Conch Guard
Category: RXX: Usable
Art by Anarchisme
If you put your ear up to it, you can hear the ocean, because it's enchanted with water magic.Obtained:
Summer Festival (Introduced June 2020)
Use:
Equipment Mod (Weapon-Specific):
This item can be combined with another one to add combination skills!
Only two Equipment Mods can be added to a single equipped item at one time, and they can be freely changed out. Weapon-Specific Equipment Mods can only be added to equipped items that apply a skill that causes damage or a status effect in combat. Battle Sword also can be modded despite only granting advantage and not dealing damage.
- Conch Guard Active: Washed Out - Whenever the item Conch Guard is modding uses an active skill (example: Elemental Forgestaff - Blast Furnace, Snared Mymber - Ensnare), latches onto the opponent for 2-5 turns (repeat damage over time: attack/2+[2d10]). Washes away all boons affecting the opponent (stat boosts, beneficial skills, active item boons. Skill must directly benefit opponent to count, ex. a multiturn attack would not count.) 5 turn cooloff on washing away boons, repeat damage cannot be inflicted while already active.
- Conch Guard Passive: Whistling Sea - Whenever the item Conch Guard is modding uses a passive skill (example: Battle Sword - Honed Edge, War's Armor - Heavy Armor), roll 1-100. 1-75: lower the opponent's priority by 50. 76-100: Reflect the opponent's attack (Confuse status effect).