ixi.
- It is typically hard or lightly soft-edged.
- It has no maximum and can cover the full body if desired. It has no minimum, but should be noticeable on the design.
Snowflake should remain around this size range:
Examples:
Skunk (nSku/SkuSku) (Common)
- Skunk must be a lighter shade of the base coat, including white. It may have a gradient, but it must be within a similar hue, not heavily two-toned.
- Edge may be hard, textured, or somewhat soft. It should not be fully blended out.
- It should form stripes on the side (in which case it should "cut out" in the middle of the back) or on the back (in which case it should not be a thick enough stripe to cover the entire side). It can display on the back and side (with a gap in between them) as well.
Examples:
Scaled (nScl/SclScl) (Common)
Creates scale-shaped markings of any color anywhere on the body. Can be two-toned.
- Scaled can be any color, including bright ones, and may be two-toned.
- It should be shaped like a pattern of scales, and can vary in size and shape - a single scale can be large or wide, but if so, should be visibly representing something like scutes or ventral scales. Scales can also be very small, so long as they are still visible.
- It should be hard or textured-edged.
- It has no maximum or minimum, but if covering the entire body, it should be below other markings, translucent, have enough space between the scales to show the other markings clearly, or otherwise not fully obscure other markings on the Ixi.
- Scaled is allowed to have a shine to it.
Examples:
Points (nPt/PtPt) (Common)
- Points must be darker or lighter than the base coat.
- It has no restriction on edge hardness.
- Points should cover two specific points at minimum - the points include the head, the tail, the front legs, and the back legs.
- The points should touch the very end of whatever zone they're in. They should at least reach up to the ankles if covering the legs.
Examples:
Okapi (nOkp/OkpOkp) (Common)
Range:
- Okapi should be hard-edged.
- It must be lighter than base, and can be white.
- Okapi must at least visibly appear on one pair of limbs. It does not have to appear on the face.
- All points should be striped, including the face. There can be solid patches, especially near the ankles and wrists. The face marking can be a solid patch with stripes cut into it.
Examples:
Merle (nMer/MerMer) (Common)
Large, desaturated patches on the Rixixi's body, often containing dappled patches of the original base coat within.
- Can be translucent to show the markings underneath! Markings dislaying on top of Merle can be desaturated or display normally.
- Edges can be textured, soft, or blended. If blended, the entire marking should not be blended out and should still have a section that registers as a solid patch.
- Must be more desaturated and/or lighter than the base coat.
- Can be fullbody or covering partial sections of the body. Should contain holes in the marking or spots of the base coat.
- Should appear, at minimum, on 30% of the design. Can appear in multiple patches.
Unlike in Earth dogs, there are no known health problems for Rixixi caused by homozygous Merle.
You can go against this if you like for your own personal characters' lore, this note is just here to let folks know that it won't result in negative effects and rad sicknesses when bred for.
Examples:
Inkblot (nIn/InIn) (Common)
Causes spots darker than base coat, can be asymmetrical and of multiple sizes.
- Inkblot must be darker than the base coat.
- The spots should be of multiple sizes throughout, and may be irregular and asymmetrical.
- It is typically hard or soft-edged.
- It has no maximum and can cover the full body if desired. It has no minimum, but should be noticeable on the design.
The above image displays the minimum and maximum size for Inkblot spots. Please note that Inkblot should not solely be made up of spots at the maximum or minimum, but these sizes may be scattered about as accents.
Examples:
Sun (nSun/SunSun) (Common)
Range:
- Must be lighter than base coat, tan, or gold.
- Edges should be hard or textured-edged.
- It should be a mostly abstract or fully abstract shape - if it's a recognizeable shape (heart, actual sun, star, etc), it should appear as if it's a marking rather than a tattoo.
Modifying other markings:
Hexagon (nHex/HexHex) (Common)
- Hexagon can be any color, including bright ones, and may be three-toned.
