Traits

Glitter (nGlt/GltGlt) (Rare)

Category: Rixixi
Species: Rixixi

Can present as random speckles of any base color, OR modify a single marking to any single base color. Dominant Glitter can modify multiple markings or modify marking(s) and create colorful speckles.

Range:

Rixixi Inkblot Minmax by magmatixi
"Glitter Spots" are often not be much larger than Minimum Inkblot, generally around Snowflake size, though it can reach a size a bit smaller than Fawn.

  • Glitter follows the range and edge texturing rules of the marking it modifies. The only thing that changes is the color.
  • Glitter overrides the color of the modified marking, making it the color of any other base coat.
  • Recessive Glitter (nGlt) can create Glitter Spots OR modify one marking. Dominant Glitter (GltGlt) can create Glitter Spots AND/OR modify any number of markings. Dominant glitter, if modifying multiple markings, can present in multiple colors, so long as the colors are all picked from the same base coat.

Examples:

Junia MonsterTruck 0008 by magmatixiPeridot McLane 0045 by magmatixiIornoxide 0073 by magmatixiHugo 0032 by magmatixi

 

Chameleon (nCham/ChamCham) (Rare)

Category: Rixixi
Species: Rixixi

Causes a marking to change color into an alternate color scheme. If no other markings exist on the Ixi, can modify free markings. Dominant Chameleon can modify multiple markings on the Ixi, or cause one marking to have into 3+ color schemes.

  • You must supply both the original color scheme, and the altered color scheme. One must be the actual import, and one can be a sta.sh file. This can be linked near the Personality section of the import if you like (see Old Dog in the Examples)
  • One of the color schemes must follow the marking's original color rules (examples: Unders must be lighter/darker than base, Ticked must be darker than base).
  • One of the color schemes can be any color if the designer so desires.
  • Dominant chameleon can modify multiple markings on the Ixi, or cause one marking to change into three or more colors. If you choose the latter, the additional color schemes follow the "any color" rules.
  • Flesh/Nails/Frills/etc (and mutations that follow the Flesh, Nails, and Frills rules) can be a color from the alternate color scheme on both versions of the import! They can also change colors between versions (whether or not a marking is being affected)!

Examples:

Old Dog 0124 by magmatixiOld Dog Chameleon by magmatixi
Old Dog, with Chameleon modifying Groundbreaking

Raiiax 0125 by magmatixiRaiiax Chameleon by magmatixi
Raiiax, with Chameleon modifying Poison Dart. Note that the tail tuft is eyedropped from the alternate color.

Bioluminescent (nLum/LumLum) (Rare)

Category: Rixixi
Species: Rixixi

Can present as random speckles of glowing lights, OR modify a single marking to a vibrant, glowing color. Dominant Bioluminescence can modify multiple markings or modify marking(s) and create glowing speckles. Can also cause the skin of the Ixi to glow.

Range:

Rixixi Inkblot by magmatixi
"Speckled Bioluminescence" spots have the same range of size as Inkblot, but most commonly remain small, more like Fawn or even Snowflake. It may cluster together to create larger areas of glow as well.

  • Bioluminescence follows the range and edge texturing rules of the marking it modifies. The only thing that changes is the color and that it can glow.
  • Bioluminescence overrides the color of the modified marking. It should always be bright, saturated, or pale colors; dark bioluminescence is fairly unheard of, but it can be desaturated (or even white) if it is pale.
  • It should also have a soft-edged glow around the marking, this should not stray too far outside the linework of the Ixi. Skin, fins, and the like may also glow.
  • Recessive Bioluminescence (nLum) can create Speckled Bioluminescence OR modify one marking. Dominant Bioluminescence (LumLum) can create Speckled Bioluminescent AND/OR modify any number of markings.

Examples:

Precious 0009 by magmatixiLunar 0007 by magmatixiYah Racha 0010 by magmatixiStrudrond 0029 by magmatixiStyx 0012 by magmatixiHot Cocoa 0063 by magmatixi

 

Windstorm (nWind/WindWind) (Uncommon)

Category: Rixixi
Species: Rixixi
Cloud shapes - realistic or stylized - appear on the body, in shades lighter and/or darker than the base coat. Can also optionally have one accent color - accent color can be any color at all.

  • Windstorm must be some type of cloud shape - whether realistic or stylized, and what type of cloud, is up to the designer, so long as it registers as a cloud.
  • The shape may be made up of shades lighter and/or darker than the base coat. There is no limit to how many shades may be included as long as they follow this rule.
  • It may also optionally include one accent color. This may be any color, but only one.
  • There is no edge hardness restriction for Windstorm so long as the overall shape can be easily read.

