Traits

E. Porphyria (+EryPor) (Common)

Species: Rixixi

Short for Erythropoietic Porphyria, this mutation is caused by a deficit in certain molecular components that causes blood cells to break down and build up waste products in other parts of the body, such as the teeth and bones. That is to say, the teeth, nails, and any bony mutations of the Rixixi are blood-colored.


While Erythropoietic Porphyria is a medical problem in real life, and can affect Rixixi negatively in lore, this will not result in rad sicknesses being rolled due to it being present in a breeding.
Please feel free to apply realistic limitations or ignore them as you please for your own characters! Play the game however you like.

E. Porphyria, by default, appears as a red or brownish-red coloration to the teeth:
Rixixi Eryporphyria Example 2 by magmatixi

This color can change if the Rixixi's blood color is different for any reason:
Rixixi Eryporphyria Example 3 by magmatixi

The coloration is not limited to the teeth - nails can be blood-colored as well, as well as any mutation that could logically be considered made of bone or a similar material such as Horns, Problems (the teeth, bone, and skull layers), Translucence/Partial Translucence, the spines of Tail Spike, and so on.
Rixixi Eryporphyria Example1 by magmatixi

Additionally:

  • While (in real life) Erythropoietic Poryphyria can cause the affected areas to glow under UV lights, this typically will not show up on the import. It will show up if Ultraviolet +UV is present, and even without Ultraviolet, feel free to show glowing teeth/nails/bones in art, and even include a reference in your Ixi's Personality section!
  • It is not mandatory to alter the color of anything but the teeth of the Ixi.

Albinism (+Al) (Uncommon)

Species: Rixixi

A complete lack of pigment in the rixixi. Albinistic Ixi appear as nearly pure-white, markings can show faintly as extremely pale shades of the original base coat. Brightly-colored markings like Lunar and Bioluminescence can be somewhat brighter and more saturated, but should remain light in color. Skin and frills should be pale, and eyes are most commonly shades of pale blues, lavenders, reds, and even white.

Albinism can be pure white, with any amount of markings hidden or showing:
Rixixi Albinism Full by magmatixi

Or it can be a tint of the base coat - markings can be hidden via this form of albinism as well. (It is a big help if you let us know in design approval if you've done so!) Albinism must always be extremely pale, no matter what the original base coat is.
Rixixi Albinism Midnight by magmatixi
Midnight base.

Markings that show as lighter or darker than the base coat should be subtle and pale.
Rixixi Albinism Laser by magmatixi
Laser base with Sable.

Markings that can be any color may be bright, but should still be light colors, and should not be neons.
Rixixi Albinism Latte by magmatixi
Latte base with Accents, Lunar, and Daggerstabbed.

Additionally:

  • Showing skin tone peeking through areas of thin fur is legal!
  • Skin should generally be pale, but can still take on marking colors and the like as per normal skin/frill/nails rules.
  • Eyes should be shades of pale purples, blues, pale colors light enough to be considered white or off-white, and assorted reds.

Presentation with Contradicting Mutations:

Albinism and Melanism:


Albinism and Melanism presenting together cancel out Albinism's skin/eye/marking color requirements.

When Albinism and Melanism are both present in a geno, any of the following approaches can be taken:

-One mutation presents visibly, and one is a genetic carrier only. (At least one mutation has to present visibly in this case.)

-Albinism presents darker/subtler than average:
Rixixi Albinism Melanism 1 by magmatixi
Sunbeam base.

-Melanism presents lighter/subtler than average:
Rixixi Albinism Melanism 2 by magmatixi
Sunbeam base.

-Both Albinism and Melanism appear, in cloudy patches:
Rixixi Albinism Melanism 3 by magmatixi
Sunbeam base.

The edges of this must be soft and blended so as to not be confused for Tortoiseshell, Chimera, or other similar markings/mutations.

Examples:

Almel 0098 by magmatixi

Bicolor (+Bi) (Uncommon)

Species: Rixixi
Assorted white markings like Piebald and Tobiano. Appears over all other markings.
 
Bicolor must be white or a very pale off-white. As a color mutation, Bicolor is far stricter on color modifiers than white markings like Thunderstruck, disallowing any bright colors even when modifiers are present. However, as a color mutation that doesn't cover the entire body, it acts as a marking in some cases (mostly involving its shape) - as such, modifiers like Bloom and Penumbra can modify it.
 
Bicolor should appear anywhere between roughly 40% - 80% of the Rixixi:
Roughly 40%, Roughly 80% (random spots), and Roughly 80% (Van Pattern)
 
It can look like any kind of genetic white marking existing in animals that fit the marking size - Bicolor markings of course, but also horse markings such as any size-fitting Pinto, Appaloosa, and Sabino, assorted canine white markings like Irish Spotting and ticking on white, and even things like Zebra markings - the list goes on, this mutation is meant as a catchall.
 
