Traits
Sylvan (nSvn/SvnSvn) (Rare)
- There should be one single Sylvan marking of any size, and it can be in the shape of a leaf or butterfly's wings.
- The base of Sylvan can be any two colors, and may optionally be blended together.
- There should be veins like that of a leaf or butterfly's wing - this can be any color, and can have a halo of color around them.
- Sylvan can be soft-, hard-, or textured-edged, but should not be fully blended out.
- Sylvan may optionally have spots of any color. Dominant Sylvan can have eye spots without the Eyespot gene (located on the Sylvan shape only)
- Sylvan may optionally have a border of any color without requiring the Bloom gene.
- If the Rixixi also has Insect Wings, the Insect Wings may take on the Sylvan pattern.
Examples:
Noveau (nNvu/NvuNvu) (Rare)
- The main shape should be a broad zigzagging pattern between the belly and spine of the rixixi, and can be any base color. The second color should display on top of this and loosely follow the same shape in a much thinner band, and can be any base color as well, but must be visually distinct from the first band.
- You can choose to only display one zigzag - this can be either a thick or thin pattern.
- The pattern for Noveau can vary heavily in shape as long as it can be considered a broad zigzag and a thin zigzag. It may be hard- or textured-edged.
- Dominant Noveau (NvuNvu) may be any color, as long as the two bands are visually distinct from each other.
- Each individual band may be a two-toned gradient if desired, but must follow dominant/recessive rules as relevant - recessive can only be two-toned within the same base coat, while dominant may be any colors at all.
Examples:
Glaze (nGlz/GlzGlz) (Uncommon)
- Glaze alters only the sheen of a marking. The modified marking should still have the same edge hardness and shape.
- The color of lighter/darker than base markings can be altered by Glaze to be an analagous hue.
- If Glaze is the only marking on the Rixixi, then Glaze can create either a Sable or Cloak-style back marking, with an iridescent sheen.
- Recessive Glaze can modify the sheen of one marking, while Dominant Glaze can modify multiple - as many as the designer desires.
Examples:
Xenolith (nXnl/XnlXnl) (Rare)
- Xenolith displays over every marking, and optionally can display over color mutations and minimal white.
- Xenolith should be a circle or oval, though the edges can be rough or jagged. The color can be that of any sort of crystal (natural or otherwise), and can contain things like encroaching dirt and multiple types of stone.
- Xenolith can also be the color and texture of regular stone instead of a crystal.
- Dominant Xenolith can alter markings that touch it by changing their color to that of the crystals within it, either in a gradient or the entire marking. If there are multiple crystal types in the Xenolith marking, all of their colors can alter markings. Dominant Xenolith optionally can alter color mutations.
- There should only be one Xenolith marking on a Rixixi. There can optionally be two if located on limbs - if this option is taken, the markings should appear on the same pair of limbs (arms, back legs, sleipnir arms, wings, etc.).
- Xenolith can have hard or textured edges. The main marking itself should not be blended out or soft (though, as previously mentioned, Dom Xenolith can have a blended gradient effect that affects other markings)
Examples:
Brindle (nBr/BrBr) (Uncommon)
- Brindle appears similar to the marking of the same name in dogs and horses. It can appear as realistically as you like, with blotches of heavier striping and texturing, or it can simply be thin striping, thinner and more even than Tabby.
- Brindle can be both darker than AND lighter than the base coat. This is optional. It can also be only darker than OR lighter than the base coat if desired. If appearing as both colors and affected by a marking like Glitter or Lunar, two tones are allowed.
- It is typically hard- or textured-edged. It should not be blended out, but can be somewhat soft-edged.
- It has no maximum and can cover the full body if desired. It has no minimum, but should be noticeable on the design.
Examples:
Lunar (nLu/LuLu) (Rare)
- Lunar follows the range and shape rules of the markings it modifies: Lunar Unders still covers the range of unders and shouldn't have unnatural cut-outs to it, Lunar Procyonid still has a striped tail.
