Items

Skill Tree: Chasm Radiation: Intermediate

Category: RXX: Skills

Requires completion of Story Mode: RadQuest Chapter 2 OR Rad Rebels Chapter 2 after obtaining Permission in Chasmjumping (same Permission as Chapter 1's, no need to double dip here)

  • Snare Lash - A powerful attack utilizing and mutating the surrounding environment. [3d20+(opponent's attack)] Doesn't require moving.
  • Infinite Maze - 75% chance to dodge the enemy's next 2-5 moves, increased critical chance by 3 during duration of the move due to stealth. Cannot be used when already active. 50% chance to fail if used in succession.
  • Rift Transfusion - Damages enemy and absorbs some of their health. [(2d20+[your highest stat])/[their lowest stat]), heal amount = damage/2] Considered both you and the opponent moving, if either of you are restricted in motion, damages both of you for (d10+[random stat(of the player who initiated transfusion)/2]).

Skill Tree: Chasm Radiation: Master

Category: RXX: Skills

Requires completion of Story Mode: RadQuest Chapter 2 OR Rad Rebels Chapter 2 and Anarchic Radiation

  • Instant Black Hole - Immensely chaotic but potentially devastating attack. [[random stat]+2d100] Roll 1-100 for chance of damaging user for 25% (1-25), 50% (26-50), or 75% (51-75) of the dealt damage (a roll of 76-100 causes no damage to user). If user is incapable of moving, the user takes full damage.
  • Amnesia - A random stat stops existing for 5 turns and moves requiring it cannot be used. Cannot be used when already active. 75% chance to fail if used in succession. Doesn't require moving.

Anarchic Radiation

Category: RXX: Skills

Obtained in Chasmjumping - full unlock requirements not entirely disclosed but does require existing radiation skills.

  • 5% boost to genes passing, +10 Bonus Breeding Slots, and the ability to take a second Radiation Element (must go through the relevant Radiation Quests to take second element. Can combine Null with other radiation types through this method only.)

Streetwise

Category: RXX: Skills

Obtained through completion of Three-Faced.

  • Streetwise - Allows the Rixixi to find Contraband items in relevant activities.

Skill Tree: Ambassador's Badge

Category: RXX: Skills

Trade in 5 points from Rumors to obtain

  • Investigate - The Ixi with this skill can use their training to check the area for one extra item in Explorations. Does not count for Eagle Eye bonus. Due to this skill involving training, it can override Unsteady radiation sickness.
  • Patrol - Can use this skill once a month to have an Exploration rolled without using art! Write in "Ambassador's Badge: Patrol Skill" as the 'link to deviation'.
  • Show Badge - Ask a nearby citizen to come look at something. You can invoke a non-Rixixi NPC's skill in an Exploration without drawing/writing about them, but if they have a requirement that needs to be met for that skill to work (eg, Vae's skill requiring 4 Rixixi in one image), that requirement must still be met. Does not override Quarantine Radiation Sickness.

Skill Tree: Beginner Skills: Physical

Category: RXX: Skills

All Ixi start with these, there are no unlock conditions.

  • Fast Attack - A quick attack, slightly weak but effective. [d10+(attack/2)] Increases Priority by 100.
  • Double Attack - The Rixixi strikes twice in quick succession. Basic attack strength: [d10+(attack/2)]. IF speed is under 200, the second attack is half as powerful as the first attack. IF speed is over 200, both attacks are the same power. IF speed is over 300, there are 3 attacks (all the same power).
  • Defend - 75% chance to dodge the enemy's next attack, enemy's damage output reduced by [d10+(defense/2)] for 1-3 turns. 25% chance to fail if used in succession. Damage lowering effect will not activate/add more turns when already active.
  • Observe - Raise Critical Hit chance by 2 for 2-3 turns. If opponent is dodging, opponent must roll twice to dodge, with the less advantageous number being the one used. In Single Player, also grants a full sheet of the opponent's stats & attacks. Doesn't require moving.

Skill Tree: Lightning Knuckles

Category: RXX: Skills

Requires use of Stun Claw - Obtained at Contraband Enforcement

  • Stop - Stuns opponent for 1-5 rounds. If opponent was using a physical move on the turn this was executed, they take [(opponent's speed/4)] damage. Cannot be used when already active. 50% chance to fail if used in succession.
  • Plasma Pulse - A sudden shock, [2d20+(attack/2)]. Counts as elemental damage but does not count as radiation.
  • Disarm - Opponent cannot use item-based skills for 1-3 rounds. Cannot be used when already active. 25% chance to fail if used in succession.