Examples:

Ruun 0316 by magmatixi

 

Thunderstruck (nTnd/TndTnd) (Uncommon)

Category: Rixixi
Species: Rixixi
White mark that appears in patches and branches out in "lightning"-like patterns.
 
  • Must be white or a very pale off-white.
  • Should be hard or textured-edged, must have a branching effect at the edges - subtle/small branching is allowed so long as it's there!
  • At maximum, can appear on approximately 40% of the Rixixi, give or take (lenience is given in the case of large mutations on the body!), there is no minimum, but it must appear on the body visibly!
  • Thunderstruck should display over most other markings.
  • There can be a subtle, soft-edged halo on the edge of the marking, either off-white or lighter than the base coat. This is optional and is a design choice you can make if it would make Thunderstruck blend into the design better!

Examples:

Old Dog 0124 by magmatixi

 

Tabby (nTab/TabTab) (Uncommon)

Category: Rixixi
Species: Rixixi
Tabby cat-like stripes all over the Ixi's body. Can take various different shapes.
 
Domestic Rixixi can use Tabby as a free marking, but it won't show in their genotype, and passes from Domestics to other subspecies at a recessive rate even if it's not visible.
 
  • Tabby must be darker than the base coat. It may have a gradient, but it must be within a similar hue, not heavily two-toned.
  • It is typically hard- or textured-edged. It should not be blended out, but can be somewhat soft-edged.
  • It has no maximum and can cover the full body if desired. It has no minimum, but should be noticeable on the design.
  • Tabby Point and Spotted Tabby are okay to use!
  • If using a Spotted Tabby pattern, to look like a variant of tabby rather than other markings, make sure to include some solid unbroken stripes, and have your broken/spotted stripes lined up in noticeable stripe patterns!

Examples:

Torte 0003 by magmatixi Precious 0009 by magmatixi

Splash (nSpl/SplSpl) (Uncommon)

Category: Rixixi
Species: Rixixi

A gradient of any base coat that blends into one marking. Dominant Splash can modify multiple markings.

  • Splash should blend fully into the other marking while still showing part of the original marking's color. Small markings like Snowflake or Ticking do not have to show the blend perfectly but should still show both the original marking color and the Splash color.
  • The gradient in Splash can be between any colors from either of the swatches from the chosen base coat.
  • If no other marking exists on the Rixixi, Splash can create a Pangare-like marking in a gradient of any base coat.

Examples:

Mumble 0399 by magmatixi IA CACH AZ-OKH/IA AEHT/HARK IX'X IMRIRI 0400 by magmatixi

 

Feathered Wings (+FtWing) (Combination)

Category: Rixixi
Species: Rixixi

Large, feathered wings on the back. Can allow flight if the Ixi is strong enough.

  • Wings are considered an extra appendage and markings in-range can spread to them. Markings that cover points can treat wings as if they were another limb.

Combining Wing Types

If you have multiple wing types on a geno, you're allowed to have a pair of both of them display without having Archangel present.
 
Feathered Wings is a combination mutation:
Feathered Wings has a 20% chance of passing when both Wing Arms and Vestigial Wings (or Feathered Wings itself) are present in the breeding. Combination Mutations do not automatically pass if both mutations that make it up make it onto a Rixixi.
If a Mutation Station is used, Wing Arms or Vestigial Wings can present visibly on the design without being present in the geno - one Mutation Station is required per mutation.
 
 

Veiled (+Veil) (Non-Passable)

Category: Rixixi
Species: Rixixi

Void elemental mutation. Can cause dark auras, assorted darkness effects, and space effects to hover around the Rixixi.

Veiled is Non-Passable, and cannot be obtained via breeding.
The Veiled mutation can be optionally applied at any time to a Rixixi with Raging Radiation and the Void element!


Uuner 0268 by magmatixiBlack Rabbit 0311 by magmatixi

Can cause DARKNESS AND/OR SPACE effects to appear around and on the Rixixi!

  • Veiled should be dark in color, but is not otherwise restricted in color. It can have light accents!
  • Space effects, if on the Rixixi, should not be easily mistakable for Lunar - an easy way to avoid this is to have them 'drift' off the Rixixi's body as well to make it more clearly an elemental effect.
  • Can optionally affect skin, frills, etc. Can optionally alter the color of markings/mutations that involve blood/flesh color, such as Daggerstabbed, Wide Vents, and so on, making them a dark color.
  • Effects can cover up to 50% of the Rixixi, as long as they are not heavily obscuring markings.