- Lunar overrides the color and, optionally, the texture of the modified marking. It should be fairly colorful, and can be bright and saturated. Lunar can consist of multiple colors. Shapes and patterns of nebular, celestial bodies, and stars can and should be found within the modified marking. Lunar can modify edge textures: The nebula and galactic shapes can texture the edge of the marking, this can be combined with a blur of color blending outwards underneath the textured segment, this can be seen in Lunar 0007.
- Lunar can optionally create Galactic Markings instead - this follows the same color rules as Lunar applied to another marking, but is applied to its own marking instead. Galactic Markings are typically mostly-shapeless blobs or simple gradients, and can appear anywhere on the body, but should cover a maximum of 75% of the total body space including mutations. Galactic Markings should generally be soft-edged or textured-edged, and the texture may optionally have space themes. Galactic Markings can have the same shape as simple markings, such as Sable, Pangare, Gradient, and Points, but should not take on the shape of complex markings like Tabby.
- Recessive Lunar (nLu) can create Galactic Markings OR modify one marking. Dominant Lunar (LuLu) can create Galactic Markings AND/OR modify any number of markings.
Examples:
Eye Accents (Free Marking)
Eye Rings:
Funerary Rixixi do not have a face and thus do not have an official range for Eye Accents, but this free marking can be mimicked anywhere on the blank 'face' area or mask.
Bear (Free Marking)
Range:
Funerary Rixixi do not have a face and thus do not have an official range for Bear, but this free marking can be mimicked anywhere on the blank 'face' area or mask.
- Should be a shade of beige, tan, or brown. There is no slider, but Latte and Woods work if you need one as a base to work with.
- Bear does not have a restriction on edge hardness.
Birthmark (Free Marking)
A small-to-medium-sized organic-looking splotch, sometimes shaped.
- Birthmark is an organic splotch, and should not be overly sharp or geometric. It can be shaped like something, but it should look like a marking the Rixixi could be born with, not stamped or tattooed on. A somewhat asymmetrical shape or roughed-up outline can help with this.
- Birthmark must be lighter or darker than the base coat, including black and white. It may have a gradient, but it must be within a similar hue, not heavily two-toned.
- Birthmark should be hard-, textured-, or lightly soft-edged. It should not be heavily soft-edged or blended out.
- Birthmark should be no larger than 10-15% of the entire Rixixi.
Examples:
Aged (Free Marking)
Parts of the fur appear grey due to age.
- Must be a shade of light gray or white.
- Should not cover more than 30% of the body. There is no strict range, but it should generally stick to areas where fur would be thinner - or start in one of these areas and expand out from there.
- Can appear as blended-out sections of grey, as pale tick marks, or both. Aahtar in the examples displays both.
- Should not be used to make faux Pangare. It's legal to use it on the underbelly, just don't overuse it. Thanks!
Examples:
Tortoiseshell (nTrt/TrtTrt) (Rare)
Creates patches of color in a pattern similar to a tortie cat, patches can be any base color. Dominant Tortoiseshell patches can take on two different alternate base coat tones!
- Tortie patterns do not have an edge hardness restriction, but are typically textured.
- Dominant Tortoiseshell can have two different base colors included in Tortie patches instead of just one if the designer so chooses - both must still be picked from base coat swatches! Different colors should appear in different patches - multiple base colors should not appear in the same Tortie patch.
- The patches can appear anywhere on the body and should not cover more than roughly 50% of the Ixi. It shouldn't mimic other markings!
- Other markings can display above or below tortoiseshell.
- If the markings appear above tortoiseshell, they can be color-shifted where they touch the patches - it must still follow the marking's color rules, however! With modifier markings like Glitter and Lunar, this can result in an entirely different modifier color being present on the patches than the color present on the main body.
Examples:
Topiary (nTopi/TopiTopi) (Rare)
Dominant Topiary can take on an iridescent and/or metallic sheen, and does not have a limit on how many colors can be used in the marking.
- Topiary presents as thin spirals wrapping around part of the Rixixi, and should be inspired in part from filigree designs and/or tree branches, vines, and similar foliage.
