<a href="http://chasmho.me/world/items?name=War's Armor" class="display-item">War's Armor</a>

War's Armor

Category: RXX: Usable

Art by Anarchisme
There's a terrible air around this old, cracked armor. The bones seem to be set into it. You keep having to brush these odd stringy things off your shoulder as well? It's probably fine.

Obtained:
Karma Events (Introduced in Here There Be Dragons)

Use:
Can be equipped to an Ixi to add the War's Armor Skill Tree as follows. Can be removed freely, but removing it removes the ability as well. Only one armor set can be equipped at a time.
  • War's Armor Passive Ability: Heavy Armor - Automatically blocks damage in combat as long as equipped items are allowed - Damage blocked = [Defense/2]+[Special/4]+4d100. IF your Defense is above 200, 10% chance to automatically block one incoming attack per round (defaults to the strongest attack). Decreases Priority by 100 if Attack stat is under 300.
  • Hold Captive: Uses a random combat skill of the opponent’s. If the opponent has item-based skills, the chance to roll these is doubled.
  • Summoned Horseman: War: User cuts own HP in half to summon War. War will be summoned with identical stats to the summoner (including the cut HP, which will be the summoned War's maximum).
    • War is considered a NPC allied with the summoner - an admin will input its moves. Further, combat modes that have a win condition of highest damage dealt (by a single character) and similar would require the summoner to deal the highest damage to win, not War. Winning a fight by defeating the other player counts whether or not the summoner or War manages the task.
    • War's Passive Ability: Infinite Armory - War has a 25% chance of using a random combat-based item, whether or not this is helpful.