Traits
Dullahan (+X-Dulla) (Uncommon)
Basic rules:
- The torso of the Rixixi must always remain untouched by Dullahan. This only applies to what parts can be detached - scars, cutaways, etc. can be left on the torso to imply that a body part should be there or was once there, if desired.
- Any appendage, including appendages added by mutations, along with heads and tails, can be detached, as long as they originate on the torso.
- 75% of the body must still remain on the import. Dullahan can be used to completely remove some of the floating parts (eg: a headless Rixixi), but the Rixixi cannot be a completely disembodied torso. Even if all appendages are floating, several should be visible on the import.
- Any cutaways showing the inside of the body must stay fairly cartoony - no gore, at least on the masterlist. Your own art can get more graphic so long as the proper filters are applied, but we're trying to avoid having to apply mature filters on magmatixi is all.
- You can now freely float body parts other than the appendages, as long as at least one of the regular appendages is detached - portions of the torso are still not allowed, but floating the ears off the head, a tail spike off the tail, hands, etc. The frill off the back is legal to float with a mutation station despite its placement on the torso. Take care not to mix this up with Problems - don't float internal body parts out of the body. I don't like that that's a completely normal thing that I've typed.
- Scars can be added without Scarification Kits on Dullahan-altered zones only!
Examples:
Dullahan (ANARCHIE)
B-NOMALY Trait:
ANARCHIE: Misc. Traits
Head, limbs, wings, and/or tail are disconnected from the torso and float near it. Sometimes, other body parts can float off the main body as well, such as Mischief's ears.
In some cases, the float is caused solely by the body's own energy, but the floating parts cannot be removed from the body area, as they're gravitationally bound to the area as if held by invisible bonds. Attempting to remove the floating parts from a magical/energy Dullahan will cause them to "snap back" immediately once they're let go.
In other cases, the Dullahan effect is mechanically augmented, with a gravity displacer stuck between the float zones. Mechanically augmented Dullahans can have the affected parts picked up and removed from the area, but will cease floating+most complex motion the further from the displacer they get. This version requires a power source to be on the bun at all times, and if the power source is removed from the area, the affected displacer will deactivate, rendering the attached limb useless. This will not kill the B-NOMALY even if all power sources are deactivated, but it can leave them a heap of parts on the floor. This is very frustrating for the bun. Please do not deactivate their limbs unless they are in dire need of maintenance.
Examples: S-OLSTICE 05: Five Gold Rings, Taste The Rainbow