Skill Tree: Regicide

Category: RXX: Skills

Requires use of Void Poison item - Obtained at Black Market

  • Slip Poison - Takes effect in 3 turns. 30% chance of automatically defeating opponent (chance can be raised by [(1d6+speed/10)/2]%, if chance is less than 1% then it is not raised. All decimals are rounded down). Cannot be used when already active. 75% chance to fail if used in succession. Chance stacks with Guillotine.
  • Guillotine - 15% chance of automatically defeating opponent (chance can be raised by [(1d6+speed/10)/2]%, if chance is less than 1% then it is not raised. All decimals are rounded down.). Chance stacks with Slip Poison.
  • Coup - Drains 25% of the opponent's speed stat and adds it to this Rixixi for 2-5 turns. Opponent's speed cannot drop below 10. This Rixixi's speed cannot rise above 400. Cannot be used when already active.

Skill Tree: Liquid Diamond Assassin

Category: RXX: Skills

Requires use of Poison Blade item - Obtained at Black Market

  • Internal Infliction - Physical damage with a lasting poison effect. Strong Attack - [2d20+attack]; Enemy takes [d10+(special/2)] damage for 2-5 rounds. Poison effect will not activate/add more turns when already active.
  • Shatter Blade - Inflicts a powerful poison on the enemy for 5 rounds. Cannot use Liquid Diamond Assassin skills for the rest of the battle, they will be usable in the next Combat encounter you take. Enemy takes [2d10+special] damage for 5 rounds.
  • Stab and Grab - Stabs the enemy, grappling them by locking the barbs of the blade in place. Damage ([d10+(special/2)]) repeats and enemy is prevented from moving for 2-5 rounds. Rixixi using the skill cannot dodge if the opponent uses a nonphysical attack. Cannot be used when already active. 50% chance to fail if used in succession.

Skill Tree: Espionage

Category: RXX: Skills

Requires use of Hypnotic Disguise item - Obtained at Black Market

  • Expert Stealth - 100% chance to evade opponent's next move (cannot be altered with Observe's dodge disadvantage effect), 20% chance to land a powerful Sneak Attack shot [Damage = 4d20+(attack*2)]. (Sneak Attack chance can be raised by [(1d6+speed/10)/2]%, if chance is less than 1% then it is not raised. All decimals are rounded down). 75% chance to fail if used in succession.
  • Forgery - Uses a random combat skill of the opponent's. If the Ixi is using the Observe skill, the player will be presented a list of up to four randomly-selected combat skill of the opponent's to choose from. Uses the stats of the Ixi using the skill, not the opponent.
  • Infiltrate - Swaps one stat of this Rixixi with another of its own stats, OR swaps one stat of this Rixixi with the same stat of the opponent Rixixi! Cannot swap HP with either method. Doesn't require moving.

Fridge Werewolf

Category: RXX: Skills

Obtained via Fridge Parasite

Can appear in Fridge Werewolf alternate form for EXP and rewards. Consuming 5 food items in one comment has a 25% chance of spawning an Inert Parasite item. (Can stack if more than 5 items are used in one commment, can only spawn up to 3 Inert Parasites/week per Fridge Werewolf)

Mymber Valve Transplant

Category: RXX: Skills

Obtained via Mymber's Heart Valve 

Nullifies one chosen Radiation Sickness in a Rad Sick Ixi. If a Mymber is equipped, that Mymber cannot nullify a second Rad Sickness.
In both non-Rad Sick and Rad Sick Ixi, has a 30% chance of temporarily nullifying Radiation Sickness effects in other Ixi in certain situations: in Breeding, this Ixi has a 30% chance to deactivate Radiation Sicknesses that give breeding debuffs (Infertility, Recessive, Fever Dreamer, etc) in the other partner. In activities, if depicted with another Ixi that happens to have a Rad Sickness that can impact their roll, there is a 30% chance this Ixi can nullify their Rad Sick traveling companion's ailment for that roll.
This ability also grants a resistance to certain Temporary Conditions - this resistance applies to both the owner of the Mymber's Heart Valve as well as any other Ixi depicted in the piece.

