Items

<a href="http://chasmho.me/world/items?name=400 in Special" class="display-item">400 in Special</a>

400 in Special

Category: Achievements

Can be earned by a Rixixi with a maximized Special stat (400).

<a href="http://chasmho.me/world/items?name=400 in Speed" class="display-item">400 in Speed</a>

400 in Speed

Category: Achievements

Can be earned by a Rixixi with a maximized Speed stat (400).

<a href="http://chasmho.me/world/items?name=400 in All Stats" class="display-item">400 in All Stats</a>

400 in All Stats

Category: Achievements

Can be earned by a Rixixi who has 400 in all stats other than HP.

<a href="http://chasmho.me/world/items?name=Achievement of Challenge" class="display-item">Achievement of Challenge</a>

Achievement of Challenge

Category: Achievements

Can be earned by a Rixixi who was part of a breeding that used a Fond Memories of Challenge - either by being one of the parents or one of the cubs.

<a href="http://chasmho.me/world/items?name=Why Are There Two Of You?" class="display-item">Why Are There Two Of You?</a>

Why Are There Two Of You?

Category: Achievements

Can be earned by a Rixixi who encounters one of the following events:
 
  • Equipped Pack Cat returns another Pack Cat
  • Equipped Kellas Cat returns another Kellas Cat
<a href="http://chasmho.me/world/items?name=2000 in HP" class="display-item">2000 in HP</a>

2000 in HP

Category: Achievements

Can be earned by a Rixixi with a maximized HP stat (2000).

Skill Tree: Beginner Skills: Physical

Category: RXX: Skills

All Ixi start with these, there are no unlock conditions.

  • Fast Attack - A quick attack, slightly weak but effective. [d10+(attack/2)] Increases Priority by 100.
  • Double Attack - The Rixixi strikes twice in quick succession. Basic attack strength: [d10+(attack/2)]. IF speed is under 200, the second attack is half as powerful as the first attack. IF speed is over 200, both attacks are the same power. IF speed is over 300, there are 3 attacks (all the same power).
  • Defend - 75% chance to dodge the enemy's next attack, enemy's damage output reduced by [d10+(defense/2)] for 1-3 turns. 25% chance to fail if used in succession. Damage lowering effect will not activate/add more turns when already active.
  • Observe - Raise Critical Hit chance by 2 for 2-3 turns. If opponent is dodging, opponent must roll twice to dodge, with the less advantageous number being the one used. In Single Player, also grants a full sheet of the opponent's stats & attacks. Doesn't require moving.

Skill Tree: Intermediate Skills: Physical

Category: RXX: Skills

Requires Active power level.

  • Strong Attack - A powerful physical blow. [2d20+attack]
  • Pause, Unpause - Holds back to watch for an opening and deliver a stronger blow. [3d20+(attack*1.5)], raises Critical chance by 2 for this attack only, lowers Priority by 100.
  • Dodge - 50% chance to dodge the enemy's next 2-5 moves. Cannot be used while already active. 25% chance to fail if used in succession.
  • First Aid - Heal +25HP

Skill Tree: Master Skills: Physical

Category: RXX: Skills

Requires Irradiated power level.

  • Cataclysmic Attack - Devastatingly strong physical attack. [attack strength = 4d20+(attack*2)]
  • Headlock - Damages your enemy while keeping them from moving for 2-5 rounds. [attack strength = d10+(attack/2)] Cannot be used when already active. 75% chance to fail if used in succession.
  • Tank Up - Enter a berserk mode that allows you to ignore pain while still fighting for 2-5 rounds. [Reduce incoming attacks by d6*(def/2), 50% chance of enduring a hit that would drop the Ixi to 0HP during the duration of berserk mode] Cannot be used when already active. 75% chance to fail if used in succession.

Skill Tree: Beginner Skills: Radiation

Category: RXX: Skills

Requires completion of Story Mode: RadQuest Chapter 1

  • Ranged Attack - Attack, 50% chance to dodge the enemy's next move. [attack strength = 2d10+special] 25% chance to fail dodge only if used in succession. Increases Priority by 100.
  • Elemental Defense - 75% chance to dodge the enemy's next attack, enemy's damage output reduced by [2d10+defense]. 25% chance to fail if used in succession. Damage lowering effect will not activate/add more turns when already active.
  • Healing Spell - Heal [heal amount: 2d10+(special/2)+25HP] Doesn't require moving.

Skill Tree: Intermediate Skills: Radiation

Category: RXX: Skills

Requires completion of Story Mode: RadQuest Chapter 2

  • Environmental Manipulation - A powerful attack utilizing the surrounding environment. [3d20+(special*2)] Doesn't require moving.
  • Environmental Melding - 50% chance to dodge the enemy's next 2-5 moves, 25% chance of attacks being boosted to 1.25% damage output during the duration of the move. Cannot be used when already active. 25% chance to fail if used in succession.
  • Inflict - Status effect. Enemy takes [d10+(special/2)] damage for 2-5 rounds. Cannot be used when already active. Doesn't require moving.

Skill Tree: Master Skills: Radiation

Category: RXX: Skills

Requires completion of Story Mode: RadQuest Chapter 2 and Irradiated power level.

