Items
Body Glitter
Category: RXX: Skills
Obtained through the Rock Collector
- This Rixixi is capable of passing down Gemcrafting genes to their offspring! (Gemcrafting genes will pass at an uncommon rate.) This skill has a 25% chance of passing to the offspring as well!
Field Medic
Category: RXX: Skills
Obtained at Anareizh's Shrine
- Grants a 30% resistance to Temporary Conditions. Any other Ixi depicted with the Field Medic in activities also receive the 30% resistance.
Happy Birthstones For You
Category: RXX: Skills
Obtained through the Rock Collector
- This skill can activate when the Rixixi with this skill is pictured with another Rixixi in a loot-dropping activity - it affects the other Rixixi, not the one with the skill! It's a gift! It can activate if both Rixixi are owned by the same user. Boost yourself, boost your friends, boost everybody!
- If the other Rixixi was uploaded to magmatixi on the month the art was posted (does not have to be the same year), that Rixixi will get an entire additional roll (including seasonal item returns)! It will be rolled at whichever Ixi's stats are higher!
Lootbox Hero
Category: RXX: Skills
Obtained through the Rock Collector
- The owner of this Rixixi can choose to reroll any item that can be opened to obtain randomized items once. To use, head to claims. Add all items from the original roll into Add-Ons, link to the original roll (if applicable), and state that you're using Lootbox Hero. The reroll will be previewed in a comment, you may then choose whichever roll you would like to keep.
Mishaps Happen
Category: RXX: Skills
Obtained via use of Genetic Mishap. This skill exists to mark an instance of doubled ancestors as Not Inbreeding, so that admins know what's up.
- Obtained through Genetic Mishap item use in lineage: [ONE OR MORE ANCESTORS WILL BE LISTED HERE IF THEY WERE INVOLVED IN A MISHAP]. Doubled ancestor does NOT count as inbreeding and does not result in radiation poisoning. If any breedings with this Rixixi result in inbreeding, or inbreeding was already present in the lineage, only one instance of the doubled parent will be counted for radiation poisoning calculation: the penalty will not be doubled. This skill will be passed down to all offspring UNLESS the doubled relative is bred off the lineage.
Smuggling
Category: RXX: Skills
Obtained at Thoriane's Shrine
- Allows one additional equipped item to be brought into combat. Does not work if the battle mode specifies no equipped items are allowed.
Additionally, multi-turn attacks and Damage over Time skills will work for one additional turn.
Thoriane's Weapons Training
Category: RXX: Skills
Obtained at Thoriane's Shrine
- Rolls any Item-Based stat rolls in combat twice, with the better roll being used.
Does not stack with Honed Edge attack rolls, but can cover stat types that Honed Edge does not.
Companion Equipment: Mymber Cartography Kit
Category: RXX: Skills
Obtained via Mymber Cartography Kit. Can be equipped to any of the following companions: Any type of Mymber
Boosts a Mymber's chances of finding your selected roll in Chasmjumping by 15%!
Horseman Host
Category: RXX: Skills
Obtained via Horseman Heart.
- Any negative effects from Radiation Sickness are inverted. If they cannot be inverted, they simply will not trigger. Does not effect Chasmhome or any Coat radiation sicknesses.
Streetwise Companion
Category: RXX: Skills
If depicted in an activity that can roll contraband items, will grant an additional activity roll to every Rixixi in the image, granting them the Streetwise ability for that roll only (allowing them to find contraband items in the second roll). This second roll utilizes the Ixi's stats, not The Companion's. As contraband items are classed as rare, this does not guarantee a contraband item, just the chance to roll one, but it DOES guarantee an additional roll with extra items. If depicted in a loot-dropping activity roll, The Authorities and Corona do not count against the 4-Rixixi limit, but player-owned Rixixi do.
This skill has a 25% chance of passing to the offspring as well!
Skill Tree: Ranger's Badge
Category: RXX: Skills
Trade in 5 points from Rumors to obtain
- Waste Nothing - The Ixi with this skill can use their training to check the area for one extra item in Hunting. Does not count for Eagle Eye bonus. Due to this skill involving training, it can override Unsteady radiation sickness.
- Patrol - Can use this skill once a month to have a Hunt rolled without using art! Write in "Ranger's Badge: Patrol Skill" as the 'link to deviation'.
- Show Badge - Ask a nearby citizen to come look at something. You can invoke a non-Rixixi NPC's skill in a Hunt without drawing/writing about them, but if they have a requirement that needs to be met for that skill to work (eg, Vae's skill requiring 4 Rixixi in one image), that requirement must still be met. Does not override Quarantine Radiation Sickness.
Skill Tree: Intermediate Skills: Physical
Category: RXX: Skills
Requires Active power level.
- Strong Attack - A powerful physical blow. [2d20+attack]
- Pause, Unpause - Holds back to watch for an opening and deliver a stronger blow. [3d20+(attack*1.5)], raises Critical chance by 2 for this attack only, lowers Priority by 100.
- Dodge - 50% chance to dodge the enemy's next 2-5 moves. Cannot be used while already active. 25% chance to fail if used in succession.
- First Aid - Heal +25HP
Skill Tree: Master Skills: Physical
Category: RXX: Skills
Requires Irradiated power level.