Brutal Rending

Category: RXX: Skills

Obtained via Poison Blade

The Ixi holding this blade will always roll more than one item in Hunting and Combat [unless affected by radiation sickness]!

Forgive and Forget

Category: RXX: Skills

Obtained via Witch's Brew Tea

The Ixi with this ability may reroll one exploration, hunting, mining, or combat roll.

  • If rerolling a combat roll (an attack, heal, etc), reply to the combat roll stating that you're using your Witch's Brew Tea. It will be removed from your inventory, and your combat turn will be rerolled.
  • If rerolling the items of any roll, including combat, use claims. Add all items from the original roll into Add-Ons, link to the original roll, and state that you're using Forgive and Forget. You may choose to reroll just the quantity of the items without rerolling the items themselves or the items overall (which will also reroll the quantity and seasonal items) - please specify this as well!

Skill Tree: Bone Caltrops

Category: RXX: Skills

Requires use of Trinket Jar - Fossil Tooth item. Only one Trinket Jar can be equipped at a time.

  • Scatterspike - Stuns enemy for one round, and inflicts repeat damage for 2-5 rounds. [attack strength = d20+(attack/2)] Cannot be used when already active. 50% chance to fail if used in succession.
  • Trap - Rixixi cannot roll under 2 items in hunting (OVERRIDES Radiation Sickness if relevant).

Multi Reaper

Category: RXX: Skills

Requires use of Primal Warscythe item

  • Crop Circles: When exploring, adds an extra roll (with quantities rolled from the Ixi's own stats, then doubled) with just one stack of grain.
  • Slaughterhouse: When hunting, doubles all meat and pelt item quantities.
  • Forward!: For use in combat. Charges into the opponent, Damage = [Attack+Opponent's speed]. 40% chance to apply a bleed status effect for 2-5 turns, Damage = [(Bleed Status turn number * Opponent's Speed)/2].

Skill Tree: War's Armor

Category: RXX: Skills

Requires use of War's Armor item. Only one armor set can be equipped at a time.

  • War's Armor Passive Ability: Heavy Armor - Automatically blocks damage in combat as long as equipped items are allowed - Damage blocked = [Defense/2]+[Special/4]+4d100. IF your Defense is above 200, 10% chance to automatically block one incoming attack per round (defaults to the strongest attack). Decreases Priority by 100 if Attack stat is under 300.
  • Hold Captive: Uses a random combat skill of the opponent's. If the opponent has item-based skills, the chance to roll these is doubled.
  • Summoned Horseman: War: User cuts own HP in half to summon War. War will be summoned with identical stats to the summoner (including the cut HP, which will be the summoned War's maximum).
    • War is considered a NPC allied with the summoner - an admin will input its moves. Further, combat modes that have a win condition of highest damage dealt (by a single character) and similar would require the summoner to deal the highest damage to win, not War. Winning a fight by defeating the other player counts whether or not the summoner or War manages the task.
    • War's Passive Ability: Infinite Armory - War has a 25% chance of using a random combat-based item, whether or not this is helpful.

Skill Tree: The Whole Anvil

Category: RXX: Skills

Requires use of Elemental Forgestaff item

  • Bonecrush - A devastating attack with consequences. [5d20+(attack*2d10)], lose next turn to dislodge weapon, 50% chance of [(special/d10)] damage recoiling onto user. 40% chance of missing. 30% chance of taking one additional turn to dislodge weapon. Decreases Priority by 100 if Attack stat is under 300.
  • Anarchic Firedancer - A confusing and distracting method of spinning the polearm to encircle the user's body in its expelled radiation. Drains 25% of the opponent's attack stat and adds it to this Rixixi for 2-5 turns. Opponent's attack cannot drop below 10. This Rixixi's attack cannot rise above 400. Cannot be used when already active.
  • Blast Furnace - Harsh impact with radiation. [2d20+(attack)], reduces opponent's defense by [2d10+(special/2)] for 2-5 turns. Defense lowering effect will not activate/add more turns when already active. Decreases Priority by 100 if Attack stat is under 300.

Honed Edge

Category: RXX: Skills

Obtained via Battle Sword

Rolls any Attack stat rolls in combat twice, with the better roll being used.

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