As with any elemental mutation, you are allowed to use the associated background with Veiled:

BG: Veiled by magmatixi

Use of the background is fully optional!

Grounded (+Gru) (Non-Passable)

Category: Rixixi
Species: Rixixi

Land elemental mutation. Stones, gems, dust, dirt, mud, and so on decorate the Rixixi's pelt.

Grounded is Non-Passable, and cannot be obtained via breeding.
The Grounded mutation can be optionally applied at any time to a Rixixi with Raging Radiation and the Land element!


The Rock Collector 0257 by magmatixi
Grounded is causing the appearance of stones, mud, and crystals on the Rock Collector's shoulder, as well as the crystal in their hair.

  • Any form of stone, earth, mud, gems, or similar can be used in the presentation of the elemental mutation. If using gems, please do not make them bioluminescent so as to not make them appear too similarly to Fogshard.
  • Can optionally affect skin, frills, etc to change them to earthtones. Can optionally alter the color of markings/mutations that involve blood/flesh color, such as Daggerstabbed, Wide Vents, and so on. Cannot be used to change blood color to that of any gems used, but can affect flesh/nails/frill color as such.
  • Grounded should not cover more than roughly 50% of the Ixi.

As with any elemental mutation, you are allowed to use the associated background with Grounded:

BG: Grounded by magmatixi

Use of the background is fully optional!

Toxic (+Tox) (Non-Passable)

Category: Rixixi
Species: Rixixi

Poison elemental mutation. Skin, spines, and frills all turn bright neon colors, and toxic spines or venom sprout from the rixixi's skin, often collecting more around the tail or hands.

Toxic is Non-Passable, and cannot be obtained via breeding.
The Toxic mutation can be optionally applied at any time to a Rixixi with Raging Radiation and the Poison element!


Fang 0006 by magmatixi

  • Toxic should primarily be saturated and/or neon. The mutation creates venom dripping down the Ixi and/or venomous barbs somewhere on their body.
  • Unlike other elemental mutations, Toxic must change the color somewhere on skin, frills, etc. Can optionally alter the color of markings/mutations that involve blood/flesh color, such as Daggerstabbed, Wide Vents, and so on. Skin and blood-colored markings/mutations altered by Toxic can be multiple colors, these do not have to correspond to any colors already on the Ixi.
  • Spines and venom created by Toxic should not cover more than roughly 50% of the Rixixi.

As with any elemental mutation, you are allowed to use the associated background with Toxic:

BG: Toxic by magmatixi

Use of the background is fully optional!

Vital (+Vit) (Non-Passable)

Category: Rixixi
Species: Rixixi

Life elemental mutation. Causes a slight lightening of the entire body, as if light is constantly shining on the ixi. Plant life can sometimes be seen wrapped around the ixi or growing from the ixi's paws.

Vital is Non-Passable, and cannot be obtained via breeding.
The Vital mutation can be optionally applied at any time to a Rixixi with Raging Radiation and the Life element!


Zhaya 0005 by magmatixiSerritana 0082 by magmatixi

Can cause a LIGHT effect AND/OR cause PLANT LIFE to appear on the Rixixi!

  • Light effect is not color-restricted. Lens flare effect not mandatory but very much allowed.
  • Plant life can be any plant, including fictional fantasy plants/generic-looking plants. If choosing a fictional plant, please make certain that it looks feasible as a real plant to some extent: Fancy, glowing flowers are fine! Leaves that inexplicably turn into cow legs are not really workable unless you can find a reference of something like that.
  • Fungi are also allowed, but should be accompanied by plant life, not just used in place of it.
  • Can optionally affect skin, frills, etc. Can optionally alter the color of markings/mutations that involve blood/flesh color, such as Daggerstabbed, Wide Vents, and so on, making them a pale, light-like color.
  • Plant life should not cover more than roughly 50% of the Ixi. Light effect can cover 30-80% of the Rixixi on average, give or take!

As with any elemental mutation, you are allowed to use the associated background with Vital:

BG: Vital by magmatixi

Use of the background is fully optional!

Airborne (+Air) (Non-Passable)

Category: Rixixi
Species: Rixixi

Air elemental mutation. Creates a pattern of clouds scattered across the Ixi.

Airborne is Non-Passable, and cannot be obtained via breeding.
The Airborne mutation can be optionally applied at any time to a Rixixi with Raging Radiation and the Air element!

Loyal 0004 by magmatixi

  • Should appear as some form of cloud pattern. Airborne is not color-restricted.
  • Can optionally create clouds hovering around the Rixixi.
  • Can optionally affect skin, frills, etc. Can optionally alter the color of markings/mutations that involve blood/flesh color, such as Daggerstabbed, Wide Vents, and so on.
  • Airborne markings and hovering clouds combined should not cover more than roughly 50% of the Ixi.

