Skill Tree: War's Armor

Category: RXX: Skills

Requires use of War's Armor item. Only one armor set can be equipped at a time.

  • War's Armor Passive Ability: Heavy Armor - Automatically blocks damage in combat as long as equipped items are allowed - Damage blocked = [Defense/2]+[Special/4]+4d100. IF your Defense is above 200, 10% chance to automatically block one incoming attack per round (defaults to the strongest attack). Decreases Priority by 100 if Attack stat is under 300.
  • Hold Captive: Uses a random combat skill of the opponent's. If the opponent has item-based skills, the chance to roll these is doubled.
  • Summoned Horseman: War: User cuts own HP in half to summon War. War will be summoned with identical stats to the summoner (including the cut HP, which will be the summoned War's maximum).
    • War is considered a NPC allied with the summoner - an admin will input its moves. Further, combat modes that have a win condition of highest damage dealt (by a single character) and similar would require the summoner to deal the highest damage to win, not War. Winning a fight by defeating the other player counts whether or not the summoner or War manages the task.
    • War's Passive Ability: Infinite Armory - War has a 25% chance of using a random combat-based item, whether or not this is helpful.