Additionally:
  • Showing pale skin tone peeking through areas of thin fur is legal!
  • Bicolor does not have an effect on the eye or skin color of an Ixi.
  • Bicolor appears over all markings unless otherwise specified by the marking itself (eg. Skypunch).

Erythrism (+Ery) (Uncommon)

Species: Rixixi

Can display in one of two ways: The entire Rixixi takes on a pink, red, or ginger color, with the markings still visible, OR a pink/red/ginger color modifies as many markings as the designer desires.

Erythrism is capable of modifying the entire base coat to ranges of red, pink, and assorted oranges and gingers, with the markings still appearing visibly. Markings that are darker or lighter than the base coat should be darker or lighter than the chosen base shade, and markings that can be any color or bright colors can appear as normal. There is no slider, but here are some examples of acceptable colors:
 

Alternately, the base coat can appear as normal, and Erythrism can affect any number of markings that the designer chooses:

Arctic with Sable, Tabby, and Hood - Erythrism affecting Tabby and Sable, Hood appearing as normal.

Additionally:

  • Erythrism has no effect on the eye color of the Rixixi.
  • Erythrism does not have to affect the skin tone.

Presentation with Contradicting Mutations:

Neon and Erythrism:


Neon and Erythrism presenting together cancel out Neon's requirements to be fullbody and allow it to affect markings along with Erythrism.

When Neon and Erythrism are both present in a geno, any of the following approaches can be taken:

-One mutation presents visibly, and one is a genetic carrier only. (At least one mutation has to present visibly in this case.)

-Neon magenta becomes legal for Erythrism:
Rixixi Neon Erythrism by magmatixi
Arctic with Pangare, Neon Erythrism affecting Pangare

Chimera (+Chi) (Uncommon)

Species: Rixixi

Also known as Harlequin

The rixixi displays two genomes at once, can be in random patches or split down the middle in a harlequin "checkerboard" pattern.

FRIED MEME is a Diver/Plum chimera. She also has Lunar (in neon green) and Horizon (in dark green) - she's very colorful.

Chimera Rixixi have two sets of genes displayed in patches across their body. Chimera can have a defined pattern (see real-world Harlequin animals) or random blotches of color with or without a pattern.

Additionally:

  • Chimera doesn't have a specific required amount of each geno that you have to present. If most of the genes on each geno are visible, you're probably fine! 30% or more of the less visible side is also a fair test. As long as both sides of the genotype are reasonably visible, it should look enough like Chimera.
  • You can cover up a gene on one side by putting a spot of the other side on top of it (eg, hide Daggerstabbed by putting a splotch over the chest).
  • If you have a chimera with two sides of the same base coat (eg Brimstone/Brimstone chimera), you do have to differentiate the two sides' base coats enough that they can be told apart on sight.

COMBINATION MUTATIONS & CHIMERA

If your Ixi has a combination mutation and Chimera, they can display the component parts of that Combination Mutation without needing a Mutation Station.

Corona, having Chimera as well as Partial Translucence, visually displays Fogshard.

How Breeding with Chimeras Works:

Chimeras roll in breedings as if their two genos combined into one. If they have two of the same gene, it won't combine into a dominant gene, but if they have two of the same gene (and one happens to be dominant), the dominant gene is used.

For example, here's a theoretical chimera:

Aa/Bb/dd/oo/nPr/nTab/nGlt/nLu/PanPan/nPng/nHz // aa/BB/dd/Oo/nSpc/nTab/LuLu/nClk

Lunar Plum with Procyonid, Tabby, Glitter, Panda, Pangare, and Horizon // Lunar Spectacled Seaglass with Tabby and Cloak

When breeding, it rolls as if this is its genotype:

Aa/BB/dd/Oo/nPr/nTab/nGlt/LuLu/PanPan/nPng/nHz/nSpc/nClk

Lunar Spectacled Diver with Procyonid, Tabby, Glitter, Panda, Pangare, Horizon, and Cloak

Fog (+Fog) (Uncommon)

Species: Rixixi
The Rixixi's pelt is heavily desaturated. Skin and markings also take on a duller tone.

Fog does not have specific swatches, instead, it should take the original base coat and lower the saturation anywhere between heavily and very noticeably. The value, brightness, and hue should not be altered much if at all, but can be slightly modified to improve the final result of the color.
 