As with any elemental mutation, you are allowed to use the associated background with Airborne:

BG: Airborne by magmatixi

Use of the background is fully optional!

Aquatic (+Aqu) (Non-Passable)

Category: Rixixi
Species: Rixixi

Water elemental mutation. Water flows in drapes down the body, starting at any point and cascading down.

Aquatic is Non-Passable, and cannot be obtained via breeding.
The Aquatic mutation can be optionally applied at any time to a Rixixi with Raging Radiation and the Water element!

Torte 0003 by magmatixi

  • Should look like water cascading down the Ixi.
  • Can optionally affect skin, frills, etc. Can optionally alter the color of markings/mutations that involve blood/flesh color, such as Daggerstabbed, Wide Vents, and so on.
  • Aquatic should not cover more than roughly 50% of the Ixi.
  • Hopefully this doesn't need to be said, but please do not make Aquatic look like bodily fluids such as urine or feces, in color and position. No pee elementals allowed on the imports.

As with any elemental mutation, you are allowed to use the associated background with Aquatic:

BG: Aquatic by magmatixi

Use of the background is fully optional!

Frostbitten (+Frs) (Non-Passable)

Category: Rixixi
Species: Rixixi

Ice elemental mutation. Causes parts of the body to physically freeze over into scaly armor, typically over the back of the Rixixi but sometimes also covering extremities. Presents visually as a translucent scaly sheet of actual ice over the affected parts, retaining some of the original body color due to the fur and skin of the ixi showing through the ice.

Frostbitten is Non-Passable, and cannot be obtained via breeding.
The Frostbitten mutation can be optionally applied at any time to a Rixixi with Raging Radiation and the Ice element!


Sezzeqh 0002 by magmatixiIxi Frostbite by magmatixi

  • Coloration can vary, but should always be pale and translucent.
  • Does not have to solely cover the back and/or extremities, these are just the most common.
  • Can optionally affect skin, frills, etc. Can optionally alter the color of markings/mutations that involve blood/flesh color, such as Daggerstabbed, Wide Vents, and so on.
  • Frostbitten should not cover more than roughly 50% of the Ixi.

As with any elemental mutation, you are allowed to use the associated background with Frostbite:

BG: Frostbitten by magmatixi

Use of the background is fully optional!

Magmatic (+Mag) (Non-Passable)

Category: Rixixi
Species: Rixixi

Fire elemental mutation. Causes bioluminescent markings, usually at extremities such as tail, limbs, snout, spines, ears, and such. Fire and/or magma can be shown on the Rixixi. Markings are almost always a fiery orange-yellow with red-browns where it nears the body, and are warm to the touch.

Magmatic is Non-Passable, and cannot be obtained via breeding.
The Magmatic mutation can be optionally applied at any time to a Rixixi with Raging Radiation and the Fire element!

Kashe 0001 by magmatixiIxi Magmatic by magmatixi

  • Bioluminescent marking can appear on the Rixixi, often (but not required to be) at the extremities. Should be warm colors: oranges, reds, yellows. Can fade into browns at the edge of the marking, but must be bright at the tip/center of each magmatic marking.
  • Fire and magma can optionally be shown on or around the Rixixi. Fire and magma is not limited to oranges/reds/yellows but instead to any color fire/magma can actually be, including things like chemical-based fires.
  • Can optionally affect skin, frills, etc. Can optionally alter the color of markings/mutations that involve blood/flesh color, such as Daggerstabbed, Wide Vents, and so on.
  • Can present with a glow to the magmatic marking(s).
  • The markings can have any edge texture/hardness.
  • Magmatic markings and fire/magma should not cover more than roughly 50% of the Ixi.

As with any elemental mutation, you are allowed to use the associated background with Magmatic:

BG: Magmatic by magmatixi

Use of the background is fully optional!

Misplaced Maws (+MawPl) (Non-Passable)

Category: Rixixi
Species: Rixixi

Pretty sure teeth don't go there.

Misplaced Maws is Non-Passable, and cannot be obtained via breeding.
The Misplaced Maws mutation can be optionally applied at any time to a Rixixi with the Fridge Werewolf skill!

  • Should match the color of the Rixixi's existing teeth.
  • Gums can be any color lighter or darker than the base coat, can be any marking color on the Rixixi, can be any natural skin tone color, or can be any color on the base coat swatch.
  • Edits can be freely made to move teeth out of the way of other mutations, but heavy custom work does require a Mutation Station.

