Traits
Erosion (nEr/ErEr) (Uncommon)
- Erosion alters any single marking on the Rixixi, causing the texture of the marking to be mottled and speckled. Speckles should be tiny, like the snowflake marking. Eroded markings can go very slightly out of range due to being textured out of the range.
- If Erosion is the only marking on the Rixixi, then Erosion will not visibly appear on the design. Alternately, it can be used on free marks.
- Recessive Erosion can modify the edge of one marking, while Dominant Erosion can modify the edge of multiple - as many as the designer desires.
Examples:
Erosion used on Pangare
Blaze (nBlz/BlzBlz) (Uncommon)
- Blaze can be any color, and may display up to two colors within the marking, which may optionally be blended together. Blaze may have patterns within itself, as long as it does not appear to be modified by another marking, such as Painted or Lunar.
- Blaze has no restriction on edge hardness. It can have cutouts in the marking.
- Blaze should cover at least 25% of the Rixixi. If originating at the face, it must cover the full face. If originating at the tail, it must cover the full tailtip.
- Blaze must stop at the middle of the Rixixi, giving it a maximum of 50%.
- Blaze can resemble Gradient without issue.
Examples:
Snared (+Snare) (Non-Passable)
A Sanguine Snare seems rather... attached to you.
Found in the Mymber Pack: Standard | Primal | Domestic
Snared is Non-Passable, and cannot be obtained via breeding.
The Snared mutation can be optionally applied at any time to a Rixixi with a Blade Snare item!
- Can be any color lighter or darker than the base coat, can be any marking color on the Rixixi, can be any natural skin tone color, or can be any color on the base coat swatch. Optionally, can take on the Rixixi's blood color.
- Markings in the area can extend to this mutation.
- Teeth should match the color of the Rixixi's existing teeth.
- A Mutation Station can change the shape into any sort of parasitic plant, or fantasy/horror versions thereof. Sanguine Snares are often similar in shape to earthlike parasitic plants to an extent, but fleshy and covered in teeth due to their origins in the Chasm. Feel free to lean closer to 'plant' or closer to 'chasm' when designing a custom Snare.
Leyline (+Ley) (Non-Passable)
You seem to be missing something.
Found in the Mymber Pack: Standard | Primal | Domestic
Leyline is Non-Passable, and cannot be obtained via breeding. It is obtained via the Enchanted Veil item.
- Leyline is primarily a lineart edit. Markings appear as they usually would beneath the new lines, but facial features do not. Leyline removes all facial features from the Rixixi. Features that appear on the head, but not the face (eg. horns) can optionally show.
- A Mutation Station can be used to replace the default Leyline with a completely flat face (or otherwise customize the facial shape). Facial features should still not show.
- Ears are optional and can be removed without the use of a scarification kit.
- Misplaced Eyes can appear on the face.
- Mutations that appear partially on the face and partially on the rest of the body should only have their facial piece removed - for example, the cephalic horns of Ray would not appear on a Leyline Rixixi, but the Ray cape would. Mutations that appear partially on the head and partially on the body can have their head part removed without a scarification kit, but this is optional (eg. the head fin of Mackerel)
- The Rixixi's blood color can optionally be a shade of blue due to Leyline influence.
The following mutations cannot show at all on a Rixixi with Leyline. They can present in the geno and pass in breeding.
- Beak
- Fanged
- Flat Teeth
- Four Eyes
- Fringehead
- Hypno Eyes (without Many/Misplaced eyes)
- Mandible Fangs
- Rows
- Sharps
- Tongue Teeth
- Triple Snooter
- Whorl
Rixixi with Leyline cannot be Cursed, but are not treated as a Ghost (unless they have +Ghost or another item that treats them as such)
Mumbling (+Mymb) (Combination)
This Rixixi has Mymber genes from somewhere in their lineage...
Found in the Mymber Pack: Standard | Primal | Domestic
- Mymber limbs can retract. As a result, Mumbling Ixi have strange biology that allow them to partially retract their second and third pairs of limbs. A base for retracted limbs is provided, as well as fully extended limbs based on the Separated Sleipnir base - you can use either, and if you really want, you can design both versions for your Ixi and link one in the bio.
- Markings in the area can extend to this mutation. The extra limbs, whether retracted or not, can count as additional limbs for markings that affect points.
- The mouth roots can be any legal flesh or skin color for the Rixixi, or can show the Rixixi's blood color on part or all of the mutation if desired - by default, Rixixi blood is red, but it can be modified by certain markings and mutations.
Mumbling is a combination mutation:
Mumbling has a 20% chance of passing when both Tendrils and Sleipnir (or Mumbling itself) are present in the breeding. Combination Mutations do not automatically pass if both mutations that make it up make it onto a Rixixi.