- Topiary's shape can vary heavily, but should always contain some form of swirl or spiral, and the general shape of the marking should flow.
- Topiary should not cover more than 50% of a Rixixi.
- Recessive Topiary (nTopi) can be any color, and may be three-toned.
- Dominant Topiary (TopiTopi) may have a metallic or iridescent sheen, and has no limit on how many colors are used in it.
An example of minimal Topiary:
Examples:
Some marking shape examples:
Rixixi examples:
Stained Glass (nSgl/SglSgl) (Rare)
Can either modify a single marking to have Stained Glass patterns, OR present as points with Stained Glass patterns. Dominant Stained Glass can modify multiple markings or modify marking(s) and create Glass Points.
Range:
"Glass Points" Stained Glass has the same range as Points; if modifying a marking, it shares the range of the marking.
- Stained Glass follows the range and edge texturing rules of the marking it modifies. It only modifies the color and the internal pattern of the marking.
- The 'border' of Stained Glass should always be black or off-black unless modified by another modifier marking or mutation, but the 'glass' can be any colors.
- Recessive Stained Glass (nSgl) can create Glass Points OR modify one marking. Dominant Stained Glass (SglSgl) can create Glass Points AND/OR modify any number of markings.
- A glassy sheen can be present on top of the marking - this is optional.
Examples:
Modifying Skunk - Aurri does have dominant Stained Glass but a design choice was made to have it only affect one marking.
Skypunch (nSky/SkySky) (Rare)
- Skypunch displays over every marking, and optionally can display over color mutations and minimal white.
- Skypunch should be a circle - or roughly circle-like. The color can be that of any sky at all, and can contain things like clouds and weather.
- Dominant Skypunch can alter markings that touch it by changing their color to that of any cloud, either in a gradient or the entire marking. Dominant Skypunch optionally can alter color mutations.
- There should only be one skypunch marking on a Rixixi. There can optionally be two if located on limbs - if this option is taken, the markings should appear on the same pair of limbs (arms, back legs, sleipnir arms, wings, etc.).
- Skypunch can have hard, textured, or soft edges, so long as the shape is clear. The main marking itself should not be blended out (though, as previously mentioned, Dom Skypunch can have a blended gradient effect that affects other markings)
Examples:
Regal (nRgl/RglRgl) (Rare)
Range:
- Regal should be hard-edged, but should also have a soft-edged glow around the marking that should not stray too far outside the linework of the Ixi. Skin, fins, and the like may also glow.
- Regal can be any color except for black or near-black - deeper, bright colors and desaturated colors are okay, and bright colors are the most common.
- Recessive Regal creates a single ring around the upper body, usually looking like a crown shape or a halo, with a trail of some sort coming off of it - a cape shape, bioluminescent dots, lines outlining the general shape of the Ixi, constellations, etc.
- Dominant Regal can create a bioluminescent border around other markings as well, with trails coming off of them and going down the body.
- Regal trails should go down the body towards the tail for the most part, but deviations from this for part of the marking are fine.
Examples:
Painted (nPtd/PtdPtd) (Rare)
Dominant Painted can modify multiple markings or modify marking(s) and the base coat.
- The shape of Painted typically wraps around the body part it presents on, whether on a marking or the base coat, and often appears as wavy, curved, or otherwise slightly imperfect at least to show that it warps around the shape of the body. Sometimes it warps further, creating waves, bumps, even cloudlike patterns in the bands of colors. There is no restriction on edge hardness, but it should not be so blurred as to obscure the signature shape of each band.
- Painted may be lighter or darker than the base coat, lighter or darker than the original marking it modifies, lighter or darker than another marking on the Rixixi, or any combination of the above! It can also be combined with bands of any color of the designer's choosing!
- Recessive Painted (nPtd) can modify the base coat OR modify one marking. Dominant Painted (PtdPtd) can create modify the base coat AND/OR modify any number of markings.
Examples:
Minimal Markings (Free Marking)
- Minimal Markings should only appear in shades of black or white. Off-blacks and off-whites are permitted, so long as they still appear very close to black/white on your Ixi's base.