Misplaced Maws has its own base:
Misplaced Maws Standard
Misplaced Maws Primal
Misplaced Maws Domestic

Ghost (+Ghost) (Non-Passable)

Category: Rixixi
Species: Rixixi
Guess who's back? Overrides base coat, blood color, and death.
 
Ghost is classed as Non-Passable, but is passable in breeding! (See below.) It is obtained via the Eternal Life Gem item.
Ghost cannot be swapped off or removed from a Rixixi.

As of Phoenix Update 10, Ghosts are breedable to non-Ghosts! Ghost (+Ghost) has a common pass rate - it's difficult for ghosts to create the living!
While Ghost is passable at a common rate, its main method of being obtained is considered the Eternal Life Gem, and so it's listed under Non-Passable mutations. It cannot be added with geno-editing items other than the Eternal Life Gem, and cannot be removed from a Rixixi.
 
 
Ghost must do the following:
  • Must cause the Rixixi to be translucent - literally translucent, lower the opacity of the base!
  • Markings and mutations appear as usual, with the exception of Dullahan (see below: Examples), Translucent/Partial Translucence (see below: "Ghost can optionally do the following"), and Color Muts (can optionally override any of them)
  • If any markings or mutations that use blood color are present, use any color (base, marking, mutation) present on the Ixi. Their blood is ectoplasm.
Ghost can optionally do the following:
  • A ghost can have a base coat of any color!
  • Bones (as seen in Translucent/Partial Translucence) can be used freely!
  • Since this makes Translucent/Partial Translucence something that doesn't really have its own appearance on Ghosts, it can be a carrier (just appear in the geno/pheno whether or not the bones are visible), or the Ghost can display Fogshard and/or Albinism (Translucent)/Fogshard and/or Bicolor (Partial Translucence). This would usually require a Mutation Station, but it's free for these two mutations for Ghosts.
 
While imports should still not require a Mature filter, you can feel more free with your edits to depict injuries that would be fatal so long as they aren't too graphic - these are Ghosts, after all.
 

Examples:

 
Rixixi Ghost 2 by magmatixi
Dullahan + Ghost can replace "missing" parts with bones. All parts of the body, except the torso, can be removed and replaced with bones - this overrides Dullahan's usual restriction of requiring that 75% of the body remains on the import.
 
Rixixi Ghost 1 by magmatixi
Phenotype: Daggerstabbed Tan Glacier with Hood and Gradient
Mutations: Feathered Wings, Ghost
 
Gradient applies a fade of the original base coat of Glacier to the Ghost base!

Spectacled (nSpc/SpcSpc) (Uncommon)

Category: Rixixi
Species: Rixixi
Similar to a spectacled bear. Face and chest are paler than base coat, with circles of the base coat around the eyes.

Range:

Rixixi Spectacled by magmatixiRixixi Primal Spectacled by magmatixiRixixi Domestic Spectacled by magmatixi

  • Must be lighter than base coat, or a light shade of tan.
  • Edges should be hard or textured-edged.
  • It should appear similar to the markings of a spectacled bear.

Examples:

Fang 0006 by magmatixiThe Authorities 0076 by magmatixiAeon 0037 by magmatixiHimp 0034 by magmatixiFormat 0030 by magmatixi

Wings (+Wing) (Combination)

Category: Rixixi
Species: Rixixi

Large, bat-like wings. Can allow flight if the Ixi is strong enough.

  • Wings are considered an extra appendage and markings in-range can spread to them. Markings that cover points can treat wings as if they were another limb.

Wings with webbing have specific rules:

  • The webbing itself is considered a skin zone, and can be any color lighter or darker than the base coat, can be any marking color on the Rixixi, can be any natural skin tone color, or can be any color on the base coat swatch.
  • The opacity of the webbing can be freely altered as long as it is still clearly visible.
  • Markings can still spread to the webbing, but need to be present on the body somewhere - they cannot only appear on the skin unless the marking specifically says otherwise (eg. Flourish).
 
Light blue: Markings must appear somewhere here.
Medium blue: Markings can appear somewhere here, as long as they also appear in the light blue zone.
 

Combining Wing Types

If you have multiple wing types on a geno, you're allowed to have a pair of both of them display without having Archangel present.
 
Wings is a combination mutation:
Wings has a 20% chance of passing when two instances of Vestigial Wings (or Wings itself) are present in the breeding. Combination Mutations do not automatically pass if both mutations that make it up make it onto a Rixixi.
It can also be passed naturally at its usual rate by Primals.
If a Mutation Station is used, Vestigial Wings can present visibly on the design without being present in the geno.
 
 
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