<a href="https://chasmho.me/world/items?name=Snared Mymber" class="display-item">Snared Mymber</a>

Snared Mymber

Art by Anarchisme

 

I take it back, Jim, we should not be plants.
 
Snared Mymbers - Mymbers hybridized with Sanguine Snares through some way or another - are typically more aggressive than their non-plant Mymber counterparts due to their Snare instincts. While this often makes them come across as more cynical and hard to get close to in social situations, these Mymbers are often very successful hunters and protectors, and if they find their place in a village, many often appreciate them as a guard or bouncer type.

 
Obtained:
Crafted via the Witchin' Kitchen.

Use:

  • Companion! Can be equipped to a Rixixi and grant that Rixixi its ability. Companions can be equipped, unequipped, and moved between Rixixi at will with no ill effect.


Companion Ability:

Counts as a Mymber in any scenarios that specifically require one, such as needing a tutor for the Mymber Tome. Snared Mymbers are Mymbers with an extra skill.

Snared Mymber: If Chasmjumping with a Rixixi with this companion equipped, the player can request Teleportation, Danger, or Eyeseeking*, and the Mymber will attempt to lead the Rixixi to one of the Chasmjumping rolls in the selected category - 25% success rate!
A Mymber can also, if equipped to a radiation sick Rixixi, nullify the effects of one of the Radiation Sicknesses so long as the Mymber stays equipped! (Please specify which radiation sickness will be nullified when applying companion)

Snared Mymber (Extra Skill): Can assist Rixixi companion in combat with the following skill:
Ensnare: Stuns enemy for one round, and inflicts repeat damage for 2-5 rounds. Drains HP and grants half of inflicted damage to companion Rixixi.  [attack strength = 4d20/2] Cannot be used when already active. 50% chance to fail if used in succession.
Snared Mymber skill, if used, takes the place of the Ixi's skill for this combat turn (the Ixi's turn is used instructing the Mymber).

Chasm Companion - Immune to Zoonotic radiation sickness types!

*Teleporation includes Pathway, Parsec, and Liminal.
 Danger includes Altercation, Facedown, and AlternateFatality.
 Eyeseeking includes Euphoria and Event Horizon.