Plum - Skyburn - Seaglass - Steel

Additionally:
  • Markings should also be desaturated - Markings that are lighter or darker than base should be lighter or darker than the altered base, markings that appear as any base should appear as a desaturated base, and markings that appear as any color should appear as duller colors.
  • The only bases that can appear completely desaturated (with no tint) with Fog are Arctic, Steel, and Midnight.
  • Fog desaturates the skin tone as well.
  • Fog has no effect on eye color.

Presentation with Contradicting Mutations:

Neon and Fog:


Neon and Fog presenting together cancel out Fog's skin/marking color requirements.

When Neon and Fog are both present in a geno, any of the following approaches can be taken:

-One mutation presents visibly, and one is a genetic carrier only. (At least one mutation has to present visibly in this case.)

-Neon presents less saturated than average:
Rixixi Fog Neon 2 by magmatixi
Lilac base.

-Fog presents brighter than average:
Rixixi Fog Neon 1 by magmatixi
Lilac base.

-Both Neon and Fog appear, in cloudy patches:
Rixixi Fog Neon 3 by magmatixi
Lilac base.

The edges of this must be soft and blended so as to not be confused for Tortoiseshell, Chimera, or other similar markings/mutations.

Examples:

Almel 0098 by magmatixi
Almel is an example of Albinism and Melanism, but this is still a good example of the cloudy blending method in shape.

Leucism (+Leuc) (Uncommon)

Species: Rixixi

Can display in one of two ways: The entire Rixixi takes on a light cream color, with the markings still visible, OR a light cream color modifies as many markings as the designer desires.

Leucism, much like Albinism, can modify the entire base coat to a pale color. Unlike Albinism, however, Leucism is locked to a color range that includes pale cream colors. There is no slider, but here are some examples of acceptable colors:
  

Alternately, the base coat can appear as normal, and Leucism can affect any number of markings that the designer chooses:
Rixixi Leucism Marks by magmatixi
Rose with Sable, Tabby, and Inkblots - Leucism affecting Tabby and Inkblots, Sable appearing as normal.

Additionally:

  • Unlike Albinism, Leucism does not have an effect on the eye color of an Ixi.
  • When affecting the base coat, Leucism often, but does not have to, affect the skin tone as well.

Maltese (+Malt) (Uncommon)

Species: Rixixi
Presents as a desaturated base coat with grey-blue (and sometimes desaturated ginger) markings.

Maltese desaturates the original base coat - this should mostly be just an alteration to the saturation, like Fog, but the value can be altered to be somewhat lighter or darker than usual as well.
 
Markings on Maltese can be lighter or darker than base, or use any of the following sliders:
 
Maltese-specific sliders
Latte and Steel base coats
 
Markings that can be any color, any base coat, and so on can be saturated gingers and blues.

Additionally:
  • Maltese does not have to have an effect on skin and eye color.
  • Like Fog, the only bases that can appear completely desaturated (with no tint) with Fog are Arctic, Steel, and Midnight.

Presentation with Contradicting Mutations:

Maltese and Erythrism:

 
When Maltese and Erythrism are both present in a geno, any of the following approaches can be taken:

-One mutation presents visibly, and one is a genetic carrier only. (At least one mutation has to present visibly in this case.)

-The mutations present together as a dilute ginger.
 

Maltese and Neon:


When Neon and Maltese are both present in a geno, any of the following approaches can be taken:

-One mutation presents visibly, and one is a genetic carrier only. (At least one mutation has to present visibly in this case.)

-Base coat is neon while markings are altered by Maltese
 
-Base is Maltese while markings are neon
 
-Base is maltese, markings are neon blues and gingers

Melanism (+Mel) (Uncommon)

Species: Rixixi

A very high production of pigment, the Rixixi's coat and markings are heavily darkened.

Melanism does not have specific swatches, instead, it should be a darker version of your Rixixi's given base coat. Melanism should not be subtle, but the original base coat should still be apparent, and it should not be a false version of another base.
  
Seaglass - Brimstone - Arctic - Lilac

Markings can present as normal or be desaturated and darkened to match the mutation - designer's choice!
Rixixi Melanism Dull Marks by magmatixi Rixixi Melanism Bright Marks by magmatixi
Woods with Points and Accents - Dull/Bright Markings

Melanistic Midnight can be tricky to work with, as using #000000 black isn't allowed - here's an example of about how dark you can go.
Rixixi Melanism Max by magmatixi
I mean, you can go to the full displayed legal black on the tongue and eye if you really want as well, Anar was just feeling dramatic.

This expression of Melanism is only legal on the Midnight base!


Additionally:

  • Melanism bases must not be more saturated than their original bases!

Presentation with Contradicting Mutations:

Albinism and Melanism:


Albinism and Melanism presenting together cancel out Albinism's skin/eye/marking color requirements.