If a Mutation Station is used, Tendrils or Sleipnir can present visibly on the design without being present in the geno - one Mutation Station is required per mutation.
Blur (nBlr/BlrBlr) (Uncommon)
- Blur alters any hard-edged marking on the Rixixi to be soft-edged. Blurred markings can go very slightly out of range due to being blended out of the range.
- If Blur is the only marking on the Rixixi (or if the only other markings are soft-edged), then Blur will not visibly appear on the design.
- Recessive Blur can modify the edge of one marking, while Dominant Blur can modify the edge of multiple - as many as the designer desires.
Examples:
Blur used on Skunk, which also has Lunar effecting it.
Quail (nQu/QuQu) (Common)
- Quail may be any color, and may display up to two colors within the marking, which may be blended together.
- Quail does not have a restriction on edge hardness.
- Quail should, at minimum, create a visible ring around the neck.
- There can only be breaks in the marking if it's creating multiple rings around the neck. The shoulder and/or head region, if present, must consist of a single unbroken marking.
Examples:
Xanadu (nXan/XanXan) (Uncommon)
- Xanadu is a marking similar to the stripe on an orca's back. It can continue down the tail, and can optionally have various swirls, curves, and/or sharp edges at the tips.
- Xanadu may be any color, and may display up to two colors within the marking, which may be blended together.
- The edge of Xanadu should be soft.
Examples:
Sulfur (nSfr/SfrSfr) (Rare)
- If appearing on its own, Sulfur should be soft-edged, and cover no more than 50% of the Ixi's body. If modifying a marking, Sulfur takes on the shape and texture rules of that marking, overriding the color and patterns.
- Sulfur should be the color of fire - any sort of fire, including chemical fires. It should be only one 'type' of fire in color - mixing pink with green generally doesn't work unless you can find a reference image for that. The inside of the marking should be cloudy with similar flame colors no matter if it's modifying a marking or creating its own marking.
- Recessive Sulfur (nSfr) can create its own marking OR modify one marking. Dominant Sulfur (SfrSfr) can create its own marking AND/OR modify any number of markings.
Examples:
Waterlight (nWat/WatWat) (Uncommon)
Range:




- Must be lighter than the base coat.
- Should be soft-edged.
- Waterlight can present as either large blobs of light (The Lanternlighter shows this presentation) or lines representing ripples in water - sort of like an outline of the former version. Both should be soft-edged and lighter than base.
Examples:
Runemeld (+Rune) (Non-Passable)
- May be any color, and should give off a glow.
- Should be inorganic patterns of runes or general geometric shapes.
- There is no minimum, but it should appear visibly on the design. There is no maximum and it may appear as a fullbody marking if desired.
Examples:

Gemcrafted genes do not pass to offspring without the Body Glitter skill. They cannot be dominant, and cannot be added with geno-editing items other than their own shards. When passable, Gemcrafted genes pass at an Uncommon rate.
Sylvan (nSvn/SvnSvn) (Rare)
- There should be one single Sylvan marking of any size, and it can be in the shape of a leaf or butterfly's wings.
- The base of Sylvan can be any two colors, and may optionally be blended together.
- There should be veins like that of a leaf or butterfly's wing - this can be any color, and can have a halo of color around them.
- Sylvan can be soft-, hard-, or textured-edged, but should not be fully blended out.
- Sylvan may optionally have spots of any color. Dominant Sylvan can have eye spots without the Eyespot gene (located on the Sylvan shape only)
- Sylvan may optionally have a border of any color without requiring the Bloom gene.
- If the Rixixi also has Insect Wings, the Insect Wings may take on the Sylvan pattern.
Examples:
Noveau (nNvu/NvuNvu) (Rare)
- The main shape should be a broad zigzagging pattern between the belly and spine of the rixixi, and can be any base color. The second color should display on top of this and loosely follow the same shape in a much thinner band, and can be any base color as well, but must be visually distinct from the first band.
- You can choose to only display one zigzag - this can be either a thick or thin pattern.
- The pattern for Noveau can vary heavily in shape as long as it can be considered a broad zigzag and a thin zigzag. It may be hard- or textured-edged.
- Dominant Noveau (NvuNvu) may be any color, as long as the two bands are visually distinct from each other.
- Each individual band may be a two-toned gradient if desired, but must follow dominant/recessive rules as relevant - recessive can only be two-toned within the same base coat, while dominant may be any colors at all.
Examples:
Glaze (nGlz/GlzGlz) (Uncommon)
- Glaze alters only the sheen of a marking. The modified marking should still have the same edge hardness and shape.
- The color of lighter/darker than base markings can be altered by Glaze to be an analagous hue.
- If Glaze is the only marking on the Rixixi, then Glaze can create either a Sable or Cloak-style back marking, with an iridescent sheen.