- Minimal Markings should be layered above other markings, with the exception of mutations.
- Minimal Markings should typically be hard-edged, but a slight softness to the edge is permissible. It should not be fully blended out.
- Minimal Markings should not mimic other markings, but it can accent the edges of them if they're already present and within the range! The only exception to this is Unders - Minimal Markings can look like a small-range, white/black Unders.
- Minimal Markings should not fill the entire range; there is no set maximum percentage, but it is intended as accents rather than its own marking!
Examples:
Lava Lamp (nLamp/LampLamp) (Rare)
Appears as blobs of color glowing from inside the Rixixi. Can also present as blobs and/or streaks in blood color-altered zones, including skin, fins, etc. Dominant Lava Lamp can display any amount of colors, and can cause the entirety of skin/frills/blood color/etc to glow.
- Lava Lamp can be any color. It can have a gradient, and while it cannot be made up of two entirely different colors in recessive form, the gradient does not have to be subtle as long as the colors making it up are vaguely related. Shading the marking is allowed and recommended!
- The marking is made up of random, medium-to-large blobs around the body, typically based in shape on the floating wax mixture in actual Lava Lamps. There is no restriction on edge hardness as long as the shape can still be made out. It should also have a soft-edged glow around the marking, this should not stray too far outside the linework of the Ixi.
- Due to originating from inside the Rixixi, Lava Lamp can appear partially in the blood of the Rixixi, allowing streaks or blobs of the Lava Lamp color to appear in any marking or mutation altered by the Rixixi's blood color (eg. Daggerstabbed, Wide Vents, E. Porphyria), as well as the skin, frills, etc. Will always be visible inside the Rixixi when paired with Translucent/Partial Translucence.
- Lava Lamp should be translucent when it appears over fur, markings below it should appear at least slightly through it. Lava Lamp markings on skin, frills, and the like can be at full opacity.
- Recessive Lava Lamp (nLamp) creates Lava Lamp blobs of one general color, and also cause streaks and spots of glow in the Rixixi's blood/skin. Dominant Lava Lamp (LampLamp) can create Lava Lamp markings with any amount of colors and also any amount of glow in the Rixixi's blood/skin.
Examples:
Koi (nKoi/KoiKoi) (Rare)
- Koi should be hard-edged and rounded - it does not need to be circular, but shouldn't be sharp-edged. The spots should be medium- to large- in size, with overlapping spots very common.
- Recessive Koi can either be lighter or darker than the base coat, or a color taken from the swatch of any base coat.
- Dominant Koi can have two different colors included, a gradient should be used to combine the two - combinations of other base colors and lighter/darker than original base are allowed!
- The spots can appear anywhere on the body. As they are large, they should appear on a minimum of roughly 30% of the body and a maximum of roughly 70%.
- If the markings appear above Koi, they can be color-shifted where they touch the spots - it must still follow the marking's color rules, however! With modifier markings like Glitter and Lunar, this can result in an entirely different modifier color being present on the spots than the color present on the main body.
Examples:
Horizon (nHz/HzHz) (Rare)
Can present as a gradient of any base color on the base OR any marking. Dominant Horizon can modify multiple markings or modify marking(s) and alter the base color.
- Horizon is effectively a hybrid of the markings Gradient and Glitter, and as such, its rules read similarly to a mixture of the two:
- Recessive Horizon (nHz) can modify the base coat by adding a gradient taken from any base coat swatch OR one marking by altering it to a gradient taken from any base coat swatch. Dominant Horizon (nHzHz) can modify the base coat AND/OR any amount of markings. Dominant Horizon, if modifying multiple markings, should have all colors picked from the same base coat.
- If altering a marking, Horizon covers the entire marking. The original marking color should not be visible.
- Horizon overrides the color rules of any affected marking(s), but keeps the edge hardness rules.
- If altering the base coat, the original base color and Horizon color should both be visible.
- Much like the marking Gradient, the gradient caused by Horizon can be between any colors from either of the swatches from the chosen base coat.