  • Cataclysmic Event - Incredibly chaotic but potentially devastating attack. [5d20+(special*2d10)] Roll 1-100 for chance of damaging user for 25% (1-25), 50% (26-50), or 75% (51-75) of the dealt damage (a roll of 76-100 causes no damage to user). Doesn't require moving.
  • Immunity - Completely block opponent's next move, 50% chance to dodge 2 moves after that. Cannot be used when already active. 75% chance to fail if used in succession.

Skill Tree: Null Radiation: Beginner

Category: RXX: Skills

Requires completion of Story Mode: Rad Rebels Chapter 1

  • Ranged Attack - Attack, 50% chance to dodge the enemy's next move. [attack strength = 2d10+special] 25% chance to fail dodge only if used in succession. Increases Priority by 100.
  • Nullify - 75% chance to dodge the enemy's next attack, enemy's damage output reduced by [2d10+defense]. If opponent's move this turn uses radiation, damage is nullified by 100% and opponent is damaged by their own move slightly. [radiation enemy damage rolled by d10+(defense*2)]. 50% chance to fail if used in succession. Damage lowering effect will not activate/add more turns when already active.
  • Drain - Damages enemy and absorbs some of their health. [attack strength = d10+special, heal amount = damage/2] Doesn't require moving.

Skill Tree: Null Radiation: Intermediate

Category: RXX: Skills

Requires completion of Story Mode: Rad Rebels Chapter 2

  • Environmental Crush - Shrapnel and the like is thrown at the enemy by damaging the surrounding environment. [3d20+(special*2)] Doesn't require moving.
  • Stealth Melding - 50% chance to dodge the enemy's next 2-5 moves, 25% chance of enemy attacks being deflected during the duration of the move. Cannot be used when already active. 25% chance to fail if used in succession.
  • Inflict - Status effect. Enemy takes [d10+(special/2)] damage for 2-5 rounds. Cannot be used when already active. Doesn't require moving.

Skill Tree: Null Radiation: Master

Category: RXX: Skills

Requires completion of Story Mode: Rad Rebels Chapter 2 and Irradiated power level.

  • Cataclysmic Event - Incredibly chaotic but potentially devastating attack. [5d20+(special*2d10)] Roll 1-100 for chance of damaging user for 25% (1-25), 50% (26-50), or 75% (51-75) of the dealt damage (a roll of 76-100 causes no damage to user). Doesn't require moving.
  • Delete - Completely block opponent's next move, 50% chance to disable the blocked move for 2 rounds. Cannot be used when already active. 75% chance to fail if used in succession. Doesn't require moving.

Skill Tree: Chasm Radiation: Beginner

Category: RXX: Skills

Requires completion of Story Mode: RadQuest Chapter 1 OR Rad Rebels Chapter 1 after obtaining Permission in Chasmjumping

  • Quick Feint - A tricky, fast-paced attack intended to confuse the opponent. [d10+(attack/2)] 50% chance to increase Priority by 100, 50% chance to decrease opponent's Priority by 100.
  • Divert - Changes the stat used by an incoming attack to a random stat, damage output by that attack alone reduced by [2d10+(random stat)]. Doesn't require moving.
  • Pitch Poultice - Heal [heal amount: 1d10*(roll for amount of colorpitch based on rixixi's exploration stats)+25HP] Doesn't require moving.

Skill Tree: Chasm Radiation: Intermediate

Category: RXX: Skills

Requires completion of Story Mode: RadQuest Chapter 2 OR Rad Rebels Chapter 2 after obtaining Permission in Chasmjumping (same Permission as Chapter 1's, no need to double dip here)

  • Snare Lash - A powerful attack utilizing and mutating the surrounding environment. [3d20+(opponent's attack)] Doesn't require moving.
  • Infinite Maze - 75% chance to dodge the enemy's next 2-5 moves, increased critical chance by 3 during duration of the move due to stealth. Cannot be used when already active. 50% chance to fail if used in succession.
  • Rift Transfusion - Damages enemy and absorbs some of their health. [(2d20+[your highest stat])/[their lowest stat]), heal amount = damage/2] Considered both you and the opponent moving, if either of you are restricted in motion, damages both of you for (d10+[random stat(of the player who initiated transfusion)/2]).

Skill Tree: Chasm Radiation: Master

Category: RXX: Skills

Requires completion of Story Mode: RadQuest Chapter 2 OR Rad Rebels Chapter 2 and Anarchic Radiation

  • Instant Black Hole - Immensely chaotic but potentially devastating attack. [[random stat]+2d100] Roll 1-100 for chance of damaging user for 25% (1-25), 50% (26-50), or 75% (51-75) of the dealt damage (a roll of 76-100 causes no damage to user). If user is incapable of moving, the user takes full damage.
  • Amnesia - A random stat stops existing for 5 turns and moves requiring it cannot be used. Cannot be used when already active. 75% chance to fail if used in succession. Doesn't require moving.

Anarchic Radiation

Category: RXX: Skills

Obtained in Chasmjumping - full unlock requirements not entirely disclosed but does require existing radiation skills.

  • 5% boost to genes passing, +10 Bonus Breeding Slots, and the ability to take a second Radiation Element (must go through the relevant Radiation Quests to take second element. Can combine Null with other radiation types through this method only.)

Streetwise

Category: RXX: Skills

Obtained through completion of Three-Faced.

  • Streetwise - Allows the Rixixi to find Contraband items in relevant activities.
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