- Recessive Glaze can modify the sheen of one marking, while Dominant Glaze can modify multiple - as many as the designer desires.
Examples:
Xenolith (nXnl/XnlXnl) (Rare)
- Xenolith displays over every marking, and optionally can display over color mutations and minimal white.
- Xenolith should be a circle or oval, though the edges can be rough or jagged. The color can be that of any sort of crystal (natural or otherwise), and can contain things like encroaching dirt and multiple types of stone.
- Xenolith can also be the color and texture of regular stone instead of a crystal.
- Dominant Xenolith can alter markings that touch it by changing their color to that of the crystals within it, either in a gradient or the entire marking. If there are multiple crystal types in the Xenolith marking, all of their colors can alter markings. Dominant Xenolith optionally can alter color mutations.
- There should only be one Xenolith marking on a Rixixi. There can optionally be two if located on limbs - if this option is taken, the markings should appear on the same pair of limbs (arms, back legs, sleipnir arms, wings, etc.).
- Xenolith can have hard or textured edges. The main marking itself should not be blended out or soft (though, as previously mentioned, Dom Xenolith can have a blended gradient effect that affects other markings)
Examples:
Brindle (nBr/BrBr) (Uncommon)
- Brindle appears similar to the marking of the same name in dogs and horses. It can appear as realistically as you like, with blotches of heavier striping and texturing, or it can simply be thin striping, thinner and more even than Tabby.
- Brindle can be both darker than AND lighter than the base coat. This is optional. It can also be only darker than OR lighter than the base coat if desired. If appearing as both colors and affected by a marking like Glitter or Lunar, two tones are allowed.
- It is typically hard- or textured-edged. It should not be blended out, but can be somewhat soft-edged.
- It has no maximum and can cover the full body if desired. It has no minimum, but should be noticeable on the design.
Examples:
Cenote (nCen/CenCen) (Rare)
- Cenote displays over every marking, and optionally can display over color mutations and minimal white.
- Cenote should be a circle or oval, though the edges can be made of watery ripples or sand (textured-edged or soft-edged). The color can be any color found in water in nature, as long as it's reflecting the sky (or cave walls/forest trees/other natural things) and not an object - please feel free to supply a reference for strange colors - and can contain small instances of marine life.
- Dominant Cenote can alter markings that touch it by changing their color to that of similar watery tones, either in a gradient or the entire marking. Dominant Cenote optionally can alter color mutations.
- There should only be one Cenote marking on a Rixixi. There can optionally be two if located on limbs - if this option is taken, the markings should appear on the same pair of limbs (arms, back legs, sleipnir arms, wings, etc.).
- Cenote can have hard or textured edges. The main marking itself should not be blended out or soft unless the edges have sand on them (though, as previously mentioned, Dom Cenote can have a blended gradient effect that affects other markings)
Examples:
Sprinkles (nSpk/SpkSpk) (Common)
Tick marks in any color - up to three colors - flecked around the Ixi's coat.
- Sprinkles can be any color, and may be up to three different colors. These can be separate colors on separate tick marks, or gradiented together.
- It should always present as small tick marks clustered together, whether in portions of the coat or covering the full body. It has no maximum and can cover the full body if desired. It has no minimum, but should be noticeable on the design.
- It is typically hard or lightly soft-edged.
- It can also cause barring at the limbs, tail, neck, and face - as seen on some cats, particularly the Singapura.
Examples:
Boar (nBoa/BoaBoa) (Uncommon)
- Boar must flow in the direction of eye to tail. It does not have to touch the eye or the tail, this is simply the direction it must flow. Boar can start and stop anywhere on the side, but each stripe should consist of a single unbroken line, not multiple bars in a row.
- You can have as many Boar stripes as you want from back to underbelly, and as many as you want going down the legs.
- Boar stripes consist of an inner and outer stripe. The outer stripe is darker than the base coat, and the inner stripe is lighter than the base coat (and should be fully within the darker stripe).
- Edge may be hard, textured, or somewhat soft. It should not be fully blended out.
Examples:
Electric (+Ele) (Non-Passable)
Lightning elemental mutation. Can cause bioluminescent lightning-shaped markings across the body, and/or actual lightning arcing off the body.
Electric is Non-Passable, and cannot be obtained via breeding.
The Electric mutation can be optionally applied at any time to a Rixixi with Raging Radiation and the Lightning element!
- Does not have color limits other than being bioluminescent.
- Can optionally affect skin, frills, etc. Can optionally alter the color of markings/mutations that involve blood/flesh color, such as Daggerstabbed, Wide Vents, and so on.
- Electric markings should not cover more than roughly 50% of the Ixi.
As with any elemental mutation, you are allowed to use the associated background with Electric:
Use of the background is fully optional!

