When Albinism and Melanism are both present in a geno, any of the following approaches can be taken:

-One mutation presents visibly, and one is a genetic carrier only. (At least one mutation has to present visibly in this case.)
 
-Albinism presents darker/subtler than average:
Rixixi Albinism Melanism 1 by magmatixi
Sunbeam base.

-Melanism presents lighter/subtler than average:
Rixixi Albinism Melanism 2 by magmatixi
Sunbeam base.

-Both Albinism and Melanism appear, in cloudy patches:
Rixixi Albinism Melanism 3 by magmatixi
Sunbeam base.

The edges of this must be soft and blended so as to not be confused for Tortoiseshell, Chimera, or other similar markings/mutations.

Examples:

Almel 0098 by magmatixi

Neon (+Neo) (Uncommon)

Species: Rixixi
The Rixixi's pelt is extremely, unnaturally saturated. In some cases, this can even affect markings.

Neon does not have specific swatches, instead, it should take the original base coat and increase the saturation and value until it becomes a hypersaturated neon color.

This can cause some fairly unexpected colors:
Rixixi Neon Forest by magmatixi
Forest, top swatch
Rixixi Neon Midnight by magmatixi
Midnight, top swatch

Markings can appear as normal (with markings lighter or darker than base appearing lighter or darker than the altered swatch):
Rixixi Neon Marks1 by magmatixi
Skyburn with Labyrinth and Pangare

Or as bright, neon shades themselves - if this method is chosen, neon markings should be colors analagous to the altered base on the color wheel.
Rixixi Neon Marks2 by magmatixi
Skyburn with Labyrinth and Pangare - Orange Neon Markings

Additionally:
  • Neon does not have to affect skin tone.
  • Neon has no effect on eye color.
 

Presentation with Contradicting Mutations:

Neon and Fog:


Neon and Fog presenting together cancel out Fog's skin/marking color requirements.

When Neon and Fog are both present in a geno, any of the following approaches can be taken:

-One mutation presents visibly, and one is a genetic carrier only. (At least one mutation has to present visibly in this case.)

-Neon presents less saturated than average:
Rixixi Fog Neon 2 by magmatixi
Lilac base.

-Fog presents brighter than average:
Rixixi Fog Neon 1 by magmatixi
Lilac base.

-Both Neon and Fog appear, in cloudy patches:
Rixixi Fog Neon 3 by magmatixi
Lilac base.

The edges of this must be soft and blended so as to not be confused for Tortoiseshell, Chimera, or other similar markings/mutations.

Examples:

Almel 0098 by magmatixi
Almel is an example of Albinism and Melanism, but this is still a good example of the cloudy blending method in shape.


Neon and Erythrism:


Neon and Erythrism presenting together cancel out Neon's requirements to be fullbody and allow it to affect markings along with Erythrism.

When Neon and Erythrism are both present in a geno, any of the following approaches can be taken:

-One mutation presents visibly, and one is a genetic carrier only. (At least one mutation has to present visibly in this case.)

-Neon magenta becomes legal for Erythrism:
Rixixi Neon Erythrism by magmatixi
Arctic with Pangare, Neon Erythrism affecting Pangare

Ultraviolet (+UV) (Uncommon)

Species: Rixixi
Gives the Ixi an entire second color scheme. Does not have to follow any color rules, but does have to follow the original marking shape.

  • You must supply both the original color scheme, and the altered color scheme. One must be the actual import, and one can be a sta.sh file. This can be linked near the Personality section of the import if you like.
  • While the regular import must follow color rules, the Ultraviolet version of the import does not have to follow any color rules - even the base coat can be unique.
  • The marking shape must remain the same between the two import versions, except for bioluminescent markings, which can change in shape as long as they would still be legal in range and shape.
  • If the Rixixi also has E. Porphyria (+EryPor), blood-colored areas will glow in the Ultraviolet version.
  • Ultraviolet stacks with Chameleon nCham/ChamCham - the main import and the Ultraviolet import can have their own Chameleon versions.

Examples:

Luminol 0462 by magmatixi  Luminol - UV by magmatixi
Luminol shows examples of glowing markings changing shape, and glowing bones in E. Porphyria (though xir bone glow is subtle due to its dark color). Xhe also has chameleon versions for both regular and UV versions linked on xir import.

Hypno Eyes (+X-Hyp) (Common)

Species: Rixixi

Rings run through the Ixi's eyes. Heterochromia is very common in this mutation.

  • While there is a base to use for Hypno Eyes, it can be drawn in freely without requiring a Mutation Station.
  • Hypno Eyes should have many rings and/or other hypnotic, optical illusion themes (such as how amrahK has a checkerboard pattern in their eyes)
  • Does have to match any existing eye color rules (such as from albinism).
  • Can be strange shapes without contact lenses.
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