- Cataclysmic Attack - Devastatingly strong physical attack. [attack strength = 4d20+(attack*2)]
- Headlock - Damages your enemy while keeping them from moving for 2-5 rounds. [attack strength = d10+(attack/2)] Cannot be used when already active. 75% chance to fail if used in succession.
- Tank Up - Enter a berserk mode that allows you to ignore pain while still fighting for 2-5 rounds. [Reduce incoming attacks by d6*(def/2), 50% chance of enduring a hit that would drop the Ixi to 0HP during the duration of berserk mode] Cannot be used when already active. 75% chance to fail if used in succession.
Skill Tree: Beginner Skills: Radiation
Category: RXX: Skills
Requires completion of Story Mode: RadQuest Chapter 1
- Ranged Attack - Attack, 50% chance to dodge the enemy's next move. [attack strength = 2d10+special] 25% chance to fail dodge only if used in succession. Increases Priority by 100.
- Elemental Defense - 75% chance to dodge the enemy's next attack, enemy's damage output reduced by [2d10+defense]. 25% chance to fail if used in succession. Damage lowering effect will not activate/add more turns when already active.
- Healing Spell - Heal [heal amount: 2d10+(special/2)+25HP] Doesn't require moving.
Skill Tree: Intermediate Skills: Radiation
Category: RXX: Skills
Requires completion of Story Mode: RadQuest Chapter 2
- Environmental Manipulation - A powerful attack utilizing the surrounding environment. [3d20+(special*2)] Doesn't require moving.
- Environmental Melding - 50% chance to dodge the enemy's next 2-5 moves, 25% chance of attacks being boosted to 1.25% damage output during the duration of the move. Cannot be used when already active. 25% chance to fail if used in succession.
- Inflict - Status effect. Enemy takes [d10+(special/2)] damage for 2-5 rounds. Cannot be used when already active. Doesn't require moving.
Skill Tree: Master Skills: Radiation
Category: RXX: Skills
Requires completion of Story Mode: RadQuest Chapter 2 and Irradiated power level.
- Cataclysmic Event - Incredibly chaotic but potentially devastating attack. [5d20+(special*2d10)] Roll 1-100 for chance of damaging user for 25% (1-25), 50% (26-50), or 75% (51-75) of the dealt damage (a roll of 76-100 causes no damage to user). Doesn't require moving.
- Immunity - Completely block opponent's next move, 50% chance to dodge 2 moves after that. Cannot be used when already active. 75% chance to fail if used in succession.
Skill Tree: Null Radiation: Beginner
Category: RXX: Skills
Requires completion of Story Mode: Rad Rebels Chapter 1
- Ranged Attack - Attack, 50% chance to dodge the enemy's next move. [attack strength = 2d10+special] 25% chance to fail dodge only if used in succession. Increases Priority by 100.
- Nullify - 75% chance to dodge the enemy's next attack, enemy's damage output reduced by [2d10+defense]. If opponent's move this turn uses radiation, damage is nullified by 100% and opponent is damaged by their own move slightly. [radiation enemy damage rolled by d10+(defense*2)]. 50% chance to fail if used in succession. Damage lowering effect will not activate/add more turns when already active.
- Drain - Damages enemy and absorbs some of their health. [attack strength = d10+special, heal amount = damage/2] Doesn't require moving.
Skill Tree: Null Radiation: Intermediate
Category: RXX: Skills
Requires completion of Story Mode: Rad Rebels Chapter 2
- Environmental Crush - Shrapnel and the like is thrown at the enemy by damaging the surrounding environment. [3d20+(special*2)] Doesn't require moving.
- Stealth Melding - 50% chance to dodge the enemy's next 2-5 moves, 25% chance of enemy attacks being deflected during the duration of the move. Cannot be used when already active. 25% chance to fail if used in succession.
- Inflict - Status effect. Enemy takes [d10+(special/2)] damage for 2-5 rounds. Cannot be used when already active. Doesn't require moving.
Skill Tree: Null Radiation: Master
Category: RXX: Skills
Requires completion of Story Mode: Rad Rebels Chapter 2 and Irradiated power level.
- Cataclysmic Event - Incredibly chaotic but potentially devastating attack. [5d20+(special*2d10)] Roll 1-100 for chance of damaging user for 25% (1-25), 50% (26-50), or 75% (51-75) of the dealt damage (a roll of 76-100 causes no damage to user). Doesn't require moving.
- Delete - Completely block opponent's next move, 50% chance to disable the blocked move for 2 rounds. Cannot be used when already active. 75% chance to fail if used in succession. Doesn't require moving.
Skill Tree: Chasm Radiation: Beginner
Category: RXX: Skills
Requires completion of Story Mode: RadQuest Chapter 1 OR Rad Rebels Chapter 1 after obtaining Permission in Chasmjumping
- Quick Feint - A tricky, fast-paced attack intended to confuse the opponent. [d10+(attack/2)] 50% chance to increase Priority by 100, 50% chance to decrease opponent's Priority by 100.
- Divert - Changes the stat used by an incoming attack to a random stat, damage output by that attack alone reduced by [2d10+(random stat)]. Doesn't require moving.
- Pitch Poultice - Heal [heal amount: 1d10*(roll for amount of colorpitch based on rixixi's exploration stats)+25HP] Doesn't require moving.