- It should be shaped like a pattern of hexagons, octagons, pentagons, or similar geometrical shapes. It can be rough and "natural" looking, like a giraffe's spots.
- It can be hard-edged, lightly soft-edged, or lightly textured. It should not be blurred out or heavily textured.
- It has no minimum, but should be noticeable on the design.
Examples:
Groundbreaking (nGbk/GbkGbk) (Common)
Creates crackles across the body of the Rixixi, in any color, including bright ones. Can be two-toned.
- Groundbreaking can be any color, and may display up to two colors within the marking, which may be blended together.
- It should appear as a streak of color that branches off, as if making a "crack" or "lightning bolt" shape.
- It should be hard or textured-edged.
- Groundbreaking has no minimum, and can appear on multiple places on the Rixixi's body. It should not cover more than roughly 50% of the Rixixi.
Examples:
Gradient (nGr/GrGr) (Common)
Allows the base coat to show as a gradient. Gradient must be between colors that exist on the assigned base coat's sliders. Dominant Gradient can alter markings as well.
- Recessive Gradient appears only on the base coat, and should appear somewhere on the base coat - amount does not matter so long as it is visible.
- Gradient can between any colors from either of the swatches from the Rixixi's associated base coat. For instance, if your Rixixi is Skyburn with Gradient, you are allowed to take the hot pink from the bottom swatch and the orange-red from the top swatch and blend them together! You can also go for a subtler gradient and choose colors on the sliders that are closer together.
- Take care not to make Gradient too closely resemble pangare, sable, or other similar markings!
- Recessive Gradient must be locked to the base coat, but Dominant Gradient can also alter markings to have a gradient in them, either using the Rixixi's base coat swatches for gradient colors, or basing the gradient colors off the marking color rules (such as 'lighter or darker than base coat' or 'any colors').
Examples:
Flourish (nFlr/FlrFlr) (Common)
Range:
- Flourish can be any color, and may display up to two colors within the marking, which may be blended together.
- It has no restriction on edge hardness.
- Flourish has no minimum, but should be clearly visible on the Rixixi. It has no maximum, and can appear on any and all skin and 'extras' layers.
- Flourish does allow for markings on teeth without cosmetics!
- Flourish can present on all non-color mutations. Combination mutations that hybridize with color mutations and non-color mutations (such as Translucent) can be affected by Flourish. Fur Length mutations can show Flourish on the skin - for example, the entirety of Sphynx and the bald patches of Lykoi; however, Flourish cannot present on Long Fur.
- Flourish can resemble any common or uncommon marking, and still follows its own color rules. It can also make unique combinations of existing markings - for instance, Laouto's hooves are a combination of Ripple and Ticked intended to look like grass and vines.
Examples:
Fissure (nFssr/FssrFssr) (Common)
- Fissure shares a range with Skunk nSku/SkuSku, with some changes to how the rules work - Fissure must display in the middle of the back, with stripes on the side being optional. Side stripes can travel down 50% of the body maximum, and can start and end at any point.
- If Fissure only displays along the back, it should not be a thick enough stripe to cover the entire range. Side and back stripes should have a noticeable gap between them, but can meet at the ends if desired.
- Fissure may be any color, and may display up to two colors within the marking, which may be blended together.
- Edge may be hard, textured, or somewhat soft. It should not be fully blended out.
Examples:
Fawn (nFw/FwFw) (Common)
Causes spots lighter than base coat, should be somewhat uniform in sizes/shapes.
- Fawn causes spots in a small-medium size, typically clustered together in a few separate areas. All fawn spots should be around the same size range - some minor size discrepancy is fine, and most often occurs on the outside of a cluster. They should be in a somewhat uniform pattern, the uniformity ranging from the spots on a fawn's back to more scale-like patterns.
- Must be lighter than the base coat.
- Edges should be hard, and not heavily textured. Light texturing is okay, but take care not to go overboard.
- Fawn can appear anywhere on the ixi. It is most commonly found on the back, but this is not mandatory!